Player Matchup

Heimdallr
Heimdallr
CrimsonGuardian3
Heimdallr
Level 84
God Stats
13W - 13L
1,515 SR
Queue Stats
390W - 365L
1,525 Elo+
Solo
Pele
Pele
Goodluv
Pele
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 8L
1,556 Elo+
Party 2
He Bo
He Bo
NineLeggedHornse
He Bo
Level 62
God Stats
7W - 5L
1,478 SR
Queue Stats
138W - 115L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
SumireYumishi
Cthulhu
Level 85
God Stats
1W - 1L
1,274 SR
Queue Stats
5W - 6L
1,341 Elo+
Party 3
Ra
Ra
syerius
Ra
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 24L
1,386 Elo+
Party 3
Team Averages
Level 61
1,453 SR
1,451 Elo+

VS

Team Averages
Level 52
1,524 SR
1,499 Elo+
Cerberus
Cerberus
FTFSui
Cerberus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,521 Elo+
Solo
Janus
Janus
Killerdragon591
Janus
Level 65
God Stats
1W - 3L
1,520 SR
Queue Stats
109W - 91L
1,509 Elo+
Solo
Arachne
Arachne
KilltuerVzla
Arachne
Level 83
God Stats
135W - 100L
1,597 SR
Queue Stats
174W - 162L
1,490 Elo+
Party 1
Danzaburou
Danzaburou
TheJinux
Danzaburou
Level 49
God Stats
5W - 2L
1,500 SR
Queue Stats
158W - 126L
1,525 Elo+
Party 1
Amaterasu
Amaterasu
Vinncce
Amaterasu
Level 22
God Stats
5W - 7L
1,501 SR
Queue Stats
44W - 40L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
17
6 / 2 / 1
10,588
623
13,007
11,268
5,339
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
Goodluv
Pele
17
6 / 2 / 4
9,780
575
10,871
16,544
7,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
7 / 1 / 4
9,636
567
10,935
7,585
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
12
1 / 2 / 8
8,187
482
7,174
16,283
16,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 2 / 4
9,627
566
10,663
9,545
4,088
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FTFSui
Cerberus
11
0 / 3 / 3
7,312
430
4,173
18,825
17,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 5 / 2
8,035
473
7,029
10,301
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
KilltuerVzla
Arachne
14
3 / 5 / 0
8,459
498
7,802
16,412
6,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
TheJinux
Danzaburou
14
2 / 6 / 1
8,788
517
9,333
13,950
5,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
Vinncce
Amaterasu
13
1 / 1 / 1
7,888
464
4,946
17,245
12,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
20
Kills
7
9
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
6
2
1
3.25
L
Cerberus
FTFSui
Cerberus
0
3
3
0.5
W
Pele
Goodluv
Pele
6
2
4
4
L
1
5
2
0.4
L
Arachne
KilltuerVzla
Arachne
3
5
0
0.6
W
7
1
4
9
W
Cthulhu
1
2
8
2.5
L
Danzaburou
TheJinux
Danzaburou
2
6
1
0.42
L
Amaterasu
Vinncce
Amaterasu
1
1
1
1.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,650
Damage
33,283
61,225
Taken
76,733
35,484
Mitigated
46,264
20,075
Healing
19,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
13,007
6,562
0
5,131
11,268
5,339
285
1,042
10,226
0
93,997
L
Cerberus
FTFSui
Cerberus
4,173
419
0
3,459
18,825
17,845
0
7,617
11,120
15,655
0
W
Pele
Goodluv
Pele
10,871
2,465
0
6,864
16,544
7,229
625
2,748
13,616
0
89,732
L
7,029
258
0
500
10,301
3,985
0
6,263
4,038
55,200
0
L
Arachne
KilltuerVzla
Arachne
7,802
5,628
0
4,128
16,412
6,706
288
4,483
11,929
0
68,629
W
10,935
348
0
500
7,585
2,434
0
2,637
4,756
60,516
0
W
Cthulhu
7,174
1,033
112
1,458
16,283
16,394
189
3,065
13,110
31,727
0
L
Danzaburou
TheJinux
Danzaburou
9,333
4,732
0
3,546
13,950
5,039
1,192
1,407
12,543
0
68,618
L
Amaterasu
Vinncce
Amaterasu
4,946
1,071
0
7,652
17,245
12,689
0
8,850
8,331
0
53,106
W
10,663
955
214
5,796
9,545
4,088
1,178
1,180
8,315
86,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,818
Gold Earned
40,482
560
Minions Killed
434
0
Camps Cleared
0
1,738,353
Distance Traveled
1,722,241
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,588
623
155
9
0
340,218
0
L
Cerberus
7,312
430
23
1
0
369,296
2
W
Pele
9,780
575
120
7
0
383,253
0
L
Janus
8,035
473
117
7
0
313,822
0
L
Arachne
8,459
498
102
6
0
340,894
0
W
He Bo
9,636
567
109
6
0
374,593
2
W
Cthulhu
8,187
482
45
3
0
338,169
5
L
Danzaburou
8,788
517
114
7
0
391,116
1
L
Amaterasu
7,888
464
78
5
0
307,113
0
W
Ra
9,627
566
131
8
0
302,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role