Player Matchup

Ganesha
Ganesha
Democratlas
Ganesha
Level 146
God Stats
3W - 4L
1,739 SR
Queue Stats
119W - 74L
1,640 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gallentine
Ah Muzen Cab
Level 272
God Stats
20W - 5L
1,812 SR
Queue Stats
165W - 134L
1,572 Elo+
Solo
Apollo
Apollo
Knarfer
Apollo
Level 149
God Stats
9W - 3L
1,870 SR
Queue Stats
159W - 94L
1,668 Elo+
Party 1
Awilix
Awilix
OhIcee
Awilix
Level 138
God Stats
3W - 1L
1,793 SR
Queue Stats
109W - 59L
1,696 Elo+
Party 1
Cthulhu
Cthulhu
thechazz
Cthulhu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 106L
1,584 Elo+
Party 1
Team Averages
Level 173
1,743 SR
1,632 Elo+

VS

Team Averages
Level 161
1,601 SR
1,630 Elo+
Ne Zha
Ne Zha
AlexisXD21
Ne Zha
Level 153
God Stats
1W - 0L
1,683 SR
Queue Stats
79W - 44L
1,645 Elo+
Solo
Yemoja
Yemoja
Evermed
Yemoja
Level 202
God Stats
6W - 5L
1,662 SR
Queue Stats
204W - 150L
1,694 Elo+
Party 2
Surtr
Surtr
Islandboiii
Surtr
Level 166
God Stats
27W - 18L
1,613 SR
Queue Stats
438W - 393L
1,527 Elo+
Party 3
Tiamat
Tiamat
Paletower1
Tiamat
Level 119
God Stats
15W - 10L
1,609 SR
Queue Stats
176W - 152L
1,560 Elo+
Party 3
Neith
Neith
spitmilk
Neith
Level 166
God Stats
2W - 2L
1,437 SR
Queue Stats
272W - 178L
1,724 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Democratlas
Ganesha
11
0 / 0 / 2
6,983
499
2,922
8,810
7,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Muzen Cab
Gallentine
Ah Muzen Cab
13
2 / 0 / 1
7,867
562
10,854
10,049
4,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Apollo
Knarfer
Apollo
13
1 / 4 / 0
7,418
530
2,743
10,918
4,076
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Awilix
OhIcee
Awilix
11
1 / 3 / 3
6,806
486
6,303
12,701
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
thechazz
Cthulhu
11
2 / 5 / 1
6,785
485
9,690
17,840
10,455
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AlexisXD21
Ne Zha
15
4 / 2 / 1
8,439
603
8,135
12,548
5,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
Evermed
Yemoja
12
1 / 0 / 4
7,714
551
6,901
8,068
7,212
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
4 / 1 / 1
8,767
626
12,645
21,100
15,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tiamat
Paletower1
Tiamat
11
0 / 2 / 2
6,883
492
5,677
7,493
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
spitmilk
Neith
16
3 / 1 / 3
9,252
661
10,086
6,715
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
12
12
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AlexisXD21
Ne Zha
4
2
1
2.25
L
Ganesha
Democratlas
Ganesha
0
0
2
1
W
Yemoja
Evermed
Yemoja
1
0
4
3
L
Ah Muzen Cab
Gallentine
Ah Muzen Cab
2
0
1
2.5
W
4
1
1
4.5
L
Apollo
Knarfer
Apollo
1
4
0
0.25
L
Awilix
OhIcee
Awilix
1
3
3
0.83
W
Tiamat
Paletower1
Tiamat
0
2
2
0.5
W
Neith
spitmilk
Neith
3
1
3
4.5
L
Cthulhu
thechazz
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,512
Damage
43,444
60,318
Taken
55,924
31,466
Mitigated
35,656
14,031
Healing
23,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AlexisXD21
Ne Zha
8,135
1,924
0
3,212
12,548
5,182
891
1,295
11,253
0
92,232
L
Ganesha
Democratlas
Ganesha
2,922
352
0
1,989
8,810
7,928
0
3,532
5,113
18,231
0
W
Yemoja
Evermed
Yemoja
6,901
1,155
1,645
1,590
8,068
7,212
162
1,083
6,985
23,823
0
L
Ah Muzen Cab
Gallentine
Ah Muzen Cab
10,854
3,683
0
1,962
10,049
4,218
0
5,115
4,656
0
83,646
W
12,645
3,991
0
11,008
21,100
15,907
885
8,818
12,282
3,019
60,005
L
Apollo
Knarfer
Apollo
2,743
1,806
0
2,796
10,918
4,076
0
1,339
9,539
0
59,600
L
Awilix
OhIcee
Awilix
6,303
1,958
0
796
12,701
4,789
0
1,979
10,557
0
52,504
W
Tiamat
Paletower1
Tiamat
5,677
868
0
2,523
7,493
3,690
204
489
7,004
49,908
0
W
Neith
spitmilk
Neith
10,086
3,880
0
3,114
6,715
3,665
0
927
5,788
0
95,230
L
Cthulhu
thechazz
Cthulhu
9,690
1,156
173
6,315
17,840
10,455
0
1,585
14,974
54,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,859
Gold Earned
41,055
420
Minions Killed
550
0
Camps Cleared
0
1,455,687
Distance Traveled
1,461,660
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,439
603
119
9
0
336,199
0
L
Ganesha
6,983
499
3
0
0
281,880
3
W
Yemoja
7,714
551
22
2
0
295,078
6
L
Ah Muzen Cab
7,867
562
159
11
0
295,545
2
W
Surtr
8,767
626
90
6
0
266,300
2
L
Apollo
7,418
530
114
8
0
281,609
1
L
Awilix
6,806
486
75
5
0
321,206
0
W
Tiamat
6,883
492
137
10
0
280,715
0
W
Neith
9,252
661
182
13
0
283,368
0
L
Cthulhu
6,785
485
69
5
0
275,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role