Player Matchup

Hercules
Hercules
BoatWizard
Hercules
Level 129
God Stats
9W - 3L
1,635 SR
Queue Stats
351W - 263L
1,570 Elo+
Party 1
Chang'e
Chang'e
DomRevealing
Chang'e
Level 137
God Stats
3W - 2L
1,506 SR
Queue Stats
442W - 354L
1,538 Elo+
Party 1
Yu Huang
Yu Huang
Donkeysnather8
Yu Huang
Level 142
God Stats
2W - 0L
1,740 SR
Queue Stats
16W - 15L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Godfadda
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,760 SR
Queue Stats
203W - 114L
1,654 Elo+
Party 1
Sobek
Sobek
Jxlecler
Sobek
Level 124
God Stats
13W - 3L
1,692 SR
Queue Stats
410W - 191L
1,749 Elo+
Party 1
Team Averages
Level 132
1,666 SR
1,606 Elo+

VS

Team Averages
Level 113
1,389 SR
1,559 Elo+
Skadi
Skadi
HavelPP
Skadi
Level 125
God Stats
0W - 2L
1,325 SR
Queue Stats
90W - 76L
1,517 Elo+
Party 2
Freya
Freya
HeyItzNova
Freya
Level 103
God Stats
0W - 4L
1,103 SR
Queue Stats
138W - 95L
1,608 Elo+
Party 3
Bake Kujira
Bake Kujira
LevelxSphinx72
Bake Kujira
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,480 Elo+
Party 2
Horus
Horus
Sanity0899
Horus
Level 149
God Stats
5W - 4L
1,568 SR
Queue Stats
364W - 259L
1,601 Elo+
Party 3
Da Ji
Da Ji
Torosshark
Da Ji
Level 124
God Stats
2W - 5L
1,450 SR
Queue Stats
246W - 240L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BoatWizard
Hercules
18
5 / 2 / 16
10,936
781
16,960
24,249
29,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
DomRevealing
Chang'e
16
3 / 1 / 17
10,510
751
13,029
13,387
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Yu Huang
19
10 / 1 / 12
11,765
840
21,344
12,587
6,876
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Godfadda
Ah Muzen Cab
19
5 / 3 / 18
11,610
829
20,268
17,653
8,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
Jxlecler
Sobek
16
2 / 3 / 15
10,144
725
7,601
22,198
27,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
HavelPP
Skadi
18
3 / 3 / 6
10,661
762
23,531
14,000
7,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
14
0 / 5 / 4
8,500
607
10,898
12,641
5,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bake Kujira
LevelxSphinx72
Bake Kujira
12
1 / 10 / 7
8,375
598
9,712
24,128
29,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
17
1 / 3 / 9
10,198
728
8,941
21,635
19,545
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
18
5 / 5 / 4
10,536
753
14,404
14,260
9,261
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
40
25
Kills
10
10
Deaths
26
78
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
BoatWizard
Hercules
5
2
16
6.5
W
Chang'e
DomRevealing
Chang'e
3
1
17
11.5
W
Yu Huang
10
1
12
16
W
Ah Muzen Cab
Godfadda
Ah Muzen Cab
5
3
18
4.67
L
Skadi
HavelPP
Skadi
3
3
6
2
L
Freya
0
5
4
0.4
W
Sobek
Jxlecler
Sobek
2
3
15
3.17
L
Bake Kujira
LevelxSphinx72
Bake Kujira
1
10
7
0.45
L
Horus
1
3
9
1.83
L
Da Ji
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,202
Damage
67,486
90,074
Taken
86,664
79,347
Mitigated
71,631
50,645
Healing
30,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BoatWizard
Hercules
16,960
4,170
924
8,184
24,249
29,477
428
6,131
17,808
0
22,711
W
Chang'e
DomRevealing
Chang'e
13,029
1,371
26,091
8,470
13,387
6,710
996
3,341
9,922
22,913
0
W
Yu Huang
21,344
2,455
245
1,498
12,587
6,876
1,856
2,580
9,945
43,987
0
W
Ah Muzen Cab
Godfadda
Ah Muzen Cab
20,268
7,918
0
625
17,653
8,774
4,348
3,327
14,220
0
58,417
L
Skadi
HavelPP
Skadi
23,531
9,033
278
3,491
14,000
7,430
594
6,981
6,835
0
60,904
L
Freya
10,898
2,277
0
1,114
12,641
5,616
0
6,143
6,210
20,599
0
W
Sobek
Jxlecler
Sobek
7,601
256
305
4,303
22,198
27,510
0
5,088
16,790
13,794
0
L
Bake Kujira
LevelxSphinx72
Bake Kujira
9,712
4,961
1,200
2,101
24,128
29,779
0
11,386
12,184
16,428
0
L
Horus
8,941
3,169
9,281
9,948
21,635
19,545
48
11,235
10,195
1,709
12,909
L
Da Ji
14,404
3,274
690
2,365
14,260
9,261
863
6,229
7,830
0
19,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,965
Gold Earned
48,270
159
Minions Killed
162
0
Camps Cleared
0
1,392,794
Distance Traveled
1,215,771
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,936
781
15
1
0
282,620
0
W
Chang'e
10,510
751
17
1
0
293,665
0
W
Yu Huang
11,765
840
46
3
0
295,091
0
W
Ah Muzen Cab
11,610
829
68
5
0
280,435
0
L
Skadi
10,661
762
82
6
0
244,921
0
L
Freya
8,500
607
34
2
0
226,127
0
W
Sobek
10,144
725
13
1
0
240,983
0
L
Bake Kujira
8,375
598
17
1
0
221,445
0
L
Horus
10,198
728
10
1
0
281,196
0
L
Da Ji
10,536
753
19
1
0
242,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role