Player Matchup

Ymir
Ymir
 
Ymir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
FFXLighting
Bellona
Level 42
God Stats
3W - 2L
1,726 SR
Queue Stats
48W - 31L
1,543 Elo+
Solo
Thanatos
Thanatos
LoKi_JSK
Thanatos
Level 105
God Stats
19W - 13L
1,515 SR
Queue Stats
276W - 251L
1,509 Elo+
Party 2
Persephone
Persephone
LoKi_Young
Persephone
Level 66
God Stats
9W - 7L
1,648 SR
Queue Stats
103W - 81L
1,531 Elo+
Party 2
Hachiman
Hachiman
MANGO-_-Squad
Hachiman
Level 24
God Stats
2W - 3L
1,557 SR
Queue Stats
11W - 19L
1,389 Elo+
Party 2
Team Averages
Level 70
1,589 SR
1,495 Elo+

VS

Team Averages
Level 72
1,431 SR
1,421 Elo+
Atlas
Atlas
AwesomeGuy906
Atlas
Level 29
God Stats
4W - 2L
1,271 SR
Queue Stats
5W - 4L
1,378 Elo+
Party 1
Jing Wei
Jing Wei
Makani01
Jing Wei
Level 84
God Stats
20W - 22L
1,486 SR
Queue Stats
287W - 284L
1,462 Elo+
Party 3
Shiva
Shiva
NINJA0810
Shiva
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,416 Elo+
Party 1
Nox
Nox
NOBLE 1SEVEN
Nox
Level 109
God Stats
1W - 0L
1,444 SR
Queue Stats
15W - 21L
1,410 Elo+
Party 1
Thanatos
Thanatos
TravyDaddy420
Thanatos
Level 56
God Stats
22W - 28L
1,454 SR
Queue Stats
91W - 103L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 3 / 4
7,781
432
3,636
19,939
21,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
FFXLighting
Bellona
14
1 / 3 / 1
8,944
497
9,051
20,863
21,544
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
LoKi_JSK
Thanatos
15
6 / 5 / 1
9,572
532
13,112
20,676
9,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Persephone
LoKi_Young
Persephone
14
0 / 4 / 3
8,779
488
6,599
11,120
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
MANGO-_-Squad
Hachiman
11
1 / 10 / 2
7,821
435
6,428
16,686
5,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 11
10,143
564
10,434
15,819
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
Makani01
Jing Wei
17
7 / 3 / 4
10,712
595
12,945
10,464
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
NINJA0810
Shiva
16
5 / 2 / 3
10,713
595
12,676
17,470
18,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 0 / 12
11,054
614
13,238
8,676
4,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
TravyDaddy420
Thanatos
17
5 / 2 / 7
10,312
573
12,102
20,961
9,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
62
8
Kills
25
25
Deaths
8
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
4
0.67
W
5
1
11
10.5
L
Bellona
FFXLighting
Bellona
1
3
1
0.5
L
Thanatos
LoKi_JSK
Thanatos
6
5
1
1.3
L
Persephone
LoKi_Young
Persephone
0
4
3
0.38
L
Hachiman
MANGO-_-Squad
Hachiman
1
10
2
0.2
W
Jing Wei
Makani01
Jing Wei
7
3
4
3
W
Shiva
NINJA0810
Shiva
5
2
3
3.25
W
3
0
12
9
W
Thanatos
TravyDaddy420
Thanatos
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,826
Damage
61,395
89,284
Taken
73,390
61,134
Mitigated
48,693
26,456
Healing
28,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,636
1,764
0
2,234
19,939
21,128
0
7,319
12,620
24,293
0
W
10,434
4,677
0
4,714
15,819
13,238
0
3,718
12,101
30,573
0
L
Bellona
FFXLighting
Bellona
9,051
3,764
0
10,561
20,863
21,544
814
2,792
18,071
0
61,993
L
Thanatos
LoKi_JSK
Thanatos
13,112
3,358
0
8,674
20,676
9,184
0
4,102
16,574
0
84,025
L
Persephone
LoKi_Young
Persephone
6,599
717
0
2,548
11,120
3,637
0
5,515
5,546
59,551
0
L
Hachiman
MANGO-_-Squad
Hachiman
6,428
4,338
0
2,439
16,686
5,641
0
4,248
12,438
0
51,834
W
Jing Wei
Makani01
Jing Wei
12,945
9,561
0
3,720
10,464
3,515
3,075
1,441
9,023
0
80,679
W
Shiva
NINJA0810
Shiva
12,676
3,089
255
3,159
17,470
18,735
732
523
16,947
346
69,354
W
13,238
1,596
0
1,690
8,676
4,157
0
1,905
6,771
95,583
0
W
Thanatos
TravyDaddy420
Thanatos
12,102
3,586
0
14,957
20,961
9,048
293
3,278
17,683
0
107,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,897
Gold Earned
52,934
409
Minions Killed
549
0
Camps Cleared
0
1,698,989
Distance Traveled
1,933,123
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,781
432
30
2
0
335,538
2
W
Atlas
10,143
564
25
1
0
395,811
0
L
Bellona
8,944
497
89
5
0
309,742
0
L
Thanatos
9,572
532
90
5
0
388,970
0
L
Persephone
8,779
488
119
7
0
356,044
2
L
Hachiman
7,821
435
81
5
0
308,695
0
W
Jing Wei
10,712
595
131
7
0
398,179
0
W
Shiva
10,713
595
110
6
0
335,813
0
W
Nox
11,054
614
161
9
0
396,826
4
W
Thanatos
10,312
573
122
7
0
406,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role