Player Matchup

Yemoja
Yemoja
Bartek200-
Yemoja
Level 99
God Stats
2W - 1L
1,522 SR
Queue Stats
127W - 136L
1,447 Elo+
Party 4
Danzaburou
Danzaburou
BuszeQ
Danzaburou
Level 141
God Stats
6W - 3L
1,596 SR
Queue Stats
185W - 186L
1,443 Elo+
Party 4
Charybdis
Charybdis
ChessRook
Charybdis
Level 125
God Stats
2W - 1L
1,460 SR
Queue Stats
96W - 121L
1,437 Elo+
Party 1
Scylla
Scylla
Fu55yA5tr0
Scylla
Level 148
God Stats
5W - 6L
1,344 SR
Queue Stats
625W - 589L
1,586 Elo+
Party 1
Discordia
Discordia
MizuAug
Discordia
Level 129
God Stats
1W - 0L
1,604 SR
Queue Stats
34W - 33L
1,536 Elo+
Party 1
Team Averages
Level 128
1,505 SR
1,490 Elo+

VS

Team Averages
Level 86
1,516 SR
1,521 Elo+
Fenrir
Fenrir
AcoSnagata
Fenrir
Level 127
God Stats
0W - 2L
1,162 SR
Queue Stats
144W - 144L
1,441 Elo+
Party 3
Hou Yi
Hou Yi
Kambownik
Hou Yi
Level 83
God Stats
2W - 1L
1,770 SR
Queue Stats
189W - 186L
1,477 Elo+
Party 2
Hel
Hel
MamaKali
Hel
Level 135
God Stats
3W - 6L
1,406 SR
Queue Stats
227W - 231L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
bbmr12221
Gilgamesh
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 156L
1,442 Elo+
Party 2
Ganesha
Ganesha
morphmkd
Ganesha
Level 22
God Stats
0W - 1L
1,742 SR
Queue Stats
4W - 5L
1,708 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bartek200-
Yemoja
18
0 / 3 / 16
11,463
674
4,361
24,177
18,560
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
BuszeQ
Danzaburou
20
8 / 4 / 13
13,061
768
26,160
21,502
12,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
ChessRook
Charybdis
16
4 / 7 / 11
11,280
664
18,553
19,730
9,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Fu55yA5tr0
Scylla
20
12 / 1 / 15
14,055
827
27,013
18,355
11,411
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
MizuAug
Discordia
20
8 / 3 / 16
13,213
777
33,953
11,352
4,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AcoSnagata
Fenrir
20
6 / 8 / 7
11,811
695
17,897
25,545
24,528
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Kambownik
Hou Yi
18
8 / 6 / 7
11,748
691
19,072
20,261
9,609
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 5 / 11
10,787
635
15,938
22,455
11,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
bbmr12221
Gilgamesh
15
1 / 6 / 10
9,550
562
16,213
24,624
23,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
morphmkd
Ganesha
17
0 / 7 / 14
10,477
616
7,542
27,804
32,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
67
32
Kills
18
18
Deaths
32
71
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AcoSnagata
Fenrir
6
8
7
1.19
W
Yemoja
Bartek200-
Yemoja
0
3
16
2.67
W
Danzaburou
BuszeQ
Danzaburou
8
4
13
3.63
W
Charybdis
ChessRook
Charybdis
4
7
11
1.36
W
Scylla
Fu55yA5tr0
Scylla
12
1
15
19.5
L
Hou Yi
Kambownik
Hou Yi
8
6
7
1.92
L
3
5
11
1.7
W
Discordia
MizuAug
Discordia
8
3
16
5.33
L
Gilgamesh
bbmr12221
Gilgamesh
1
6
10
1
L
Ganesha
morphmkd
Ganesha
0
7
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,040
Damage
76,662
95,116
Taken
120,689
56,610
Mitigated
101,515
45,784
Healing
43,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AcoSnagata
Fenrir
17,897
4,541
804
3,105
25,545
24,528
0
14,617
10,928
0
28,377
W
Yemoja
Bartek200-
Yemoja
4,361
970
20,890
10,119
24,177
18,560
393
7,434
16,282
8,055
0
W
Danzaburou
BuszeQ
Danzaburou
26,160
6,650
1,627
5,374
21,502
12,452
1,941
3,497
17,816
0
54,771
W
Charybdis
ChessRook
Charybdis
18,553
8,174
528
1,542
19,730
9,252
2,322
5,484
14,077
0
30,202
W
Scylla
Fu55yA5tr0
Scylla
27,013
3,677
1,360
3,794
18,355
11,411
2,672
4,236
13,849
58,255
0
L
Hou Yi
Kambownik
Hou Yi
19,072
7,550
1,774
4,005
20,261
9,609
43
12,299
7,962
0
41,645
L
15,938
1,415
12,973
10,982
22,455
11,622
0
13,562
8,893
37,760
0
W
Discordia
MizuAug
Discordia
33,953
1,005
92
458
11,352
4,935
1,612
2,829
8,172
44,936
0
L
Gilgamesh
bbmr12221
Gilgamesh
16,213
2,241
2,443
3,027
24,624
23,719
0
11,625
12,999
0
26,143
L
Ganesha
morphmkd
Ganesha
7,542
619
1,472
2,661
27,804
32,037
0
13,224
14,580
16,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,072
Gold Earned
54,373
166
Minions Killed
157
0
Camps Cleared
0
1,577,420
Distance Traveled
1,407,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,811
695
33
2
0
315,568
0
W
Yemoja
11,463
674
7
0
0
319,365
0
W
Danzaburou
13,061
768
49
3
0
273,791
0
W
Charybdis
11,280
664
29
2
0
268,769
0
W
Scylla
14,055
827
70
4
0
360,473
0
L
Hou Yi
11,748
691
50
3
0
262,288
0
L
Hel
10,787
635
54
3
0
254,527
0
W
Discordia
13,213
777
11
1
0
355,022
0
L
Gilgamesh
9,550
562
18
1
0
307,380
0
L
Ganesha
10,477
616
2
0
0
268,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role