Player Matchup

Baron Samedi
Baron Samedi
DruDragon11
Baron Samedi
Level 77
God Stats
6W - 4L
1,633 SR
Queue Stats
96W - 58L
1,601 Elo+
Party 2
Raijin
Raijin
Negativespace201
Raijin
Level 74
God Stats
2W - 0L
1,542 SR
Queue Stats
139W - 98L
1,590 Elo+
Party 2
Nike
Nike
Quaint_MF_bird
Nike
Level 164
God Stats
4W - 1L
1,671 SR
Queue Stats
206W - 194L
1,506 Elo+
Party 2
Loki
Loki
Raymungandr
Loki
Level 17
God Stats
2W - 0L
1,671 SR
Queue Stats
33W - 11L
1,787 Elo+
Party 2
Hachiman
Hachiman
nova86703
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,563 Elo+
Solo
Team Averages
Level 88
1,603 SR
1,609 Elo+

VS

Team Averages
Level 111
1,556 SR
1,545 Elo+
Sobek
Sobek
Devinm
Sobek
Level 119
God Stats
1W - 1L
1,711 SR
Queue Stats
203W - 155L
1,586 Elo+
Party 1
Osiris
Osiris
Kwilkiller
Osiris
Level 128
God Stats
3W - 4L
1,662 SR
Queue Stats
350W - 330L
1,520 Elo+
Party 3
Cupid
Cupid
M11stro
Cupid
Level 105
God Stats
6W - 7L
1,546 SR
Queue Stats
649W - 559L
1,561 Elo+
Party 1
Thor
Thor
MorcantDagdason
Thor
Level 102
God Stats
0W - 2L
1,266 SR
Queue Stats
67W - 69L
1,533 Elo+
Party 1
Vulcan
Vulcan
Scwizmo
Vulcan
Level 99
God Stats
45W - 38L
1,596 SR
Queue Stats
307W - 272L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DruDragon11
Baron Samedi
14
3 / 1 / 6
8,813
588
7,394
9,643
9,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
8 / 1 / 2
9,497
633
9,805
9,350
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 0 / 2
8,297
553
7,431
15,573
9,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 2 / 5
9,622
641
9,757
14,064
5,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
nova86703
Hachiman
14
3 / 1 / 4
8,818
588
10,267
11,013
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Devinm
Sobek
12
0 / 4 / 1
7,267
484
6,258
15,178
14,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Kwilkiller
Osiris
13
1 / 2 / 0
8,230
549
11,653
15,042
14,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
M11stro
Cupid
13
1 / 4 / 0
7,493
500
4,343
11,724
4,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 4 / 1
7,822
521
6,839
14,047
4,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Scwizmo
Vulcan
14
0 / 6 / 1
8,005
534
7,635
8,901
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
20
Kills
5
5
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
Devinm
Sobek
0
4
1
0.13
W
Baron Samedi
DruDragon11
Baron Samedi
3
1
6
6
L
Osiris
Kwilkiller
Osiris
1
2
0
0.5
L
Cupid
M11stro
Cupid
1
4
0
0.25
L
3
4
1
0.88
W
8
1
2
9
W
1
0
2
2
W
5
2
5
3.75
L
Vulcan
Scwizmo
Vulcan
0
6
1
0.08
W
Hachiman
nova86703
Hachiman
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,654
Damage
36,728
59,643
Taken
64,892
32,234
Mitigated
40,955
22,056
Healing
15,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Devinm
Sobek
6,258
721
1,929
4,610
15,178
14,503
0
2,888
12,290
24,696
0
W
Baron Samedi
DruDragon11
Baron Samedi
7,394
1,535
909
2,776
9,643
9,252
270
1,926
7,717
32,277
0
L
Osiris
Kwilkiller
Osiris
11,653
4,063
0
4,205
15,042
14,205
424
1,506
12,379
0
68,861
L
Cupid
M11stro
Cupid
4,343
2,373
212
2,754
11,724
4,129
59
3,212
8,512
0
56,546
L
6,839
1,744
0
750
14,047
4,618
0
4,299
9,663
0
56,400
W
9,805
712
0
500
9,350
3,620
469
3,487
5,770
74,171
0
W
7,431
969
0
6,616
15,573
9,040
0
927
13,622
0
58,233
W
9,757
2,821
0
7,722
14,064
5,722
0
3,189
10,729
0
86,546
L
Vulcan
Scwizmo
Vulcan
7,635
3,207
0
656
8,901
3,500
0
5,294
3,607
66,467
0
W
Hachiman
nova86703
Hachiman
10,267
6,272
0
3,533
11,013
4,600
47
4,364
6,649
0
68,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,047
Gold Earned
38,817
516
Minions Killed
448
0
Camps Cleared
0
1,536,095
Distance Traveled
1,491,738
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,267
484
14
1
0
320,414
0
W
Baron Samedi
8,813
588
23
2
0
304,740
4
L
Osiris
8,230
549
112
7
0
288,340
2
L
Cupid
7,493
500
109
7
0
279,082
4
L
Thor
7,822
521
83
6
0
328,373
0
W
Raijin
9,497
633
115
8
0
260,953
2
W
Nike
8,297
553
114
8
0
316,068
2
W
Loki
9,622
641
129
9
0
354,402
0
L
Vulcan
8,005
534
130
9
0
275,529
2
W
Hachiman
8,818
588
135
9
0
299,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role