Player Matchup

King Arthur
King Arthur
CACTUSMASTER420
King Arthur
Level 114
God Stats
1W - 1L
1,519 SR
Queue Stats
19W - 16L
1,563 Elo+
Party 1
Baron Samedi
Baron Samedi
JKal-El
Baron Samedi
Level 48
God Stats
2W - 5L
1,431 SR
Queue Stats
104W - 102L
1,522 Elo+
Party 3
Ne Zha
Ne Zha
KingOfDragons64
Ne Zha
Level 158
God Stats
1W - 2L
1,525 SR
Queue Stats
59W - 53L
1,562 Elo+
Party 1
Anhur
Anhur
StaxCarver21
Anhur
Level 107
God Stats
3W - 1L
1,611 SR
Queue Stats
22W - 20L
1,538 Elo+
Party 1
Agni
Agni
Yeetaroni2648
Agni
Level 27
God Stats
3W - 10L
1,317 SR
Queue Stats
11W - 25L
1,289 Elo+
Party 3
Team Averages
Level 91
1,481 SR
1,495 Elo+

VS

Team Averages
Level 138
1,645 SR
1,481 Elo+
Kukulkan
Kukulkan
Dino651
Kukulkan
Level 208
God Stats
22W - 17L
1,643 SR
Queue Stats
346W - 304L
1,538 Elo+
Solo
Osiris
Osiris
IcameAnhur1012
Osiris
Level 20
God Stats
3W - 1L
1,644 SR
Queue Stats
6W - 6L
1,411 Elo+
Party 2
Nike
Nike
ImBusterScruggs
Nike
Level 207
God Stats
7W - 1L
1,823 SR
Queue Stats
364W - 342L
1,479 Elo+
Solo
Freya
Freya
KillaMcScrilla
Freya
Level 129
God Stats
2W - 2L
1,439 SR
Queue Stats
79W - 76L
1,478 Elo+
Party 2
Kali
Kali
ll LilStorm ll
Kali
Level 127
God Stats
11W - 4L
1,675 SR
Queue Stats
279W - 257L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CACTUSMASTER420
King Arthur
8
0 / 5 / 0
4,814
535
2,148
9,444
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
JKal-El
Baron Samedi
8
0 / 3 / 0
4,685
521
2,302
7,835
3,822
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 0
5,211
579
3,552
8,337
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 0
4,511
501
2,016
5,337
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
4,229
470
343
3,848
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dino651
Kukulkan
11
2 / 0 / 2
6,320
702
3,267
3,439
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

9
2 / 0 / 3
5,384
598
4,777
8,612
6,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
4 / 0 / 2
7,093
788
5,589
5,846
2,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 0 / 0
5,553
617
2,816
4,783
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 1
5,458
606
3,023
7,562
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
13
13
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CACTUSMASTER420
King Arthur
0
5
0
0
W
Kukulkan
Dino651
Kukulkan
2
0
2
3
W
2
0
3
3.5
W
4
0
2
5
L
Baron Samedi
JKal-El
Baron Samedi
0
3
0
0
W
4
0
0
4
L
1
2
0
0.5
L
0
2
0
0
L
0
1
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,361
Damage
19,472
34,801
Taken
30,242
13,744
Mitigated
14,796
8,245
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CACTUSMASTER420
King Arthur
2,148
156
0
2,049
9,444
4,249
0
335
8,481
0
28,433
W
Kukulkan
Dino651
Kukulkan
3,267
770
0
1,182
3,439
1,180
0
77
3,362
51,702
0
W
4,777
1,372
0
3,123
8,612
6,543
446
1,893
6,719
0
24,994
W
5,589
660
0
1,670
5,846
2,959
0
0
5,475
0
47,475
L
Baron Samedi
JKal-El
Baron Samedi
2,302
547
319
2,236
7,835
3,822
0
2,649
5,023
16,876
0
W
2,816
937
0
2,761
4,783
1,655
468
598
4,185
35,945
0
L
3,552
1,243
0
1,437
8,337
3,083
0
200
8,099
0
44,114
L
2,016
1,295
0
1,455
5,337
1,609
0
1,445
3,760
0
23,701
L
343
37
0
749
3,848
981
0
1,159
2,689
14,124
0
W
3,023
1,538
0
1,740
7,562
2,459
0
681
6,881
0
32,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,450
Gold Earned
29,808
220
Minions Killed
324
0
Camps Cleared
0
884,058
Distance Traveled
923,109
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,814
535
55
6
0
194,466
0
W
Kukulkan
6,320
702
91
10
0
195,510
0
W
Osiris
5,384
598
36
4
0
183,036
0
W
Nike
7,093
788
83
9
0
161,956
0
L
Baron Samedi
4,685
521
20
2
0
171,334
0
W
Freya
5,553
617
61
7
0
183,523
0
L
Ne Zha
5,211
579
69
8
0
213,292
0
L
Anhur
4,511
501
49
5
0
158,328
2
L
Agni
4,229
470
27
3
0
146,638
0
W
Kali
5,458
606
53
6
0
199,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role