Player Matchup

Gilgamesh
Gilgamesh
Beld10
Gilgamesh
Level 69
God Stats
1W - 1L
1,229 SR
Queue Stats
166W - 147L
1,505 Elo+
Solo
Bakasura
Bakasura
Blur557
Bakasura
Level 61
God Stats
2W - 0L
1,691 SR
Queue Stats
19W - 16L
1,513 Elo+
Solo
Ishtar
Ishtar
EffectedMuerte
Ishtar
Level 107
God Stats
4W - 1L
1,481 SR
Queue Stats
100W - 148L
1,386 Elo+
Solo
Baba Yaga
Baba Yaga
VlkSK25
Baba Yaga
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
knudsen-4220
Hel
Level 42
God Stats
2W - 1L
1,607 SR
Queue Stats
27W - 43L
1,395 Elo+
Solo
Team Averages
Level 61
1,502 SR
1,460 Elo+

VS

Team Averages
Level 78
1,602 SR
1,502 Elo+
Chiron
Chiron
 
Chiron
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Blastraider
Ishtar
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,594 Elo+
Solo
Hel
Hel
Karvioo
Hel
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 93L
1,469 Elo+
Party 1
Hachiman
Hachiman
M229
Hachiman
Level 44
God Stats
2W - 1L
1,812 SR
Queue Stats
82W - 69L
1,487 Elo+
Party 1
Nemesis
Nemesis
Sadida_Delrey
Nemesis
Level 49
God Stats
1W - 1L
1,700 SR
Queue Stats
211W - 229L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beld10
Gilgamesh
14
3 / 0 / 6
7,611
1,087
5,113
8,146
5,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Blur557
Bakasura
12
1 / 2 / 6
6,788
970
2,825
7,301
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 7
6,957
994
4,135
6,811
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baba Yaga
VlkSK25
Baba Yaga
11
1 / 1 / 3
6,620
946
6,595
3,782
1,622
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 0 / 6
7,615
1,088
5,774
9,259
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 3 / 1
5,752
822
5,690
7,885
3,165
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
11
0 / 3 / 1
5,566
795
4,773
6,089
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
12
1 / 2 / 1
5,740
820
3,849
6,143
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hachiman
M229
Hachiman
13
1 / 1 / 1
6,009
858
10,544
6,495
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
1
0 / 0 / 0
1,784
255
0
0
0

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
9
Kills
4
4
Deaths
9
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
3
1
0.83
W
Gilgamesh
Beld10
Gilgamesh
3
0
6
6
L
Ishtar
0
3
1
0.17
W
Bakasura
Blur557
Bakasura
1
2
6
2
W
1
1
7
4.5
L
Hel
1
2
1
0.75
L
Hachiman
M229
Hachiman
1
1
1
1.5
L
Nemesis
0
0
0
0
W
Baba Yaga
VlkSK25
Baba Yaga
1
1
3
2.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,442
Damage
24,856
35,299
Taken
26,612
18,407
Mitigated
10,296
22,734
Healing
9,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,690
1,185
583
1,256
7,885
3,165
0
3,439
4,062
0
10,280
W
Gilgamesh
Beld10
Gilgamesh
5,113
337
1,521
1,874
8,146
5,167
215
831
7,315
0
11,978
L
Ishtar
4,773
1,275
172
191
6,089
2,065
0
2,999
2,880
0
14,689
W
Bakasura
Blur557
Bakasura
2,825
2,078
579
1,538
7,301
4,307
568
771
6,530
0
3,200
W
4,135
2,031
633
1,448
6,811
3,463
2,168
754
6,057
0
14,343
L
Hel
3,849
603
3,252
2,498
6,143
2,534
0
2,818
3,166
7,919
0
L
Hachiman
M229
Hachiman
10,544
7,418
720
1,252
6,495
2,532
0
3,098
3,040
0
19,041
L
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
Baba Yaga
VlkSK25
Baba Yaga
6,595
1,138
0
692
3,782
1,622
913
623
3,159
8,993
0
W
5,774
557
7,402
7,047
9,259
3,848
342
870
8,389
17,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,591
Gold Earned
24,851
86
Minions Killed
52
0
Camps Cleared
0
775,273
Distance Traveled
503,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,752
822
3
0
0
119,529
0
W
Gilgamesh
7,611
1,087
15
2
0
169,475
0
L
Ishtar
5,566
795
15
2
0
136,786
0
W
Bakasura
6,788
970
14
2
0
165,820
0
W
Ishtar
6,957
994
22
3
0
130,678
0
L
Hel
5,740
820
10
1
0
112,251
0
L
Hachiman
6,009
858
24
3
0
134,713
0
L
Nemesis
1,784
255
0
0
0
0
0
W
Baba Yaga
6,620
946
3
0
0
141,490
0
W
Hel
7,615
1,088
32
5
0
167,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role