Player Matchup

Zeus
Zeus
BennyD2930
Zeus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,323 Elo+
Solo
Chiron
Chiron
RyuRai13
Chiron
Level 156
God Stats
7W - 7L
1,433 SR
Queue Stats
498W - 516L
1,431 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheLaziestBacon
Ah Muzen Cab
Level 105
God Stats
4W - 5L
1,360 SR
Queue Stats
234W - 223L
1,460 Elo+
Solo
Guan Yu
Guan Yu
shadowsonicdr
Guan Yu
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 40L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
zergiorive
Sun Wukong
Level 125
God Stats
4W - 0L
1,744 SR
Queue Stats
36W - 21L
1,529 Elo+
Solo
Team Averages
Level 115
1,507 SR
1,446 Elo+

VS

Team Averages
Level 93
1,647 SR
1,480 Elo+
Horus
Horus
MasterCJ121
Horus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,403 Elo+
Solo
Skadi
Skadi
Minoto13
Skadi
Level 146
God Stats
6W - 3L
1,782 SR
Queue Stats
116W - 119L
1,464 Elo+
Solo
Nemesis
Nemesis
SlickFawn892142
Nemesis
Level 147
God Stats
2W - 2L
1,629 SR
Queue Stats
338W - 356L
1,484 Elo+
Solo
Tyr
Tyr
THEDARKSS
Tyr
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 61L
1,538 Elo+
Solo
Bacchus
Bacchus
sovereignX O
Bacchus
Level 83
God Stats
5W - 2L
1,824 SR
Queue Stats
440W - 423L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 11
11,145
857
18,336
9,325
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
RyuRai13
Chiron
18
6 / 1 / 15
10,450
804
15,982
7,513
3,821
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
TheLaziestBacon
Ah Muzen Cab
17
2 / 1 / 15
9,734
749
14,715
14,019
7,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
16
1 / 3 / 20
10,587
814
7,547
22,333
26,395
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
zergiorive
Sun Wukong
17
6 / 1 / 15
10,249
788
14,744
17,857
15,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,923
609
5,939
17,133
14,260
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Minoto13
Skadi
17
1 / 4 / 5
9,072
698
16,929
13,172
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 6 / 4
7,988
614
7,913
16,274
9,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 4 / 2
8,881
683
14,409
13,331
13,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
sovereignX O
Bacchus
12
0 / 3 / 2
7,753
596
6,853
15,169
16,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
24
23
Kills
7
8
Deaths
23
76
Assists
17
Player
Kills
Deaths
Assists
KDA
W
8
2
11
6.75
L
1
6
4
0.5
L
Skadi
Minoto13
Skadi
1
4
5
0.88
W
Chiron
RyuRai13
Chiron
6
1
15
13.5
L
1
6
4
0.5
L
4
4
2
1.25
W
Ah Muzen Cab
TheLaziestBacon
Ah Muzen Cab
2
1
15
9.5
W
Guan Yu
1
3
20
3.67
L
Bacchus
sovereignX O
Bacchus
0
3
2
0.33
W
Sun Wukong
zergiorive
Sun Wukong
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,324
Damage
52,043
71,047
Taken
75,079
57,214
Mitigated
58,843
40,448
Healing
17,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,336
3,163
1,261
540
9,325
4,344
2,401
1,066
8,215
37,570
0
L
5,939
2,848
4,064
3,436
17,133
14,260
0
3,339
13,794
1,190
9,029
L
Skadi
Minoto13
Skadi
16,929
4,936
414
879
13,172
5,243
552
3,076
10,096
0
50,295
W
Chiron
RyuRai13
Chiron
15,982
5,550
2,567
1,055
7,513
3,821
2,926
835
6,630
0
31,089
L
7,913
1,574
1,599
2,677
16,274
9,400
471
2,904
13,370
61
14,716
L
14,409
400
474
1,444
13,331
13,876
0
4,923
8,408
609
20,983
W
Ah Muzen Cab
TheLaziestBacon
Ah Muzen Cab
14,715
4,821
1,931
2,674
14,019
7,126
1,696
1,537
12,349
0
32,171
W
Guan Yu
7,547
1,451
14,209
11,585
22,333
26,395
395
1,704
20,295
0
10,366
L
Bacchus
sovereignX O
Bacchus
6,853
277
759
2,225
15,169
16,064
0
4,094
11,075
8,879
1,139
W
Sun Wukong
zergiorive
Sun Wukong
14,744
2,130
1,032
3,594
17,857
15,528
243
1,976
15,614
0
33,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,165
Gold Earned
41,617
154
Minions Killed
145
0
Camps Cleared
0
1,281,765
Distance Traveled
1,036,515
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,145
857
55
4
0
221,186
0
L
Horus
7,923
609
8
1
0
229,112
2
L
Skadi
9,072
698
72
6
0
211,130
2
W
Chiron
10,450
804
22
2
0
228,770
0
L
Nemesis
7,988
614
29
2
0
195,849
0
L
Tyr
8,881
683
24
2
0
254,662
0
W
Ah Muzen Cab
9,734
749
37
3
0
258,897
0
W
Guan Yu
10,587
814
3
0
0
297,089
0
L
Bacchus
7,753
596
12
1
0
145,762
0
W
Sun Wukong
10,249
788
37
3
0
275,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role