Player Matchup

Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Nymphac
Hachiman
Level 147
God Stats
4W - 3L
1,499 SR
Queue Stats
50W - 73L
1,421 Elo+
Party 2
Susano
Susano
RavenisHaven
Susano
Level 99
God Stats
2W - 1L
1,157 SR
Queue Stats
11W - 12L
1,482 Elo+
Party 2
Nu Wa
Nu Wa
ThAtBoOfPaCk
Nu Wa
Level 128
God Stats
18W - 10L
1,659 SR
Queue Stats
125W - 126L
1,530 Elo+
Solo
Thor
Thor
astralvoid818
Thor
Level 159
God Stats
2W - 1L
1,611 SR
Queue Stats
58W - 53L
1,531 Elo+
Solo
Team Averages
Level 127
1,485 SR
1,493 Elo+

VS

Team Averages
Level 139
1,513 SR
1,499 Elo+
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CB DA LEGEND
Sol
Level 154
God Stats
233W - 166L
1,589 SR
Queue Stats
309W - 283L
1,528 Elo+
Party 1
Hera
Hera
Sith425
Hera
Level 149
God Stats
1W - 3L
1,580 SR
Queue Stats
36W - 41L
1,432 Elo+
Party 1
Yemoja
Yemoja
Windezzy
Yemoja
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 92L
1,439 Elo+
Party 1
Ravana
Ravana
biggie6
Ravana
Level 125
God Stats
0W - 2L
1,396 SR
Queue Stats
27W - 20L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 2 / 3
5,186
519
3,287
7,928
6,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Nymphac
Hachiman
10
1 / 0 / 1
5,802
580
3,091
4,545
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
10
3 / 0 / 2
5,957
596
4,192
6,552
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 2
5,801
580
3,910
3,595
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 1
6,970
697
3,836
7,685
3,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 2 / 0
5,435
544
2,112
8,754
3,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 2 / 0
5,608
561
5,021
5,736
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hera
Sith425
Hera
10
1 / 1 / 0
5,412
541
3,061
3,647
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Windezzy
Yemoja
9
0 / 0 / 2
5,518
552
2,172
7,148
3,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
biggie6
Ravana
8
0 / 4 / 1
5,036
504
4,278
6,782
1,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
9
Kills
4
4
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
3
0.75
L
Da Ji
 
Da Ji
1
2
0
0.5
L
2
2
0
1
W
Hachiman
Nymphac
Hachiman
1
0
1
1.5
W
Susano
3
0
2
4
L
Hera
Sith425
Hera
1
1
0
1
W
1
1
2
2
L
Yemoja
Windezzy
Yemoja
0
0
2
1
W
4
1
1
4.5
L
Ravana
biggie6
Ravana
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,316
Damage
16,644
30,305
Taken
32,067
14,858
Mitigated
11,134
8,550
Healing
11,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,287
310
0
3,025
7,928
6,134
0
3,146
4,782
18,411
0
L
Da Ji
 
Da Ji
2,112
226
65
3,830
8,754
3,054
0
1,158
7,554
0
42,907
L
5,021
2,973
0
1,709
5,736
1,718
0
1,414
4,322
46,535
1,276
W
Hachiman
Nymphac
Hachiman
3,091
1,541
0
1,781
4,545
1,661
0
3,239
1,306
0
39,934
W
Susano
4,192
1,297
0
1,189
6,552
2,296
0
1,888
4,664
0
29,519
L
Hera
Sith425
Hera
3,061
177
0
500
3,647
1,032
0
2,215
1,432
44,031
0
W
3,910
2,406
0
871
3,595
1,010
84
1,981
1,614
40,267
0
L
Yemoja
Windezzy
Yemoja
2,172
278
1,469
2,577
7,148
3,423
0
2,199
4,949
17,676
0
W
3,836
1,377
0
1,684
7,685
3,757
0
0
7,685
0
40,614
L
Ravana
biggie6
Ravana
4,278
1,530
0
1,642
6,782
1,907
0
211
6,236
0
24,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
27,009
283
Minions Killed
296
0
Camps Cleared
0
952,720
Distance Traveled
906,206
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,186
519
23
2
0
203,080
1
L
Da Ji
5,435
544
67
7
0
203,732
0
L
Sol
5,608
561
80
8
0
198,157
3
W
Hachiman
5,802
580
74
7
0
180,520
2
W
Susano
5,957
596
46
5
0
224,744
0
L
Hera
5,412
541
74
7
0
191,798
5
W
Nu Wa
5,801
580
69
7
0
193,843
4
L
Yemoja
5,518
552
31
3
0
195,298
2
W
Thor
6,970
697
71
7
0
150,533
0
L
Ravana
5,036
504
44
4
0
117,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role