Player Matchup

Thanatos
Thanatos
Elumentia
Thanatos
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 84L
1,386 Elo+
Solo
Sylvanus
Sylvanus
SemmFr
Sylvanus
Level 4
God Stats
1W - 1L
1,719 SR
Queue Stats
6W - 10L
1,439 Elo+
Party 2
Martichoras
Martichoras
pakpakrayan24
Martichoras
Level 32
God Stats
1W - 3L
1,490 SR
Queue Stats
25W - 27L
1,539 Elo+
Party 2
Team Averages
Level 23
1,570 SR
1,455 Elo+

VS

Team Averages
Level 74
1,491 SR
1,451 Elo+
Chiron
Chiron
KaiusJai
Chiron
Level 79
God Stats
4W - 2L
1,516 SR
Queue Stats
52W - 55L
1,423 Elo+
Party 1
Agni
Agni
khcdkyhdcyltflu
Agni
Level 65
God Stats
2W - 2L
1,491 SR
Queue Stats
47W - 39L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
kibogdb123
Sun Wukong
Level 78
God Stats
1W - 0L
1,466 SR
Queue Stats
92W - 99L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Elumentia
Thanatos
10
0 / 7 / 0
9,358
585
2,636
13,549
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
SemmFr
Sylvanus
12
0 / 4 / 0
9,642
603
3,051
17,044
19,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Martichoras
pakpakrayan24
Martichoras
14
0 / 1 / 0
10,173
636
7,129
10,403
5,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
KaiusJai
Chiron
16
9 / 0 / 3
12,776
799
11,935
4,490
1,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 0 / 10
12,681
793
14,746
5,188
1,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
kibogdb123
Sun Wukong
13
1 / 0 / 11
11,274
705
8,560
9,852
9,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
12
12
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Elumentia
Thanatos
0
7
0
0
W
Chiron
KaiusJai
Chiron
9
0
3
10.5
L
Sylvanus
SemmFr
Sylvanus
0
4
0
0
W
2
0
10
7
W
Sun Wukong
kibogdb123
Sun Wukong
1
0
11
6.5
L
Martichoras
pakpakrayan24
Martichoras
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,816
Damage
35,241
40,996
Taken
19,530
29,790
Mitigated
13,664
10,030
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Elumentia
Thanatos
2,636
532
0
3,069
13,549
5,248
0
4,580
8,667
0
17,655
W
Chiron
KaiusJai
Chiron
11,935
4,261
702
1,181
4,490
1,991
1,558
1,333
3,157
0
48,381
L
Sylvanus
SemmFr
Sylvanus
3,051
837
750
2,783
17,044
19,361
0
6,403
10,035
19,764
0
W
14,746
713
0
2,269
5,188
1,778
1,075
667
4,521
87,496
0
W
Sun Wukong
kibogdb123
Sun Wukong
8,560
449
0
830
9,852
9,895
269
1,674
8,178
178
22,743
L
Martichoras
pakpakrayan24
Martichoras
7,129
2,602
0
3,428
10,403
5,181
0
3,521
6,558
0
64,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,173
Gold Earned
36,731
145
Minions Killed
222
0
Camps Cleared
0
775,070
Distance Traveled
891,030
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,358
585
24
2
0
240,711
0
W
Chiron
12,776
799
64
4
0
312,482
3
L
Sylvanus
9,642
603
13
1
0
251,166
5
W
Agni
12,681
793
125
8
0
277,965
3
W
Sun Wukong
11,274
705
33
2
0
300,583
3
L
Martichoras
10,173
636
108
7
0
283,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role