Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Pinguinito002
Anubis
Level 48
God Stats
96W - 103L
1,414 SR
Queue Stats
100W - 119L
1,362 Elo+
Party 2
Cerberus
Cerberus
Trench32009
Cerberus
Level 15
God Stats
20W - 17L
1,445 SR
Queue Stats
27W - 34L
1,358 Elo+
Party 2
Pele
Pele
a0975130664
Pele
Level 179
God Stats
6W - 14L
1,360 SR
Queue Stats
773W - 826L
1,416 Elo+
Party 3
Odin
Odin
notured
Odin
Level 108
God Stats
4W - 4L
1,397 SR
Queue Stats
222W - 261L
1,439 Elo+
Party 3
Team Averages
Level 102
1,423 SR
1,415 Elo+

VS

Team Averages
Level 66
1,544 SR
1,364 Elo+
Cupid
Cupid
Don Too Valid
Cupid
Level 61
God Stats
2W - 2L
1,564 SR
Queue Stats
88W - 88L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
Lamshell4
Baron Samedi
Level 35
God Stats
0W - 1L
1,484 SR
Queue Stats
0W - 7L
1,078 Elo+
Solo
Pele
Pele
PaladiNO666
Pele
Level 66
God Stats
4W - 5L
1,419 SR
Queue Stats
80W - 62L
1,441 Elo+
Solo
Sylvanus
Sylvanus
SavageSlimeZo
Sylvanus
Level 108
God Stats
5W - 3L
1,694 SR
Queue Stats
311W - 290L
1,466 Elo+
Party 1
Cthulhu
Cthulhu
WillyDgl
Cthulhu
Level 60
God Stats
7W - 5L
1,559 SR
Queue Stats
16W - 22L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 3 / 1
7,717
1,286
2,163
6,064
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 6
7,493
1,249
8,065
5,778
3,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Trench32009
Cerberus
13
1 / 3 / 6
7,190
1,198
4,478
7,783
6,763
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
3 / 0 / 6
7,684
1,281
6,483
5,625
2,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
notured
Odin
13
1 / 0 / 9
7,577
1,263
4,870
3,738
3,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

380

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,021
1,004
0
0
0
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Baron Samedi
Lamshell4
Baron Samedi
12
2 / 5 / 3
7,461
1,244
6,572
8,451
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 4 / 2
8,162
1,360
9,149
9,316
3,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
SavageSlimeZo
Sylvanus
10
0 / 0 / 0
6,021
1,004
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
WillyDgl
Cthulhu
13
1 / 1 / 4
7,625
1,271
7,401
10,869
9,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
10
Kills
7
7
Deaths
10
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
3
1
1.17
L
0
0
0
0
L
Baron Samedi
Lamshell4
Baron Samedi
2
5
3
0.7
L
4
4
2
1.25
W
2
1
6
5
L
Sylvanus
SavageSlimeZo
Sylvanus
0
0
0
0
W
Cerberus
Trench32009
Cerberus
1
3
6
1.33
L
Cthulhu
WillyDgl
Cthulhu
1
1
4
3
W
3
0
6
6
W
Odin
notured
Odin
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,059
Damage
23,122
28,988
Taken
28,636
18,240
Mitigated
15,482
3,639
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,163
737
0
962
6,064
2,149
0
2,056
4,008
0
12,867
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Lamshell4
Baron Samedi
6,572
225
672
510
8,451
2,948
0
4,628
3,823
12,275
0
L
9,149
3,155
0
469
9,316
3,335
0
874
8,442
0
21,999
W
8,065
559
0
872
5,778
3,372
0
3,313
2,465
22,887
0
L
Sylvanus
SavageSlimeZo
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Trench32009
Cerberus
4,478
381
0
1,030
7,783
6,763
0
4,396
3,387
14,200
0
L
Cthulhu
WillyDgl
Cthulhu
7,401
567
144
793
10,869
9,199
0
7,041
3,828
26,413
0
W
6,483
2,046
0
378
5,625
2,329
0
1,988
3,637
0
17,528
W
Odin
notured
Odin
4,870
686
0
397
3,738
3,627
0
2,220
1,518
0
9,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
35,290
139
Minions Killed
78
4
Camps Cleared
5
591,186
Distance Traveled
372,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,717
1,286
31
5
0
81,216
0
L
Cupid
6,021
1,004
0
0
0
0
0
L
Baron Samedi
7,461
1,244
16
3
1
108,183
0
L
Pele
8,162
1,360
17
3
3
121,802
0
W
Anubis
7,493
1,249
26
4
0
105,051
0
L
Sylvanus
6,021
1,004
0
0
0
9,087
0
W
Cerberus
7,190
1,198
43
7
0
116,310
0
L
Cthulhu
7,625
1,271
45
8
1
133,163
0
W
Pele
7,684
1,281
25
4
3
147,153
0
W
Odin
7,577
1,263
14
2
1
141,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role