Player Matchup

Shiva
Shiva
 
Shiva
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Higlutor
Janus
Level 119
God Stats
2W - 0L
1,690 SR
Queue Stats
65W - 65L
1,445 Elo+
Solo
Nike
Nike
WrongHoleGoOut
Nike
Level 158
God Stats
2W - 0L
1,593 SR
Queue Stats
122W - 124L
1,486 Elo+
Solo
Nu Wa
Nu Wa
xBansheer
Nu Wa
Level 214
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,718 Elo+
Solo
Team Averages
Level 139
1,557 SR
1,530 Elo+

VS

Team Averages
Level 122
1,412 SR
1,452 Elo+
Loki
Loki
 
Loki
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ManessahTTV
Nu Wa
Level 69
God Stats
0W - 1L
1,301 SR
Queue Stats
29W - 53L
1,334 Elo+
Party 1
Skadi
Skadi
ShadowPanda2002
Skadi
Level 103
God Stats
1W - 3L
1,360 SR
Queue Stats
63W - 73L
1,469 Elo+
Solo
Medusa
Medusa
YGhostMaSkY
Medusa
Level 121
God Stats
0W - 2L
1,333 SR
Queue Stats
156W - 161L
1,510 Elo+
Solo
Atlas
Atlas
x_JxkeY-MxnnS_x
Atlas
Level 106
God Stats
1W - 3L
1,568 SR
Queue Stats
312W - 310L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
5 / 2 / 11
8,331
1,041
6,497
10,710
9,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
 
Ravana
13
4 / 2 / 13
7,815
977
7,041
8,592
7,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
Higlutor
Janus
13
3 / 0 / 9
8,083
1,010
4,936
3,138
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 2 / 10
8,137
1,017
10,859
10,005
9,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
xBansheer
Nu Wa
15
3 / 1 / 17
8,411
1,051
8,404
6,213
2,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 3 / 2
6,912
864
6,361
6,916
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 5 / 1
6,218
777
5,542
7,550
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

6
0 / 2 / 1
5,234
654
1,263
3,313
1,148
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
12
2 / 6 / 2
6,747
843
6,762
9,586
3,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 5 / 2
6,832
854
4,528
12,465
10,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
21
Kills
7
7
Deaths
21
60
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
2
11
5.25
W
Ravana
 
Ravana
4
2
13
5.25
L
Loki
 
Loki
3
3
2
1.33
W
Janus
Higlutor
Janus
3
0
9
7.5
L
1
5
1
0.3
L
0
2
1
0.25
W
6
2
10
5.5
L
Medusa
2
6
2
0.5
W
Nu Wa
xBansheer
Nu Wa
3
1
17
11.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,737
Damage
24,456
38,658
Taken
39,830
30,151
Mitigated
21,233
13,884
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,497
1,372
1,050
3,841
10,710
9,228
626
1,895
8,815
0
12,563
W
Ravana
 
Ravana
7,041
1,667
446
675
8,592
7,394
488
1,993
6,599
0
13,192
L
Loki
 
Loki
6,361
632
0
617
6,916
2,991
0
2,980
3,636
0
13,404
W
Janus
Higlutor
Janus
4,936
0
756
483
3,138
1,195
1,447
907
2,231
18,009
0
L
5,542
1,528
277
397
7,550
2,553
0
2,444
4,947
15,782
0
L
1,263
569
184
98
3,313
1,148
0
1,691
1,622
0
2,473
W
10,859
0
2,585
2,260
10,005
9,814
0
3,540
6,465
2,192
13,484
L
Medusa
6,762
2,430
87
642
9,586
3,767
0
2,853
6,491
0
16,709
W
Nu Wa
xBansheer
Nu Wa
8,404
2,327
1,221
567
6,213
2,520
1,970
1,687
4,526
23,372
0
L
4,528
2,125
156
1,783
12,465
10,774
0
4,134
7,926
12,365
454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,777
Gold Earned
31,943
101
Minions Killed
72
0
Camps Cleared
0
849,828
Distance Traveled
595,671
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,331
1,041
16
2
0
176,505
0
W
Ravana
7,815
977
13
2
0
170,374
0
L
Loki
6,912
864
11
1
0
159,542
0
W
Janus
8,083
1,010
40
5
0
151,808
0
L
Nu Wa
6,218
777
15
2
0
124,303
0
L
Skadi
5,234
654
4
1
0
40,562
0
W
Nike
8,137
1,017
9
1
0
175,431
0
L
Medusa
6,747
843
24
3
0
141,176
0
W
Nu Wa
8,411
1,051
23
3
0
175,710
0
L
Atlas
6,832
854
18
2
0
130,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role