Player Matchup

Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver IV
CroamOnnatio
Freya
Silver IV
Level 154
God Stats
14W - 15L
1,495 SR
Queue Stats
124W - 145L
769 MMR
Solo
Bastet
Bastet
Silver IV
Neico31
Bastet
Silver IV
Level 150
God Stats
14W - 7L
1,576 SR
Queue Stats
144W - 160L
739 MMR
Solo
Izanami
Izanami
Silver IV
WailedCrawdad64
Izanami
Silver IV
Level 145
God Stats
10W - 3L
1,561 SR
Queue Stats
134W - 154L
722 MMR
Solo
Osiris
Osiris
Silver V
mackusherkins
Osiris
Silver V
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
736 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,526 SR
893 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,561 SR
752 MMR
Nu Wa
Nu Wa
Silver IV
AttractedCastle
Nu Wa
Silver IV
Level 115
God Stats
35W - 26L
1,548 SR
Queue Stats
348W - 374L
686 MMR
Solo
Maui
Maui
Bronze IV
Cheater-_-RJ
Maui
Bronze IV
Level 86
God Stats
1W - 1L
1,590 SR
Queue Stats
21W - 42L
689 MMR
Solo
Kukulkan
Kukulkan
Bronze II
D27GAMING
Kukulkan
Bronze II
Level 122
God Stats
4W - 1L
1,922 SR
Queue Stats
79W - 102L
1,019 MMR
Party 1
Ishtar
Ishtar
Silver V
InfraredDOT_TTV
Ishtar
Silver V
Level 78
God Stats
0W - 1L
1,298 SR
Queue Stats
64W - 71L
674 MMR
Solo
Loki
Loki
Bronze II
Von Religion
Loki
Bronze II
Level 99
God Stats
0W - 3L
1,446 SR
Queue Stats
89W - 121L
694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 1
5,206
521
2,607
4,647
3,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 3 / 1
5,361
536
2,451
7,342
2,757
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Neico31
Bastet
11
3 / 1 / 0
6,255
626
4,015
8,951
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 2 / 0
5,331
533
3,030
5,752
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 1
4,553
455
2,071
8,914
5,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AphroditeSun WukongSobekMartichorasMorgan Le Fay

VS

Bans
ThanatosChaacArachneMaman BrigitteKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,869
687
7,091
3,791
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 1 / 3
4,927
493
1,160
4,601
3,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
D27GAMING
Kukulkan
10
3 / 1 / 0
5,921
592
6,750
4,759
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 0
5,468
547
3,345
3,452
1,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 1 / 1
5,000
500
2,383
6,534
2,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
7
8
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
1
0.5
L
1
1
3
2.5
L
0
1
3
1.5
W
0
3
1
0.17
L
Kukulkan
D27GAMING
Kukulkan
3
1
0
3
L
2
0
0
2
W
Bastet
Neico31
Bastet
3
1
0
3
L
1
1
1
1.5
W
1
2
0
0.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,174
Damage
20,729
35,606
Taken
23,137
16,860
Mitigated
9,101
14,269
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,607
213
294
2,661
4,647
3,142
232
489
4,158
11,916
0
L
7,091
2,519
0
976
3,791
1,196
68
678
2,924
53,018
0
L
1,160
396
0
1,418
4,601
3,011
0
1,347
3,254
10,709
0
W
2,451
810
0
2,166
7,342
2,757
0
3,816
3,526
39,020
0
L
Kukulkan
D27GAMING
Kukulkan
6,750
557
0
750
4,759
1,698
0
968
3,707
37,137
0
L
3,345
2,235
0
1,378
3,452
1,127
0
980
2,472
0
29,442
W
Bastet
Neico31
Bastet
4,015
730
0
3,494
8,951
3,283
0
3,097
5,854
0
44,373
L
2,383
407
0
3,222
6,534
2,069
0
1,085
5,373
0
24,946
W
3,030
2,520
0
2,361
5,752
1,921
647
1,306
4,446
0
42,135
W
2,071
538
0
3,293
8,914
5,757
0
6,293
2,621
0
21,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,706
Gold Earned
28,185
247
Minions Killed
280
0
Camps Cleared
0
943,426
Distance Traveled
932,492
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,206
521
14
1
0
201,181
6
L
Nu Wa
6,869
687
85
9
0
182,695
3
L
Maui
4,927
493
20
2
0
158,287
0
W
Freya
5,361
536
56
6
0
175,187
1
L
Kukulkan
5,921
592
72
7
0
195,801
1
L
Ishtar
5,468
547
59
6
0
172,707
1
W
Bastet
6,255
626
67
7
0
228,180
0
L
Loki
5,000
500
44
4
0
223,002
3
W
Izanami
5,331
533
82
8
0
162,704
3
W
Osiris
4,553
455
28
3
0
176,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role