Player Matchup

Hel
Hel
CarryMeDaddyPlz
Hel
Level 107
God Stats
1W - 3L
1,400 SR
Queue Stats
52W - 38L
1,603 Elo+
Party 1
Tiamat
Tiamat
GuapCapalot2
Tiamat
Level 118
God Stats
1W - 2L
1,649 SR
Queue Stats
155W - 159L
1,505 Elo+
Party 3
Poseidon
Poseidon
Iozen
Poseidon
Level 155
God Stats
6W - 3L
1,741 SR
Queue Stats
439W - 445L
1,573 Elo+
Solo
Ishtar
Ishtar
LongJohnTobaggan
Ishtar
Level 121
God Stats
0W - 1L
1,221 SR
Queue Stats
54W - 41L
1,575 Elo+
Party 1
Pele
Pele
RiceeeyJ
Pele
Level 124
God Stats
0W - 3L
1,109 SR
Queue Stats
36W - 38L
1,518 Elo+
Party 3
Team Averages
Level 125
1,424 SR
1,555 Elo+

VS

Team Averages
Level 123
1,518 SR
1,645 Elo+
Hel
Hel
MrKoalaFreak
Hel
Level 152
God Stats
2W - 4L
1,308 SR
Queue Stats
389W - 350L
1,618 Elo+
Party 2
Discordia
Discordia
OrangePower0411
Discordia
Level 102
God Stats
2W - 1L
1,450 SR
Queue Stats
117W - 88L
1,544 Elo+
Solo
Odin
Odin
ToastyNinja5000
Odin
Level 96
God Stats
6W - 0L
1,736 SR
Queue Stats
126W - 97L
1,677 Elo+
Party 2
Medusa
Medusa
XxBubbaj85xX
Medusa
Level 143
God Stats
3W - 2L
1,598 SR
Queue Stats
215W - 146L
1,713 Elo+
Party 2
Bacchus
Bacchus
thore2012
Bacchus
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 30L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 8
7,996
800
7,180
11,169
7,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
13
1 / 6 / 4
7,387
739
6,342
11,171
6,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Poseidon
Iozen
Poseidon
13
1 / 4 / 5
7,738
774
7,776
10,242
4,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
3 / 7 / 5
7,618
762
9,016
11,810
5,280
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
16
7 / 7 / 4
10,049
1,005
15,442
17,060
15,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 15
9,624
962
12,028
14,387
8,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Discordia
OrangePower0411
Discordia
15
7 / 3 / 8
9,779
978
15,112
11,176
5,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
2 / 3 / 14
8,559
856
5,862
12,118
11,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
17
11 / 2 / 12
11,140
1,114
21,206
10,895
5,656
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Bacchus
thore2012
Bacchus
15
2 / 4 / 14
9,328
933
4,460
18,852
27,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
91
14
Kills
28
28
Deaths
15
26
Assists
63
Player
Kills
Deaths
Assists
KDA
L
2
4
8
1.5
L
Tiamat
1
6
4
0.5
L
Poseidon
Iozen
Poseidon
1
4
5
0.88
L
3
7
5
0.79
W
6
3
15
4.5
W
Discordia
OrangePower0411
Discordia
7
3
8
3.67
L
Pele
7
7
4
1.29
W
2
3
14
3
W
Medusa
11
2
12
8.5
W
Bacchus
thore2012
Bacchus
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,756
Damage
58,668
61,452
Taken
67,428
39,579
Mitigated
58,577
19,756
Healing
35,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,180
234
7,379
4,538
11,169
7,805
0
4,955
6,214
11,950
0
L
Tiamat
6,342
221
492
993
11,171
6,866
0
5,395
5,776
15,389
0
L
Poseidon
Iozen
Poseidon
7,776
321
314
1,751
10,242
4,458
0
5,066
5,176
18,952
0
L
9,016
5,256
0
290
11,810
5,280
0
7,546
4,264
0
16,012
W
12,028
308
15,134
8,874
14,387
8,360
705
5,623
8,549
16,956
0
W
Discordia
OrangePower0411
Discordia
15,112
947
1,176
1,295
11,176
5,302
1,823
3,202
7,843
30,227
0
L
Pele
15,442
1,750
974
3,025
17,060
15,170
0
8,638
8,422
0
25,224
W
5,862
748
909
1,485
12,118
11,510
199
3,386
8,592
0
9,461
W
Medusa
21,206
12,273
684
2,061
10,895
5,656
4,357
4,789
6,058
0
41,437
W
Bacchus
thore2012
Bacchus
4,460
265
967
3,005
18,852
27,749
332
4,298
14,382
6,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,788
Gold Earned
48,430
99
Minions Killed
120
0
Camps Cleared
0
824,484
Distance Traveled
1,008,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,996
800
9
1
0
175,983
0
L
Tiamat
7,387
739
11
1
0
168,091
0
L
Poseidon
7,738
774
37
4
0
173,469
0
L
Ishtar
7,618
762
15
2
0
151,707
0
W
Hel
9,624
962
10
1
0
206,161
0
W
Discordia
9,779
978
44
4
0
193,482
0
L
Pele
10,049
1,005
27
3
0
155,234
0
W
Odin
8,559
856
8
1
0
209,618
0
W
Medusa
11,140
1,114
48
5
0
183,408
0
W
Bacchus
9,328
933
10
1
0
215,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role