Player Matchup

Vulcan
Vulcan
Gold I
Hiring
Vulcan
Gold I
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,604 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 63
1,500 SR
1,604 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,547 SR
1,544 MMR
Ah Puch
Ah Puch
Gold IV
CinGrandKing
Ah Puch
Gold IV
Level 158
God Stats
36W - 38L
1,547 SR
Queue Stats
102W - 108L
1,544 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Hiring
Vulcan
12
1 / 2 / 0
9,112
828
5,484
6,282
4,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Ne ZhaRavanaCamazotzGilgameshMartichoras

VS

Bans
SurtrChang'eFenrirSolIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CinGrandKing
Ah Puch
14
2 / 1 / 0
9,594
872
4,325
7,630
5,321
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CinGrandKing
Ah Puch
2
1
0
2
L
Vulcan
Hiring
Vulcan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,484
Damage
4,325
6,282
Taken
7,630
4,220
Mitigated
5,321
250
Healing
1,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CinGrandKing
Ah Puch
4,325
96
0
1,732
7,630
5,321
0
5,796
1,834
41,244
0
L
Vulcan
Hiring
Vulcan
5,484
1,589
0
250
6,282
4,220
88
4,393
1,889
38,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,112
Gold Earned
9,594
88
Minions Killed
100
4
Camps Cleared
3
173,899
Distance Traveled
174,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,594
872
100
9
3
174,999
0
L
Vulcan
9,112
828
88
8
4
173,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role