Player Matchup

Izanami
Izanami
REGGIEJONES21
Izanami
Level 68
God Stats
24W - 19L
1,557 SR
Queue Stats
232W - 246L
1,373 Elo+
Solo
Kuzenbo
Kuzenbo
THE-BOOGER-MAN-
Kuzenbo
Level 84
God Stats
3W - 2L
1,708 SR
Queue Stats
171W - 270L
1,283 Elo+
Party 1
Arachne
Arachne
cornhub_dot_pom
Arachne
Level 69
God Stats
12W - 18L
1,409 SR
Queue Stats
91W - 173L
1,288 Elo+
Party 1
Team Averages
Level 74
1,558 SR
1,315 Elo+

VS

Team Averages
Level 87
1,418 SR
1,330 Elo+
Merlin
Merlin
BLITZY6239
Merlin
Level 119
God Stats
33W - 36L
1,424 SR
Queue Stats
528W - 546L
1,356 Elo+
Party 2
Serqet
Serqet
Nanachi Il
Serqet
Level 66
God Stats
53W - 74L
1,419 SR
Queue Stats
271W - 319L
1,326 Elo+
Party 2
Heimdallr
Heimdallr
moxie_money21
Heimdallr
Level 77
God Stats
213W - 220L
1,410 SR
Queue Stats
319W - 354L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
4 / 3 / 8
11,035
849
7,775
9,959
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
3 / 4 / 7
10,114
778
6,506
16,877
17,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 6 / 5
10,362
797
5,890
13,747
7,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BLITZY6239
Merlin
13
4 / 6 / 8
10,690
822
9,867
8,879
3,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Serqet
Nanachi Il
Serqet
13
5 / 2 / 5
10,587
814
9,315
8,563
4,881
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
moxie_money21
Heimdallr
13
4 / 4 / 7
10,620
817
13,075
9,920
4,242
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
11
Kills
13
13
Deaths
12
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
BLITZY6239
Merlin
4
6
8
1.33
W
Serqet
Nanachi Il
Serqet
5
2
5
3.75
L
Izanami
4
3
8
2.67
L
3
4
7
1.63
L
4
6
5
1.08
W
Heimdallr
moxie_money21
Heimdallr
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,171
Damage
32,257
40,583
Taken
27,362
29,940
Mitigated
12,698
8,272
Healing
228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BLITZY6239
Merlin
9,867
581
0
0
8,879
3,575
258
3,209
5,670
43,352
0
W
Serqet
Nanachi Il
Serqet
9,315
2,257
0
0
8,563
4,881
0
1,872
6,691
0
23,001
L
Izanami
7,775
5,866
208
1,302
9,959
5,204
1,115
2,977
6,544
0
48,570
L
6,506
2,061
214
4,145
16,877
17,305
0
3,698
12,969
16,373
197
L
5,890
4,118
0
2,403
13,747
7,431
570
3,498
9,779
0
30,403
W
Heimdallr
moxie_money21
Heimdallr
13,075
6,876
0
228
9,920
4,242
404
1,608
8,312
0
45,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,511
Gold Earned
31,897
115
Minions Killed
161
0
Camps Cleared
0
756,965
Distance Traveled
696,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,690
822
71
5
0
200,659
0
W
Serqet
10,587
814
31
2
0
278,917
0
L
Izanami
11,035
849
68
5
0
236,800
0
L
Kuzenbo
10,114
778
12
1
0
248,001
0
L
Arachne
10,362
797
35
3
0
272,164
0
W
Heimdallr
10,620
817
59
5
0
217,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role