Player Matchup

Bellona
Bellona
CoorsLightFTB
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
FlowOrbit
Izanami
Level 4
God Stats
3W - 2L
1,547 SR
Queue Stats
4W - 3L
1,486 Elo+
Party 1
Ix Chel
Ix Chel
HinaKon
Ix Chel
Level 106
God Stats
3W - 3L
1,578 SR
Queue Stats
92W - 79L
1,564 Elo+
Party 1
Pele
Pele
JTOUHILL
Pele
Level 113
God Stats
0W - 1L
1,372 SR
Queue Stats
5W - 7L
1,425 Elo+
Party 3
Cabrakan
Cabrakan
serpentking_007
Cabrakan
Level 148
God Stats
0W - 3L
1,172 SR
Queue Stats
233W - 223L
1,547 Elo+
Party 1
Team Averages
Level 75
1,434 SR
1,504 Elo+

VS

Team Averages
Level 68
1,479 SR
1,417 Elo+
Achilles
Achilles
Capitalic
Achilles
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,287 Elo+
Party 2
Izanami
Izanami
Faroe793
Izanami
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,426 Elo+
Solo
Nike
Nike
Marxrequiem
Nike
Level 41
God Stats
2W - 1L
1,539 SR
Queue Stats
41W - 38L
1,510 Elo+
Solo
Vulcan
Vulcan
vNabb
Vulcan
Level 128
God Stats
1W - 3L
1,420 SR
Queue Stats
41W - 49L
1,474 Elo+
Party 2
Sobek
Sobek
x-Splyze
Sobek
Level 101
God Stats
2W - 1L
1,434 SR
Queue Stats
250W - 284L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
0 / 5 / 1
6,434
460
6,059
15,930
15,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
FlowOrbit
Izanami
14
1 / 2 / 1
8,147
582
5,139
6,828
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
HinaKon
Ix Chel
10
1 / 5 / 0
6,328
452
5,107
9,689
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
10
2 / 5 / 0
6,420
459
5,494
14,076
4,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
9
0 / 6 / 1
6,270
448
2,715
12,710
9,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Capitalic
Achilles
15
16 / 0 / 2
9,835
703
14,439
12,620
5,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Faroe793
Izanami
13
2 / 1 / 1
8,193
585
4,267
7,885
2,904
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 4
8,763
626
9,106
11,297
7,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
vNabb
Vulcan
12
1 / 1 / 10
7,533
538
9,264
6,103
2,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
x-Splyze
Sobek
13
1 / 1 / 15
8,286
592
5,239
16,196
13,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
4
Kills
23
23
Deaths
4
3
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Achilles
Capitalic
Achilles
16
0
2
17
L
Bellona
0
5
1
0.1
W
Izanami
Faroe793
Izanami
2
1
1
2.5
L
Izanami
FlowOrbit
Izanami
1
2
1
0.75
L
Ix Chel
HinaKon
Ix Chel
1
5
0
0.2
L
Pele
2
5
0
0.4
W
3
1
4
5
L
Cabrakan
0
6
1
0.08
W
Vulcan
vNabb
Vulcan
1
1
10
6
W
Sobek
x-Splyze
Sobek
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,514
Damage
42,315
59,233
Taken
54,101
35,500
Mitigated
32,080
12,333
Healing
13,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Capitalic
Achilles
14,439
3,944
0
2,262
12,620
5,645
69
1,173
11,349
0
67,302
L
Bellona
6,059
2,964
0
3,375
15,930
15,212
0
1,078
14,852
0
41,428
W
Izanami
Faroe793
Izanami
4,267
2,819
0
2,689
7,885
2,904
0
1,893
5,992
0
71,231
L
Izanami
FlowOrbit
Izanami
5,139
4,162
0
2,431
6,828
2,385
900
572
6,256
0
77,687
L
Ix Chel
HinaKon
Ix Chel
5,107
331
454
1,222
9,689
3,479
20
2,898
6,593
43,486
0
L
Pele
5,494
935
0
3,650
14,076
4,953
0
3,614
10,350
0
43,623
W
9,106
2,034
0
1,250
11,297
7,934
153
0
11,297
0
67,008
L
Cabrakan
2,715
871
0
1,201
12,710
9,471
175
5,852
6,679
9,957
0
W
Vulcan
vNabb
Vulcan
9,264
4,769
0
750
6,103
2,260
711
2,098
3,871
58,869
0
W
Sobek
x-Splyze
Sobek
5,239
353
0
6,670
16,196
13,337
166
2,936
13,002
21,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,599
Gold Earned
42,610
377
Minions Killed
449
0
Camps Cleared
0
1,347,920
Distance Traveled
1,435,076
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,835
703
92
7
0
332,444
2
L
Bellona
6,434
460
70
5
0
286,048
0
W
Izanami
8,193
585
127
9
0
259,806
2
L
Izanami
8,147
582
131
9
0
257,296
0
L
Ix Chel
6,328
452
94
7
0
249,247
0
L
Pele
6,420
459
68
5
0
291,128
0
W
Nike
8,763
626
111
8
0
250,237
0
L
Cabrakan
6,270
448
14
1
0
264,201
0
W
Vulcan
7,533
538
88
6
0
291,928
0
W
Sobek
8,286
592
31
2
0
300,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role