Player Matchup

Anubis
Anubis
ImProbblyHigh
Anubis
Level 104
God Stats
8W - 3L
1,627 SR
Queue Stats
8W - 7L
1,625 Elo+
Solo
Hercules
Hercules
JerseyRobert
Hercules
Level 26
God Stats
1W - 2L
1,473 SR
Queue Stats
67W - 58L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
NiftyPath
Gilgamesh
Level 117
God Stats
7W - 7L
1,641 SR
Queue Stats
145W - 133L
1,458 Elo+
Party 1
Aphrodite
Aphrodite
SirTaco97
Aphrodite
Level 83
God Stats
10W - 6L
1,639 SR
Queue Stats
36W - 39L
1,494 Elo+
Solo
Arachne
Arachne
x-Lord_Rambo-x
Arachne
Level 94
God Stats
2W - 2L
1,654 SR
Queue Stats
8W - 10L
1,524 Elo+
Solo
Team Averages
Level 85
1,607 SR
1,516 Elo+

VS

Team Averages
Level 93
1,583 SR
1,473 Elo+
Gilgamesh
Gilgamesh
ConDior
Gilgamesh
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 41L
1,478 Elo+
Party 2
Artemis
Artemis
Crohnns
Artemis
Level 108
God Stats
1W - 0L
1,297 SR
Queue Stats
6W - 5L
1,397 Elo+
Party 2
Thanatos
Thanatos
OmieSushi
Thanatos
Level 104
God Stats
4W - 8L
1,593 SR
Queue Stats
27W - 29L
1,493 Elo+
Party 2
Cerberus
Cerberus
Sir_Reebo_Palsy
Cerberus
Level 86
God Stats
9W - 2L
1,794 SR
Queue Stats
101W - 103L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TaidaGuy123
Morgan Le Fay
Level 61
God Stats
5W - 1L
1,730 SR
Queue Stats
45W - 49L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
10,026
1,003
10,763
12,914
6,685
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
JerseyRobert
Hercules
15
0 / 2 / 3
8,932
893
4,877
6,342
4,294
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gilgamesh
NiftyPath
Gilgamesh
15
0 / 2 / 5
9,808
981
11,619
17,146
22,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
SirTaco97
Aphrodite
15
1 / 1 / 2
9,599
960
7,015
5,894
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

15
3 / 2 / 2
10,405
1,041
9,602
12,870
5,956
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

211

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ConDior
Gilgamesh
16
3 / 2 / 6
10,051
1,005
8,632
13,508
11,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Crohnns
Artemis
16
2 / 0 / 10
10,286
1,029
16,241
7,016
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
OmieSushi
Thanatos
16
6 / 3 / 5
11,163
1,116
12,108
10,061
4,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
16
0 / 0 / 10
10,658
1,066
5,777
12,515
12,136
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
TaidaGuy123
Morgan Le Fay
16
2 / 1 / 9
10,472
1,047
9,430
6,676
2,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
53
6
Kills
13
13
Deaths
6
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ConDior
Gilgamesh
3
2
6
3
W
Artemis
Crohnns
Artemis
2
0
10
7
L
2
6
2
0.5
L
Hercules
JerseyRobert
Hercules
0
2
3
0.75
L
Gilgamesh
NiftyPath
Gilgamesh
0
2
5
1.25
W
Thanatos
OmieSushi
Thanatos
6
3
5
2.83
L
Aphrodite
SirTaco97
Aphrodite
1
1
2
2
W
Cerberus
0
0
10
5
W
Morgan Le Fay
TaidaGuy123
Morgan Le Fay
2
1
9
6.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,876
Damage
52,188
55,166
Taken
49,776
42,712
Mitigated
33,974
11,159
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ConDior
Gilgamesh
8,632
2,522
0
544
13,508
11,341
0
6,922
6,266
0
19,343
W
Artemis
Crohnns
Artemis
16,241
6,289
0
2,034
7,016
3,082
0
2,190
4,639
0
43,532
L
10,763
360
0
1,014
12,914
6,685
0
3,375
9,393
42,107
0
L
Hercules
JerseyRobert
Hercules
4,877
1,038
0
582
6,342
4,294
0
1,352
4,862
0
13,549
L
Gilgamesh
NiftyPath
Gilgamesh
11,619
2,144
0
643
17,146
22,419
0
4,807
12,067
1,620
28,260
W
Thanatos
OmieSushi
Thanatos
12,108
2,791
0
6,220
10,061
4,526
0
2,450
7,562
0
31,338
L
Aphrodite
SirTaco97
Aphrodite
7,015
771
4,217
3,118
5,894
3,358
0
2,189
3,663
15,356
0
W
Cerberus
5,777
94
363
6,273
12,515
12,136
0
5,459
6,918
18,205
146
W
Morgan Le Fay
TaidaGuy123
Morgan Le Fay
9,430
451
0
1,073
6,676
2,889
0
2,295
4,250
37,745
0
L
9,602
8,080
0
1,585
12,870
5,956
0
3,338
9,396
0
21,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,770
Gold Earned
52,630
183
Minions Killed
254
7
Camps Cleared
6
868,981
Distance Traveled
980,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,051
1,005
24
2
0
206,714
0
W
Artemis
10,286
1,029
92
9
0
176,950
0
L
Anubis
10,026
1,003
70
7
0
167,246
0
L
Hercules
8,932
893
27
3
0
102,137
0
L
Gilgamesh
9,808
981
38
4
1
198,792
0
W
Thanatos
11,163
1,116
26
3
4
214,558
0
L
Aphrodite
9,599
960
26
3
1
188,108
0
W
Cerberus
10,658
1,066
30
3
0
181,299
0
W
Morgan Le Fay
10,472
1,047
82
8
2
201,401
0
L
Arachne
10,405
1,041
22
2
5
212,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role