Player Matchup

Agni
Agni
D3V0N THE DUD3
Agni
Level 142
God Stats
2W - 3L
1,428 SR
Queue Stats
50W - 48L
1,474 Elo+
Party 1
Neith
Neith
DiabolicBeings
Neith
Level 100
God Stats
2W - 2L
1,220 SR
Queue Stats
20W - 19L
1,529 Elo+
Party 1
Atlas
Atlas
SnnokedSush1
Atlas
Level 156
God Stats
8W - 8L
1,490 SR
Queue Stats
132W - 126L
1,538 Elo+
Party 1
Team Averages
Level 133
1,379 SR
1,513 Elo+

VS

Team Averages
Level 115
1,592 SR
1,503 Elo+
Fenrir
Fenrir
GR0U
Fenrir
Level 149
God Stats
15W - 13L
1,712 SR
Queue Stats
447W - 437L
1,594 Elo+
Solo
Baron Samedi
Baron Samedi
RottingMatter
Baron Samedi
Level 108
God Stats
1W - 1L
1,538 SR
Queue Stats
56W - 55L
1,441 Elo+
Party 2
Terra
Terra
TrollsFolly
Terra
Level 88
God Stats
11W - 6L
1,527 SR
Queue Stats
129W - 125L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 8
8,638
785
6,091
8,815
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 3 / 8
10,052
914
11,470
7,989
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
8 / 2 / 7
10,893
990
12,889
10,156
9,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GR0U
Fenrir
12
8 / 6 / 1
9,783
889
10,157
15,855
7,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
RottingMatter
Baron Samedi
11
2 / 7 / 5
8,808
801
7,593
12,825
6,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 2 / 6
7,721
702
3,475
8,832
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
15
Kills
10
10
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
5
8
1
W
6
3
8
3.33
L
Fenrir
GR0U
Fenrir
8
6
1
1.42
L
Baron Samedi
RottingMatter
Baron Samedi
2
7
5
0.64
W
8
2
7
5.75
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,450
Damage
21,225
26,960
Taken
37,512
15,265
Mitigated
19,832
4,316
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,091
567
0
846
8,815
2,894
0
4,508
3,966
28,450
0
W
11,470
5,301
0
2,238
7,989
2,532
2,700
1,352
6,440
0
37,304
L
Fenrir
GR0U
Fenrir
10,157
2,042
0
1,992
15,855
7,327
0
6,711
8,520
0
30,780
L
Baron Samedi
RottingMatter
Baron Samedi
7,593
1,133
475
1,872
12,825
6,779
0
6,285
5,999
22,679
0
W
12,889
4,320
0
1,232
10,156
9,839
500
4,748
4,901
26,932
741
L
3,475
816
222
1,689
8,832
5,726
0
4,342
4,251
14,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,583
Gold Earned
26,312
116
Minions Killed
78
0
Camps Cleared
0
565,152
Distance Traveled
440,976
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,638
785
43
4
0
179,372
1
W
Neith
10,052
914
56
5
0
172,563
0
L
Fenrir
9,783
889
31
3
0
181,555
0
L
Baron Samedi
8,808
801
31
3
0
131,975
0
W
Atlas
10,893
990
17
2
0
213,217
1
L
Terra
7,721
702
16
1
0
127,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role