Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lanzeral
Bacchus
Level 56
God Stats
11W - 12L
1,481 SR
Queue Stats
175W - 192L
1,461 Elo+
Party 2
Tyr
Tyr
antpowell
Tyr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
431W - 479L
1,469 Elo+
Party 2
Fenrir
Fenrir
mf100
Fenrir
Level 127
God Stats
13W - 19L
1,478 SR
Queue Stats
432W - 489L
1,474 Elo+
Party 2
Apollo
Apollo
youngsta4500
Apollo
Level 120
God Stats
1W - 3L
1,433 SR
Queue Stats
275W - 320L
1,433 Elo+
Party 2
Team Averages
Level 109
1,478 SR
1,467 Elo+

VS

Team Averages
Level 103
1,576 SR
1,500 Elo+
Arachne
Arachne
Abnastyyy
Arachne
Level 106
God Stats
13W - 14L
1,505 SR
Queue Stats
173W - 168L
1,516 Elo+
Solo
Hera
Hera
NoRoamers420
Hera
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,594 Elo+
Party 1
Ymir
Ymir
RipRoxas
Ymir
Level 69
God Stats
4W - 0L
1,590 SR
Queue Stats
189W - 202L
1,447 Elo+
Solo
Surtr
Surtr
Spadez3rd
Surtr
Level 158
God Stats
4W - 1L
1,678 SR
Queue Stats
20W - 17L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
acuario-hibrido3
Danzaburou
Level 116
God Stats
5W - 9L
1,604 SR
Queue Stats
397W - 397L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 0 / 0
6,599
1,320
5,409
2,053
904
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Lanzeral
Bacchus
10
0 / 0 / 1
5,896
1,179
2,137
3,527
3,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
5,537
1,107
1,353
5,378
3,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
mf100
Fenrir
10
0 / 2 / 0
5,589
1,118
2,935
8,056
3,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
11
0 / 1 / 1
5,947
1,189
3,065
6,486
2,419
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

338

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Abnastyyy
Arachne
11
0 / 0 / 5
6,269
1,254
4,770
5,858
3,047
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 5
6,155
1,231
3,324
963
296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
1 / 0 / 5
6,997
1,399
2,140
2,346
1,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
Spadez3rd
Surtr
11
4 / 1 / 2
6,904
1,381
6,082
6,157
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
acuario-hibrido3
Danzaburou
11
1 / 0 / 1
6,367
1,273
6,175
2,468
970
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
6
6
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
0
0
1
W
Arachne
Abnastyyy
Arachne
0
0
5
2.5
L
Bacchus
Lanzeral
Bacchus
0
0
1
0.5
W
0
0
5
2.5
W
Ymir
1
0
5
3.5
W
Surtr
Spadez3rd
Surtr
4
1
2
5
W
Danzaburou
acuario-hibrido3
Danzaburou
1
0
1
1.5
L
0
3
0
0
L
Fenrir
mf100
Fenrir
0
2
0
0
L
Apollo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
22,491
25,500
Taken
17,792
13,855
Mitigated
10,533
727
Healing
2,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,409
749
0
168
2,053
904
0
289
1,764
33,014
0
W
Arachne
Abnastyyy
Arachne
4,770
3,425
0
1,146
5,858
3,047
0
1,786
4,072
0
14,235
L
Bacchus
Lanzeral
Bacchus
2,137
37
0
332
3,527
3,715
0
1,200
2,327
5,099
0
W
3,324
642
0
0
963
296
0
331
632
16,260
0
W
Ymir
2,140
618
0
662
2,346
1,812
0
1,049
1,297
12,392
0
W
Surtr
Spadez3rd
Surtr
6,082
1,893
0
542
6,157
4,408
0
3,184
2,973
339
13,424
W
Danzaburou
acuario-hibrido3
Danzaburou
6,175
2,644
0
317
2,468
970
0
1,196
1,272
0
14,877
L
1,353
306
0
160
5,378
3,428
0
1,095
4,283
0
4,177
L
Fenrir
mf100
Fenrir
2,935
339
0
67
8,056
3,389
0
2,076
5,980
0
4,264
L
Apollo
3,065
1,019
0
0
6,486
2,419
0
1,073
4,883
0
13,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
32,692
112
Minions Killed
124
2
Camps Cleared
5
435,605
Distance Traveled
560,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,599
1,320
73
15
1
105,696
0
W
Arachne
6,269
1,254
25
5
3
104,896
0
L
Bacchus
5,896
1,179
5
1
0
64,042
0
W
Hera
6,155
1,231
38
8
1
110,756
0
W
Ymir
6,997
1,399
24
5
0
118,720
0
W
Surtr
6,904
1,381
16
3
1
118,760
0
W
Danzaburou
6,367
1,273
21
4
0
107,086
0
L
Tyr
5,537
1,107
8
2
0
60,688
0
L
Fenrir
5,589
1,118
3
1
1
96,926
0
L
Apollo
5,947
1,189
23
5
0
108,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role