Player Matchup

Thanatos
Thanatos
KAE_SamJamBones
Thanatos
Level 62
God Stats
6W - 7L
1,440 SR
Queue Stats
125W - 106L
1,426 Elo+
Solo
Chaac
Chaac
cptn_uakirk28
Chaac
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,394 Elo+
Party 1
Izanami
Izanami
indicaburnit
Izanami
Level 62
God Stats
22W - 28L
1,412 SR
Queue Stats
170W - 175L
1,374 Elo+
Solo
Zhong Kui
Zhong Kui
small_dude1234
Zhong Kui
Level 69
God Stats
3W - 3L
1,626 SR
Queue Stats
30W - 21L
1,512 Elo+
Party 1
Nox
Nox
tigergirI
Nox
Level 48
God Stats
1W - 6L
1,219 SR
Queue Stats
26W - 47L
1,343 Elo+
Solo
Team Averages
Level 56
1,439 SR
1,410 Elo+

VS

Team Averages
Level 107
1,477 SR
1,471 Elo+
Charon
Charon
 
Charon
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AS7RBoy
Thanatos
Level 109
God Stats
16W - 18L
1,443 SR
Queue Stats
307W - 311L
1,471 Elo+
Solo
Medusa
Medusa
BARTLsKEET
Medusa
Level 86
God Stats
29W - 26L
1,485 SR
Queue Stats
76W - 90L
1,403 Elo+
Solo
Scylla
Scylla
Bit Unknown
Scylla
Level 109
God Stats
8W - 8L
1,443 SR
Queue Stats
137W - 115L
1,485 Elo+
Solo
Sylvanus
Sylvanus
Kenevich
Sylvanus
Level 123
God Stats
70W - 61L
1,513 SR
Queue Stats
658W - 643L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
13 / 4 / 5
11,234
624
18,175
19,988
8,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 4 / 2
8,699
483
7,620
16,199
14,814
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
indicaburnit
Izanami
16
1 / 4 / 3
9,377
521
7,660
14,851
5,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
small_dude1234
Zhong Kui
14
3 / 2 / 3
8,940
497
11,104
11,039
8,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

1
0 / 0 / 0
4,975
276
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
1 / 3 / 4
9,064
504
4,409
13,688
11,581
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
AS7RBoy
Thanatos
15
5 / 5 / 0
9,700
539
6,024
15,141
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
BARTLsKEET
Medusa
17
5 / 4 / 0
10,452
581
10,370
15,245
4,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
17
2 / 2 / 1
10,464
581
8,054
10,409
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Kenevich
Sylvanus
17
1 / 4 / 4
10,491
583
11,837
16,053
10,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
18
Kills
14
14
Deaths
18
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
3
4
1
W
Thanatos
AS7RBoy
Thanatos
5
5
0
1
W
Medusa
BARTLsKEET
Medusa
5
4
0
1.25
W
Scylla
2
2
1
1.25
L
Thanatos
13
4
5
3.88
W
Sylvanus
Kenevich
Sylvanus
1
4
4
0.75
L
1
4
2
0.5
L
Izanami
indicaburnit
Izanami
1
4
3
0.63
L
Zhong Kui
small_dude1234
Zhong Kui
3
2
3
2.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,559
Damage
40,694
62,077
Taken
70,536
36,852
Mitigated
34,752
23,095
Healing
26,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,409
507
0
1,075
13,688
11,581
247
3,059
10,441
32,810
0
W
Thanatos
AS7RBoy
Thanatos
6,024
764
0
11,033
15,141
4,418
0
1,114
13,939
0
54,364
W
Medusa
BARTLsKEET
Medusa
10,370
5,020
0
5,075
15,245
4,544
1,132
0
15,245
0
77,243
W
Scylla
8,054
298
26
3,588
10,409
3,461
32
5,410
4,626
83,706
0
L
Thanatos
18,175
8,099
0
12,268
19,988
8,088
0
4,651
15,183
0
111,149
W
Sylvanus
Kenevich
Sylvanus
11,837
3,674
238
5,596
16,053
10,748
0
824
15,181
62,054
21,940
L
7,620
661
0
3,241
16,199
14,814
0
9,264
6,935
0
58,363
L
Izanami
indicaburnit
Izanami
7,660
6,519
0
4,702
14,851
5,617
478
2,031
12,820
0
82,536
L
Zhong Kui
small_dude1234
Zhong Kui
11,104
1,195
0
2,884
11,039
8,333
392
7,018
3,616
56,750
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,225
Gold Earned
50,171
496
Minions Killed
515
0
Camps Cleared
0
1,351,025
Distance Traveled
1,704,642
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,064
504
53
3
0
352,208
0
W
Thanatos
9,700
539
72
4
0
367,218
0
W
Medusa
10,452
581
104
6
0
327,316
4
W
Scylla
10,464
581
160
9
0
368,655
1
L
Thanatos
11,234
624
137
8
0
387,852
0
W
Sylvanus
10,491
583
126
7
0
289,245
7
L
Chaac
8,699
483
93
5
0
320,896
0
L
Izanami
9,377
521
145
8
0
325,120
0
L
Zhong Kui
8,940
497
121
7
0
317,157
0
L
Nox
4,975
276
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role