Player Matchup

Ares
Ares
Da-Real-Dboy
Ares
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,460 Elo+
Solo
Nike
Nike
DreadKnightX
Nike
Level 69
God Stats
7W - 4L
1,628 SR
Queue Stats
148W - 136L
1,553 Elo+
Party 1
Medusa
Medusa
SeraphimTim
Medusa
Level 128
God Stats
3W - 5L
1,565 SR
Queue Stats
207W - 225L
1,533 Elo+
Party 1
Discordia
Discordia
subcapitancamilo
Discordia
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,583 Elo+
Solo
Achilles
Achilles
xUndead-Clipz_x3
Achilles
Level 114
God Stats
26W - 15L
1,540 SR
Queue Stats
171W - 144L
1,448 Elo+
Solo
Team Averages
Level 105
1,547 SR
1,515 Elo+

VS

Team Averages
Level 98
1,471 SR
1,485 Elo+
King Arthur
King Arthur
LethalXxKitty
King Arthur
Level 86
God Stats
6W - 12L
1,370 SR
Queue Stats
195W - 206L
1,480 Elo+
Solo
Achilles
Achilles
deluxe_scullion2
Achilles
Level 57
God Stats
82W - 76L
1,500 SR
Queue Stats
197W - 212L
1,452 Elo+
Solo
Kukulkan
Kukulkan
eLVIOSADO
Kukulkan
Level 67
God Stats
2W - 1L
1,370 SR
Queue Stats
27W - 23L
1,556 Elo+
Party 2
Erlang Shen
Erlang Shen
swylus
Erlang Shen
Level 147
God Stats
0W - 1L
1,820 SR
Queue Stats
33W - 35L
1,482 Elo+
Party 2
Ra
Ra
xIGOR_IS_DEADx
Ra
Level 132
God Stats
1W - 3L
1,294 SR
Queue Stats
86W - 106L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
8,290
1,184
6,523
10,594
11,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
2 / 0 / 7
8,326
1,189
9,261
10,191
11,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
2 / 3 / 6
8,432
1,205
9,578
8,482
4,137
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
14
4 / 1 / 6
9,071
1,296
14,804
4,853
2,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 8
8,774
1,253
9,865
12,078
16,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

309

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LethalXxKitty
King Arthur
14
2 / 4 / 8
8,689
1,241
9,264
15,310
13,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 0
5,060
723
0
0
0
Kukulkan
eLVIOSADO
Kukulkan
13
2 / 1 / 5
8,405
1,201
8,788
6,961
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
swylus
Erlang Shen
13
5 / 2 / 4
8,774
1,253
14,035
17,236
16,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 6 / 4
8,645
1,235
6,231
12,809
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
32
13
Kills
11
11
Deaths
13
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
W
2
0
7
5.5
L
King Arthur
LethalXxKitty
King Arthur
2
4
8
1.5
W
Medusa
2
3
6
1.67
L
0
0
0
0
L
Kukulkan
eLVIOSADO
Kukulkan
2
1
5
4.5
W
Discordia
4
1
6
7
L
Erlang Shen
swylus
Erlang Shen
5
2
4
3.5
L
2
6
4
0.67
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,031
Damage
38,318
46,198
Taken
52,316
45,711
Mitigated
38,983
3,744
Healing
5,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,523
326
0
579
10,594
11,971
0
2,748
7,492
11,862
0
W
9,261
1,024
0
624
10,191
11,187
0
4,218
5,671
0
23,636
L
King Arthur
LethalXxKitty
King Arthur
9,264
393
0
230
15,310
13,458
0
8,264
6,542
515
15,044
W
Medusa
9,578
4,871
0
375
8,482
4,137
0
4,072
4,216
0
27,764
L
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
eLVIOSADO
Kukulkan
8,788
275
0
0
6,961
3,232
0
2,246
4,466
27,609
0
W
Discordia
14,804
1,128
0
481
4,853
2,345
0
1,129
3,576
31,390
0
L
Erlang Shen
swylus
Erlang Shen
14,035
8,128
0
3,261
17,236
16,821
0
7,862
9,077
36
17,020
L
6,231
348
869
1,031
12,809
5,472
0
2,955
9,223
27,886
0
W
9,865
1,657
0
1,685
12,078
16,071
0
3,131
8,720
0
17,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,893
Gold Earned
39,573
149
Minions Killed
127
5
Camps Cleared
5
701,578
Distance Traveled
638,995
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,290
1,184
9
1
0
118,815
0
W
Nike
8,326
1,189
44
6
1
144,295
0
L
King Arthur
8,689
1,241
7
1
1
156,241
0
W
Medusa
8,432
1,205
42
6
2
138,822
0
L
Achilles
5,060
723
0
0
0
0
0
L
Kukulkan
8,405
1,201
51
7
1
170,736
0
W
Discordia
9,071
1,296
43
6
2
159,645
0
L
Erlang Shen
8,774
1,253
7
1
0
166,301
0
L
Ra
8,645
1,235
62
9
3
145,717
0
W
Achilles
8,774
1,253
11
2
0
140,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role