Player Matchup

Serqet
Serqet
 
Serqet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GabyPherez
Zeus
Level 44
God Stats
4W - 1L
1,540 SR
Queue Stats
18W - 20L
1,389 Elo+
Solo
Aphrodite
Aphrodite
Techniqality
Aphrodite
Level 41
God Stats
6W - 3L
1,581 SR
Queue Stats
41W - 56L
1,343 Elo+
Party 1
Skadi
Skadi
noobiejack
Skadi
Level 50
God Stats
23W - 17L
1,583 SR
Queue Stats
108W - 125L
1,411 Elo+
Party 1
Poseidon
Poseidon
psychotic_pain_7
Poseidon
Level 129
God Stats
3W - 2L
1,451 SR
Queue Stats
419W - 419L
1,466 Elo+
Party 1
Team Averages
Level 67
1,531 SR
1,422 Elo+

VS

Team Averages
Level 57
1,431 SR
1,407 Elo+
Chiron
Chiron
CatholicTalionis
Chiron
Level 67
God Stats
63W - 65L
1,498 SR
Queue Stats
64W - 72L
1,430 Elo+
Solo
Bellona
Bellona
InnatePuppet548
Bellona
Level 17
God Stats
0W - 1L
1,396 SR
Queue Stats
8W - 7L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
LILgoddess777
Nu Wa
Level 51
God Stats
0W - 3L
1,302 SR
Queue Stats
72W - 96L
1,382 Elo+
Solo
Ares
Ares
Raven-Rifts
Ares
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,362 Elo+
Solo
Hun Batz
Hun Batz
TheSlyGoose1
Hun Batz
Level 69
God Stats
7W - 9L
1,456 SR
Queue Stats
50W - 56L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
4 / 1 / 5
8,605
574
7,719
11,958
4,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 3 / 3
9,008
601
3,917
6,302
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Techniqality
Aphrodite
12
1 / 4 / 14
7,511
501
6,503
11,266
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
13
9 / 4 / 4
8,419
561
15,604
12,608
4,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
5 / 3 / 3
9,329
622
11,361
12,208
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,912
394
4,420
7,233
2,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 4 / 2
7,140
476
5,571
15,570
12,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 2
7,277
485
5,017
7,492
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 3
7,654
510
4,504
15,187
15,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
TheSlyGoose1
Hun Batz
13
8 / 7 / 2
8,229
549
12,627
16,234
6,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
22
Kills
15
15
Deaths
22
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
1
5
6.5
L
1
3
2
0.67
W
3
3
3
1.5
L
1
4
2
0.5
L
2
4
2
0.75
L
3
4
3
1.13
W
Aphrodite
Techniqality
Aphrodite
1
4
14
2
L
Hun Batz
TheSlyGoose1
Hun Batz
8
7
2
1.29
W
Skadi
9
4
4
2.75
W
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,104
Damage
32,139
54,342
Taken
61,716
19,451
Mitigated
38,779
15,819
Healing
8,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,719
2,258
0
4,955
11,958
4,680
0
4,191
7,552
0
61,560
L
4,420
1,487
348
2,353
7,233
2,401
0
841
6,392
0
25,394
W
3,917
487
0
625
6,302
2,013
589
1,940
4,280
59,555
0
L
5,571
1,232
0
2,466
15,570
12,070
0
8,952
6,618
0
39,161
L
5,017
1,573
0
780
7,492
2,924
0
567
6,736
32,819
0
L
4,504
1,039
0
1,449
15,187
15,242
0
3,750
11,237
14,849
0
W
Aphrodite
Techniqality
Aphrodite
6,503
972
4,194
4,517
11,266
4,231
375
1,665
9,507
28,826
0
L
Hun Batz
TheSlyGoose1
Hun Batz
12,627
3,592
0
900
16,234
6,142
0
7,671
8,204
0
52,894
W
Skadi
15,604
6,943
0
0
12,608
4,370
651
1,760
10,750
0
48,230
W
11,361
2,346
0
1,528
12,208
4,157
180
982
11,186
66,673
1,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,872
Gold Earned
36,212
409
Minions Killed
228
0
Camps Cleared
0
1,427,025
Distance Traveled
1,320,187
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,605
574
97
6
0
337,164
0
L
Chiron
5,912
394
39
3
0
203,468
0
W
Zeus
9,008
601
119
8
0
250,988
0
L
Bellona
7,140
476
58
4
0
292,629
0
L
Nu Wa
7,277
485
57
4
0
221,781
0
L
Ares
7,654
510
13
1
0
290,125
2
W
Aphrodite
7,511
501
34
2
0
283,991
0
L
Hun Batz
8,229
549
61
4
0
312,184
0
W
Skadi
8,419
561
58
4
0
288,271
0
W
Poseidon
9,329
622
101
7
0
266,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role