Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
DazaiOsamu1990
Medusa
Level 69
God Stats
1W - 2L
1,472 SR
Queue Stats
160W - 167L
1,385 Elo+
Party 1
Ymir
Ymir
Takishimaaa
Ymir
Level 48
God Stats
2W - 4L
1,420 SR
Queue Stats
168W - 173L
1,393 Elo+
Party 1
Susano
Susano
lendo93
Susano
Level 123
God Stats
8W - 12L
1,448 SR
Queue Stats
523W - 535L
1,441 Elo+
Solo
Chaac
Chaac
xZlo0o
Chaac
Level 122
God Stats
1W - 1L
1,520 SR
Queue Stats
8W - 10L
1,542 Elo+
Party 2
Team Averages
Level 98
1,472 SR
1,452 Elo+

VS

Team Averages
Level 114
1,569 SR
1,370 Elo+
Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MrTheKermit
Surtr
Level 98
God Stats
2W - 0L
1,726 SR
Queue Stats
2W - 2L
1,143 Elo+
Solo
Danzaburou
Danzaburou
i33ie
Danzaburou
Level 128
God Stats
5W - 0L
1,614 SR
Queue Stats
81W - 78L
1,406 Elo+
Solo
Ymir
Ymir
merzkii
Ymir
Level 117
God Stats
52W - 52L
1,505 SR
Queue Stats
138W - 141L
1,429 Elo+
Solo
Fenrir
Fenrir
КОЛЯДАМАГ
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 4 / 1
8,306
593
6,919
9,211
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 5 / 2
6,297
450
6,928
11,132
4,187
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 4 / 1
6,708
479
4,826
14,881
11,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
lendo93
Susano
13
3 / 3 / 4
7,695
550
6,705
13,422
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
xZlo0o
Chaac
13
2 / 4 / 1
7,545
539
5,317
15,504
14,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
8 / 2 / 0
10,558
754
10,062
13,789
4,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
3 / 1 / 1
9,823
702
10,393
9,908
9,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
i33ie
Danzaburou
14
4 / 4 / 5
8,621
616
12,002
9,752
4,093
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
merzkii
Ymir
13
5 / 2 / 4
8,800
629
7,219
10,204
7,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
0 / 3 / 6
8,140
581
6,194
12,096
5,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
11
Kills
20
20
Deaths
12
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
4
1
0.88
W
Sol
 
Sol
8
2
0
4
L
1
5
2
0.4
W
3
1
1
3.5
L
2
4
1
0.63
W
Danzaburou
i33ie
Danzaburou
4
4
5
1.63
L
Susano
lendo93
Susano
3
3
4
1.67
W
Ymir
merzkii
Ymir
5
2
4
3.5
L
Chaac
xZlo0o
Chaac
2
4
1
0.63
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,695
Damage
45,870
64,150
Taken
55,749
40,052
Mitigated
30,765
10,889
Healing
16,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,919
486
0
1,348
9,211
3,592
0
4,548
4,663
62,983
0
W
Sol
 
Sol
10,062
3,890
0
7,340
13,789
4,707
3,921
3,089
10,496
77,208
11,223
L
6,928
2,192
0
1,108
11,132
4,187
0
4,561
6,571
0
41,815
W
10,393
3,146
0
2,758
9,908
9,331
275
0
9,908
4,256
62,160
L
4,826
322
0
2,345
14,881
11,958
0
3,838
11,043
26,091
0
W
Danzaburou
i33ie
Danzaburou
12,002
6,136
0
2,930
9,752
4,093
794
3,391
6,299
0
63,894
L
Susano
lendo93
Susano
6,705
953
0
4,056
13,422
5,583
0
3,289
10,047
0
50,318
W
Ymir
merzkii
Ymir
7,219
2,182
0
1,399
10,204
7,617
342
2,315
7,869
32,009
0
L
Chaac
xZlo0o
Chaac
5,317
724
0
2,032
15,504
14,732
0
1,760
12,683
0
51,137
W
6,194
1,503
105
2,209
12,096
5,017
0
2,538
9,432
0
66,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,551
Gold Earned
45,942
408
Minions Killed
481
0
Camps Cleared
0
1,314,362
Distance Traveled
1,441,950
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,306
593
116
8
0
307,066
0
W
Sol
10,558
754
140
10
0
287,213
0
L
Medusa
6,297
450
74
5
0
228,377
3
W
Surtr
9,823
702
125
9
0
297,543
0
L
Ymir
6,708
479
47
3
0
226,861
0
W
Danzaburou
8,621
616
92
7
0
266,666
0
L
Susano
7,695
550
82
6
0
298,132
4
W
Ymir
8,800
629
25
2
0
274,577
0
L
Chaac
7,545
539
89
6
0
253,926
3
W
Fenrir
8,140
581
99
7
0
315,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role