Player Matchup

Chaac
Chaac
Shuffzz
Chaac
Level 20
God Stats
1W - 1L
1,565 SR
Queue Stats
5W - 11L
1,372 Elo+
Party 1
Hades
Hades
YaBoiSarge_12
Hades
Level 30
God Stats
1W - 1L
1,483 SR
Queue Stats
6W - 11L
1,462 Elo+
Party 1
Anhur
Anhur
ZeGreatMaurader
Anhur
Level 36
God Stats
1W - 3L
1,735 SR
Queue Stats
6W - 15L
1,243 Elo+
Party 1
Team Averages
Level 29
1,594 SR
1,359 Elo+

VS

Team Averages
Level 78
1,672 SR
1,541 Elo+
Ra
Ra
Haloco1
Ra
Level 87
God Stats
2W - 0L
1,553 SR
Queue Stats
4W - 5L
1,461 Elo+
Party 2
Artemis
Artemis
Nepgeary
Artemis
Level 123
God Stats
2W - 0L
1,963 SR
Queue Stats
17W - 11L
1,663 Elo+
Party 2
Cthulhu
Cthulhu
Noezo
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Shuffzz
Chaac
12
4 / 4 / 4
9,708
809
8,900
14,886
13,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
2 / 6 / 9
9,637
803
7,904
11,869
7,081
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 4 / 4
10,359
863
6,475
13,037
5,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 9
9,643
804
7,790
6,812
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Nepgeary
Artemis
14
11 / 3 / 3
11,788
982
15,378
8,148
3,876
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Noezo
Cthulhu
12
1 / 4 / 12
9,398
783
9,759
15,718
13,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
38
11
Kills
14
14
Deaths
11
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
4
9
1.63
W
Artemis
Nepgeary
Artemis
11
3
3
4.17
W
Cthulhu
Noezo
Cthulhu
1
4
12
1.75
L
Chaac
Shuffzz
Chaac
4
4
4
1.5
L
2
6
9
1.08
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,279
Damage
32,927
39,792
Taken
30,678
25,857
Mitigated
19,962
6,288
Healing
5,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,790
509
1,580
1,493
6,812
2,677
681
871
5,941
37,746
0
W
Artemis
Nepgeary
Artemis
15,378
10,181
0
1,150
8,148
3,876
1,756
3,196
4,952
0
42,731
W
Cthulhu
Noezo
Cthulhu
9,759
687
155
1,421
15,718
13,409
283
4,088
11,630
22,190
0
L
Chaac
Shuffzz
Chaac
8,900
1,067
0
966
14,886
13,617
0
5,884
8,923
0
34,378
L
7,904
688
415
2,271
11,869
7,081
0
5,208
6,539
29,766
0
L
6,475
4,083
0
2,636
13,037
5,159
0
6,875
6,015
0
34,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,704
Gold Earned
30,829
122
Minions Killed
126
0
Camps Cleared
0
618,600
Distance Traveled
625,723
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,643
804
45
4
0
220,234
0
W
Artemis
11,788
982
59
5
0
189,079
0
W
Cthulhu
9,398
783
22
2
0
216,410
0
L
Chaac
9,708
809
36
3
0
228,381
4
L
Hades
9,637
803
39
3
0
189,233
0
L
Anhur
10,359
863
47
4
0
200,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role