Player Matchup

Guan Yu
Guan Yu
DaddyLongleggz0
Guan Yu
Level 103
God Stats
0W - 2L
1,334 SR
Queue Stats
14W - 20L
1,357 Elo+
Solo
Agni
Agni
End Hate8219
Agni
Level 125
God Stats
40W - 28L
1,570 SR
Queue Stats
548W - 555L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
iamlove11111111
Baron Samedi
Level 92
God Stats
1W - 5L
1,072 SR
Queue Stats
675W - 719L
1,445 Elo+
Solo
Team Averages
Level 107
1,325 SR
1,418 Elo+

VS

Team Averages
Level 116
1,360 SR
1,407 Elo+
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Electrox_Estelar
Ix Chel
Level 127
God Stats
16W - 24L
1,426 SR
Queue Stats
96W - 104L
1,366 Elo+
Solo
Heimdallr
Heimdallr
Loganytis
Heimdallr
Level 97
God Stats
1W - 0L
1,155 SR
Queue Stats
26W - 31L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
7,271
727
4,136
8,130
4,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 3 / 5
7,574
757
9,354
6,854
2,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
iamlove11111111
Baron Samedi
12
4 / 0 / 1
8,715
872
9,656
8,019
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 1 / 2
7,126
713
5,234
13,025
11,986
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 2 / 1
7,675
768
7,682
8,341
3,083
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
Loganytis
Heimdallr
10
1 / 2 / 0
7,324
732
6,349
11,551
3,950
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
3
3
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
1
2
1
L
1
0
2
2
W
2
2
1
1.25
L
0
3
5
0.83
W
Heimdallr
Loganytis
Heimdallr
1
2
0
0.5
L
Baron Samedi
iamlove11111111
Baron Samedi
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,146
Damage
19,265
23,003
Taken
32,917
11,062
Mitigated
19,019
8,721
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,234
540
0
720
13,025
11,986
0
6,456
6,513
0
12,152
L
4,136
315
883
3,078
8,130
4,146
0
2,564
5,566
0
11,915
W
7,682
439
1,495
2,313
8,341
3,083
126
4,703
3,631
37,678
0
L
9,354
924
0
0
6,854
2,709
0
2,723
4,131
28,324
0
W
Heimdallr
Loganytis
Heimdallr
6,349
2,052
0
3,474
11,551
3,950
821
7,944
3,495
0
27,623
L
Baron Samedi
iamlove11111111
Baron Samedi
9,656
361
1,236
3,524
8,019
4,207
0
2,752
5,267
45,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,560
Gold Earned
22,125
111
Minions Killed
91
0
Camps Cleared
0
583,567
Distance Traveled
589,290
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,126
713
6
1
0
208,169
0
L
Guan Yu
7,271
727
19
2
0
160,063
0
W
Ix Chel
7,675
768
41
4
0
198,497
3
L
Agni
7,574
757
25
3
0
223,075
0
W
Heimdallr
7,324
732
44
4
0
182,624
0
L
Baron Samedi
8,715
872
67
7
0
200,429
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role