Player Matchup

Bellona
Bellona
Gold IV
Nutachi
Bellona
Gold IV
Level 155
God Stats
1W - 0L
1,656 SR
Queue Stats
15W - 11L
1,584 MMR
Party 1
Rama
Rama
Gold III
anomaliesintent
Rama
Gold III
Level 97
God Stats
1W - 0L
1,572 SR
Queue Stats
11W - 7L
1,569 MMR
Party 1
Hera
Hera
Silver I
twistedtox
Hera
Silver I
Level 151
God Stats
1W - 0L
1,691 SR
Queue Stats
13W - 13L
1,349 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,639 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 77
1,522 SR
1,496 MMR
Medusa
Medusa
Silver II
I Pxixl I
Medusa
Silver II
Level 78
God Stats
1W - 1L
1,485 SR
Queue Stats
5W - 7L
1,523 MMR
Party 2
Horus
Horus
Bronze IV
Kaneki4484
Horus
Bronze IV
Level 49
God Stats
0W - 1L
1,476 SR
Queue Stats
5W - 8L
1,452 MMR
Party 2
Chang'e
Chang'e
Bronze V
No Poptart Here
Chang'e
Bronze V
Level 103
God Stats
1W - 1L
1,606 SR
Queue Stats
5W - 8L
1,514 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Nutachi
Bellona
12
2 / 1 / 7
9,679
807
11,280
18,126
21,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 4
10,627
886
12,250
9,069
3,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 1 / 5
10,013
834
14,531
7,338
2,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
ShivaAchillesAh PuchKumbhakarnaNe Zha

VS

Bans
Zhong KuiAthenaJanusXing TianVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
I Pxixl I
Medusa
11
2 / 3 / 1
8,633
719
7,258
13,370
5,373
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
10
1 / 2 / 2
8,302
692
9,416
15,806
16,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 3
8,431
703
10,615
13,539
5,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
3
3
Deaths
9
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
I Pxixl I
Medusa
2
3
1
0.83
L
Horus
1
2
2
1
L
0
4
3
0.38
W
Bellona
Nutachi
Bellona
2
1
7
5.5
W
4
1
4
6
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,061
Damage
27,289
34,533
Taken
42,715
27,748
Mitigated
27,298
10,634
Healing
15,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
I Pxixl I
Medusa
7,258
3,702
0
2,801
13,370
5,373
0
3,764
9,396
0
30,524
L
Horus
9,416
4,023
962
2,791
15,806
16,725
0
6,941
8,449
0
18,142
L
10,615
555
4,272
4,920
13,539
5,200
182
3,194
10,175
40,920
0
W
Bellona
Nutachi
Bellona
11,280
3,967
0
5,477
18,126
21,219
683
7,673
9,838
0
33,736
W
12,250
10,061
0
3,838
9,069
3,614
2,097
1,719
7,107
0
53,604
W
14,531
4,583
0
1,319
7,338
2,915
681
1,516
5,544
45,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
25,366
167
Minions Killed
95
0
Camps Cleared
0
695,700
Distance Traveled
708,017
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,633
719
27
2
0
238,725
0
L
Horus
8,302
692
8
1
0
229,548
4
L
Chang'e
8,431
703
60
5
0
239,744
2
W
Bellona
9,679
807
27
2
0
269,287
0
W
Rama
10,627
886
71
6
0
209,355
0
W
Hera
10,013
834
69
6
0
217,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role