Player Matchup

Hades
Hades
CrγstalFett
Hades
Level 126
God Stats
1W - 1L
1,296 SR
Queue Stats
74W - 54L
1,585 Elo+
Party 1
Ix Chel
Ix Chel
FallingBear67
Ix Chel
Level 158
God Stats
2W - 0L
1,773 SR
Queue Stats
398W - 384L
1,491 Elo+
Solo
Nike
Nike
TheNoobtubing
Nike
Level 127
God Stats
2W - 2L
1,278 SR
Queue Stats
116W - 61L
1,671 Elo+
Party 1
Chiron
Chiron
Tyrσnε
Chiron
Level 125
God Stats
3W - 2L
1,520 SR
Queue Stats
87W - 77L
1,550 Elo+
Party 1
Ymir
Ymir
dannydelmax1
Ymir
Level 122
God Stats
3W - 1L
1,652 SR
Queue Stats
127W - 108L
1,562 Elo+
Party 1
Team Averages
Level 132
1,504 SR
1,572 Elo+

VS

Team Averages
Level 131
1,379 SR
1,541 Elo+
Ra
Ra
Champion Staple
Ra
Level 101
God Stats
0W - 2L
1,327 SR
Queue Stats
42W - 29L
1,574 Elo+
Solo
Thanatos
Thanatos
ColdCheeseburger
Thanatos
Level 206
God Stats
0W - 2L
1,253 SR
Queue Stats
247W - 233L
1,568 Elo+
Solo
King Arthur
King Arthur
Gaullin
King Arthur
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,542 Elo+
Solo
Nemesis
Nemesis
Latigo
Nemesis
Level 89
God Stats
1W - 2L
1,314 SR
Queue Stats
250W - 244L
1,481 Elo+
Solo
Cthulhu
Cthulhu
iamDeerayTheGOAT
Cthulhu
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
7,524
1,075
3,700
5,788
2,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
13
4 / 0 / 15
7,727
1,104
7,871
5,574
3,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

12
6 / 2 / 11
7,945
1,135
7,738
10,701
10,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
Tyrσnε
Chiron
13
6 / 1 / 12
8,168
1,167
9,506
6,960
2,924
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

13
3 / 0 / 16
8,024
1,146
5,895
8,628
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,255
894
3,474
3,980
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 2
6,244
892
4,957
5,155
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Gaullin
King Arthur
10
0 / 5 / 2
5,749
821
3,768
10,327
6,066
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Latigo
Nemesis
7
0 / 5 / 1
4,997
714
3,202
6,567
5,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 1
5,906
844
7,646
10,771
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
10
20
Kills
3
4
Deaths
20
65
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
1
3
2
0.67
W
1
1
11
6.5
W
Ix Chel
4
0
15
11.5
L
King Arthur
Gaullin
King Arthur
0
5
2
0.2
L
Nemesis
Latigo
Nemesis
0
5
1
0.1
W
6
2
11
5.75
W
Chiron
Tyrσnε
Chiron
6
1
12
12
W
3
0
16
11
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,710
Damage
23,047
37,651
Taken
36,800
24,031
Mitigated
24,887
19,453
Healing
4,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,474
46
540
519
3,980
1,316
0
980
2,881
8,725
0
L
4,957
390
0
1,945
5,155
2,477
0
2,231
2,750
0
8,899
W
3,700
308
959
1,729
5,788
2,500
1,837
1,467
4,177
11,537
0
W
Ix Chel
7,871
1,608
6,790
2,833
5,574
3,041
1,879
1,833
3,628
19,333
0
L
King Arthur
Gaullin
King Arthur
3,768
694
170
599
10,327
6,066
0
5,116
5,055
0
7,660
L
Nemesis
Latigo
Nemesis
3,202
386
17
232
6,567
5,757
0
2,897
3,578
0
3,585
W
7,738
693
507
1,700
10,701
10,300
899
1,614
8,927
528
14,272
W
Chiron
Tyrσnε
Chiron
9,506
6,421
639
1,678
6,960
2,924
2,073
2,115
4,640
0
20,104
W
5,895
2,263
1,056
1,562
8,628
5,266
1,107
3,558
4,850
10,115
0
L
7,646
125
52
597
10,771
9,271
0
6,685
3,957
12,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,388
Gold Earned
29,151
74
Minions Killed
46
0
Camps Cleared
0
680,563
Distance Traveled
460,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,255
894
13
2
0
78,121
0
L
Thanatos
6,244
892
12
2
0
139,946
0
W
Hades
7,524
1,075
22
3
0
120,380
0
W
Ix Chel
7,727
1,104
19
3
0
163,151
0
L
King Arthur
5,749
821
14
2
0
111,838
0
L
Nemesis
4,997
714
0
0
0
42,121
0
W
Nike
7,945
1,135
14
2
0
144,977
0
W
Chiron
8,168
1,167
16
2
0
137,285
0
W
Ymir
8,024
1,146
3
0
0
114,770
0
L
Cthulhu
5,906
844
7
1
0
88,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role