Player Matchup

Hachiman
Hachiman
AgentDarkbuuty
Hachiman
Level 122
God Stats
5W - 3L
1,544 SR
Queue Stats
68W - 52L
1,494 Elo+
Party 2
Ganesha
Ganesha
BeanDipOverlord
Ganesha
Level 76
God Stats
2W - 2L
1,498 SR
Queue Stats
11W - 17L
1,345 Elo+
Party 2
Ratatoskr
Ratatoskr
S0urPatchCandy
Ratatoskr
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 14L
1,762 Elo+
Solo
Shiva
Shiva
YolkFrap
Shiva
Level 85
God Stats
11W - 19L
1,412 SR
Queue Stats
30W - 49L
1,260 Elo+
Solo
Aphrodite
Aphrodite
narqse
Aphrodite
Level 67
God Stats
5W - 2L
1,508 SR
Queue Stats
21W - 13L
1,525 Elo+
Solo
Team Averages
Level 84
1,492 SR
1,477 Elo+

VS

Team Averages
Level 93
1,454 SR
1,450 Elo+
Ares
Ares
Ayienx
Ares
Level 55
God Stats
2W - 2L
1,506 SR
Queue Stats
64W - 66L
1,418 Elo+
Party 1
King Arthur
King Arthur
BlackWeather561
King Arthur
Level 118
God Stats
4W - 6L
1,441 SR
Queue Stats
236W - 249L
1,474 Elo+
Solo
Arachne
Arachne
Invastel
Arachne
Level 86
God Stats
0W - 3L
1,234 SR
Queue Stats
54W - 53L
1,408 Elo+
Party 1
Janus
Janus
MissJokerTTV
Janus
Level 139
God Stats
1W - 2L
1,509 SR
Queue Stats
364W - 395L
1,505 Elo+
Solo
Anhur
Anhur
NC GLOCK 40
Anhur
Level 69
God Stats
10W - 10L
1,579 SR
Queue Stats
213W - 217L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
6 / 1 / 2
9,465
631
15,631
8,217
3,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 0 / 6
8,129
542
5,176
11,845
11,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
S0urPatchCandy
Ratatoskr
12
4 / 3 / 3
7,715
514
6,592
10,123
4,216
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
YolkFrap
Shiva
13
1 / 3 / 0
7,531
502
6,162
16,561
12,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Aphrodite
narqse
Aphrodite
13
3 / 3 / 1
7,721
515
7,906
13,639
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ayienx
Ares
9
0 / 4 / 2
6,325
422
4,407
15,833
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
BlackWeather561
King Arthur
15
4 / 1 / 2
9,166
611
11,684
14,152
14,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Invastel
Arachne
13
4 / 2 / 2
7,429
495
6,779
15,516
6,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 1
7,260
484
8,506
7,775
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
6,606
440
2,464
9,196
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
14
Kills
10
10
Deaths
14
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
6
1
2
7
L
Ares
Ayienx
Ares
0
4
2
0.25
W
0
0
6
3
L
King Arthur
BlackWeather561
King Arthur
4
1
2
5
L
Arachne
Invastel
Arachne
4
2
2
2.5
L
2
4
1
0.63
L
0
3
0
0
W
Ratatoskr
S0urPatchCandy
Ratatoskr
4
3
3
1.83
W
Shiva
YolkFrap
Shiva
1
3
0
0.33
W
Aphrodite
narqse
Aphrodite
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,467
Damage
33,840
60,385
Taken
62,472
37,681
Mitigated
39,122
23,536
Healing
13,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
15,631
10,232
0
4,941
8,217
3,407
4,176
1,156
7,061
0
93,316
L
Ares
Ayienx
Ares
4,407
737
0
1,835
15,833
13,000
0
4,990
10,843
13,513
0
W
5,176
282
0
1,896
11,845
11,830
204
3,679
7,916
31,656
0
L
King Arthur
BlackWeather561
King Arthur
11,684
1,165
0
3,483
14,152
14,356
0
190
13,962
2,223
75,806
L
Arachne
Invastel
Arachne
6,779
4,756
0
5,023
15,516
6,146
0
4,370
11,146
0
43,181
L
8,506
871
0
998
7,775
2,784
0
3,306
4,469
56,942
0
L
2,464
1,608
0
1,970
9,196
2,836
0
226
8,970
0
54,224
W
Ratatoskr
S0urPatchCandy
Ratatoskr
6,592
2,206
0
500
10,123
4,216
253
1,949
7,982
0
48,193
W
Shiva
YolkFrap
Shiva
6,162
958
32
3,888
16,561
12,262
0
1,047
15,474
0
51,968
W
Aphrodite
narqse
Aphrodite
7,906
784
4,017
8,262
13,639
5,966
1,313
5,245
8,186
52,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,561
Gold Earned
36,786
428
Minions Killed
392
0
Camps Cleared
0
1,484,738
Distance Traveled
1,398,835
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,465
631
148
10
0
280,232
0
L
Ares
6,325
422
12
1
0
271,894
1
W
Ganesha
8,129
542
13
1
0
313,202
2
L
King Arthur
9,166
611
121
8
0
315,801
3
L
Arachne
7,429
495
64
4
0
319,485
0
L
Janus
7,260
484
107
7
0
232,389
0
L
Anhur
6,606
440
88
6
0
259,266
0
W
Ratatoskr
7,715
514
69
5
0
342,812
0
W
Shiva
7,531
502
93
6
0
271,624
0
W
Aphrodite
7,721
515
105
7
0
276,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role