Player Matchup

Fenrir
Fenrir
CrabDragoons
Fenrir
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 157L
1,507 Elo+
Solo
Nox
Nox
HubGyro
Nox
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Killeo99
Nu Wa
Level 116
God Stats
4W - 0L
1,833 SR
Queue Stats
79W - 58L
1,635 Elo+
Party 1
Achilles
Achilles
MasterCheerio
Achilles
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,563 Elo+
Solo
Terra
Terra
RobertFlaa42069
Terra
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 40L
1,643 Elo+
Party 1
Team Averages
Level 104
1,567 SR
1,570 Elo+

VS

Team Averages
Level 116
1,451 SR
1,521 Elo+
Sylvanus
Sylvanus
Artpop150
Sylvanus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,506 Elo+
Solo
Anhur
Anhur
Důflŋ
Anhur
Level 141
God Stats
0W - 4L
1,173 SR
Queue Stats
179W - 158L
1,545 Elo+
Party 2
Thor
Thor
TTVJGRDesign
Thor
Level 128
God Stats
1W - 2L
1,431 SR
Queue Stats
39W - 39L
1,551 Elo+
Party 2
Gilgamesh
Gilgamesh
besurk508
Gilgamesh
Level 115
God Stats
2W - 2L
1,633 SR
Queue Stats
169W - 154L
1,521 Elo+
Solo
Zeus
Zeus
vikaskm
Zeus
Level 128
God Stats
12W - 10L
1,518 SR
Queue Stats
969W - 944L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
0 / 6 / 11
8,847
681
7,977
18,254
19,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nox
18
4 / 1 / 10
10,471
805
9,823
5,234
3,143
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
Killeo99
Nu Wa
17
5 / 3 / 9
10,896
838
23,658
10,458
4,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
MasterCheerio
Achilles
18
8 / 4 / 7
11,258
866
14,604
16,305
19,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 3 / 9
10,769
828
10,171
20,490
20,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Artpop150
Sylvanus
16
0 / 3 / 11
9,548
734
11,067
18,930
19,069
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anhur
Důflŋ
Anhur
10
0 / 3 / 6
7,160
551
2,823
7,575
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
8 / 4 / 5
10,241
788
16,077
11,803
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
besurk508
Gilgamesh
17
6 / 4 / 6
10,013
770
14,270
25,350
22,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
vikaskm
Zeus
13
1 / 6 / 7
8,359
643
15,746
11,328
4,302
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
50
20
Kills
15
17
Deaths
20
46
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Artpop150
Sylvanus
0
3
11
1.83
W
Fenrir
0
6
11
0.92
L
Anhur
Důflŋ
Anhur
0
3
6
1
W
Nox
4
1
10
9
W
Nu Wa
Killeo99
Nu Wa
5
3
9
3.17
W
Achilles
MasterCheerio
Achilles
8
4
7
2.88
W
3
3
9
2.5
L
8
4
5
2.63
L
Gilgamesh
besurk508
Gilgamesh
6
4
6
2.25
L
Zeus
vikaskm
Zeus
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,233
Damage
59,983
70,741
Taken
74,986
67,276
Mitigated
52,973
29,791
Healing
22,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Artpop150
Sylvanus
11,067
2,713
5,727
7,621
18,930
19,069
81
10,597
7,887
23,325
0
W
Fenrir
7,977
917
668
3,730
18,254
19,532
104
7,737
10,189
0
9,907
L
Anhur
Důflŋ
Anhur
2,823
1,185
0
250
7,575
2,617
0
5,115
2,267
0
6,718
W
Nox
9,823
2,573
0
734
5,234
3,143
1,953
1,650
3,542
27,383
0
W
Nu Wa
Killeo99
Nu Wa
23,658
7,346
1,822
1,972
10,458
4,223
3,702
2,465
7,806
47,029
0
W
Achilles
MasterCheerio
Achilles
14,604
2,374
448
1,279
16,305
19,756
1,313
7,627
8,423
0
22,979
W
10,171
1,876
9,817
9,321
20,490
20,622
783
7,334
12,731
13,273
0
L
16,077
1,709
257
374
11,803
4,863
0
7,414
4,192
0
42,723
L
Gilgamesh
besurk508
Gilgamesh
14,270
2,996
832
6,562
25,350
22,122
87
11,794
13,178
0
30,443
L
Zeus
vikaskm
Zeus
15,746
1,474
739
501
11,328
4,302
267
7,313
3,810
35,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,241
Gold Earned
45,321
148
Minions Killed
155
0
Camps Cleared
0
1,221,752
Distance Traveled
1,023,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,548
734
22
2
0
214,009
0
W
Fenrir
8,847
681
4
0
0
241,239
0
L
Anhur
7,160
551
6
0
0
133,188
0
W
Nox
10,471
805
67
5
0
223,800
0
W
Nu Wa
10,896
838
55
4
0
228,370
0
W
Achilles
11,258
866
11
1
0
253,436
0
W
Terra
10,769
828
11
1
0
274,907
0
L
Thor
10,241
788
54
4
0
223,007
0
L
Gilgamesh
10,013
770
37
3
0
226,432
0
L
Zeus
8,359
643
36
3
0
227,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role