Player Matchup

Ishtar
Ishtar
Gold IV
Medicxtedx
Ishtar
Gold IV
Level 116
God Stats
28W - 14L
1,666 SR
Queue Stats
208W - 211L
1,550 MMR
Solo
Raijin
Raijin
Bronze III
bossman9412
Raijin
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,554 MMR
Solo
Geb
Geb
Gold I
neekel-_-
Geb
Gold I
Level 105
God Stats
24W - 17L
1,642 SR
Queue Stats
190W - 193L
1,543 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
neverlies_xo
Tsukuyomi
Gold IV
Level 144
God Stats
2W - 2L
1,726 SR
Queue Stats
91W - 95L
1,412 MMR
Party 1
Surtr
Surtr
Gold III
zombomatic0
Surtr
Gold III
Level 147
God Stats
2W - 4L
1,579 SR
Queue Stats
69W - 68L
1,656 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,623 SR
1,543 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,623 SR
1,543 MMR
Kuzenbo
Kuzenbo
Gold IV
ConniJohnson
Kuzenbo
Gold IV
Level 144
God Stats
2W - 2L
1,344 SR
Queue Stats
66W - 69L
1,530 MMR
Solo
Thor
Thor
Gold V
Elivation
Thor
Gold V
Level 88
God Stats
1W - 0L
1,855 SR
Queue Stats
16W - 6L
1,558 MMR
Solo
Eset
Eset
Gold III
Gadar9811
Eset
Gold III
Level 143
God Stats
2W - 0L
1,645 SR
Queue Stats
25W - 21L
1,540 MMR
Solo
Rama
Rama
Gold II
SamTax14
Rama
Gold II
Level 68
God Stats
5W - 7L
1,530 SR
Queue Stats
109W - 107L
1,547 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
damiannicolas
Gilgamesh
Gold III
Level 129
God Stats
4W - 2L
1,742 SR
Queue Stats
158W - 160L
1,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Medicxtedx
Ishtar
16
6 / 5 / 0
9,841
615
9,241
15,455
6,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
1
0 / 0 / 0
4,882
305
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 3
7,578
474
5,185
15,577
13,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
neverlies_xo
Tsukuyomi
14
2 / 3 / 3
8,087
505
11,889
16,097
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 4 / 0
8,190
512
10,199
19,577
15,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaOsirisNemesis

VS

Bans
Maman BrigitteThanatosXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ConniJohnson
Kuzenbo
14
5 / 0 / 5
9,456
591
5,079
9,512
10,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
16
5 / 1 / 6
9,837
615
10,005
12,944
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
15
3 / 3 / 4
9,617
601
11,385
7,605
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
13
1 / 5 / 3
8,325
520
5,490
11,607
3,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
damiannicolas
Gilgamesh
15
1 / 1 / 5
9,294
581
15,813
19,790
26,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
10
Kills
15
15
Deaths
10
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ConniJohnson
Kuzenbo
5
0
5
7.5
W
Thor
5
1
6
8
W
Eset
3
3
4
1.67
L
Ishtar
Medicxtedx
Ishtar
6
5
0
1.2
W
Rama
1
5
3
0.5
L
Raijin
0
0
0
0
W
Gilgamesh
damiannicolas
Gilgamesh
1
1
5
3.5
L
0
3
3
0.5
L
Tsukuyomi
neverlies_xo
Tsukuyomi
2
3
3
1.17
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,514
Damage
47,772
66,706
Taken
61,458
42,110
Mitigated
50,052
14,713
Healing
12,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ConniJohnson
Kuzenbo
5,079
1,988
0
2,229
9,512
10,607
266
1,337
8,175
43,707
0
W
Thor
10,005
3,047
0
938
12,944
5,661
668
1,241
11,703
0
81,436
W
Eset
11,385
491
235
1,277
7,605
2,888
362
2,055
5,550
79,749
0
L
Ishtar
Medicxtedx
Ishtar
9,241
6,305
0
3,462
15,455
6,174
956
3,678
11,777
0
88,239
W
Rama
5,490
4,285
0
3,188
11,607
3,992
594
473
11,134
0
59,625
L
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
damiannicolas
Gilgamesh
15,813
6,818
0
4,838
19,790
26,904
659
1,009
18,781
0
92,208
L
5,185
325
0
1,617
15,577
13,802
0
7,590
7,943
32,072
0
L
Tsukuyomi
neverlies_xo
Tsukuyomi
11,889
2,944
0
5,510
16,097
6,640
0
4,617
11,350
0
62,998
L
10,199
4,370
0
4,124
19,577
15,494
0
579
18,045
1,859
53,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,578
Gold Earned
46,529
376
Minions Killed
584
0
Camps Cleared
0
1,301,464
Distance Traveled
1,607,701
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,456
591
50
3
0
345,341
2
W
Thor
9,837
615
126
8
0
360,911
0
W
Eset
9,617
601
140
9
0
329,316
2
L
Ishtar
9,841
615
158
10
0
280,918
2
W
Rama
8,325
520
113
7
0
307,835
3
L
Raijin
4,882
305
0
0
0
12,754
0
W
Gilgamesh
9,294
581
155
10
0
264,298
0
L
Geb
7,578
474
39
2
0
337,877
10
L
Tsukuyomi
8,087
505
86
5
0
361,505
0
L
Surtr
8,190
512
93
6
0
308,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role