Player Matchup

Sylvanus
Sylvanus
Crasher457
Sylvanus
Level 99
God Stats
2W - 2L
1,546 SR
Queue Stats
273W - 264L
1,491 Elo+
Solo
Hercules
Hercules
HandyKlaus
Hercules
Level 89
God Stats
3W - 0L
1,504 SR
Queue Stats
15W - 11L
1,538 Elo+
Party 3
He Bo
He Bo
IDyxI
He Bo
Level 29
God Stats
4W - 4L
1,483 SR
Queue Stats
102W - 94L
1,519 Elo+
Party 2
Xing Tian
Xing Tian
Kardinallx
Xing Tian
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 68L
1,475 Elo+
Party 2
Janus
Janus
dermenschmensch
Janus
Level 87
God Stats
3W - 1L
1,553 SR
Queue Stats
81W - 64L
1,514 Elo+
Party 3
Team Averages
Level 66
1,517 SR
1,508 Elo+

VS

Team Averages
Level 129
1,331 SR
1,520 Elo+
Hercules
Hercules
 
Hercules
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Hispano66669999
Persephone
Level 155
God Stats
0W - 2L
1,298 SR
Queue Stats
58W - 53L
1,542 Elo+
Solo
Tyr
Tyr
Leon4dakill
Tyr
Level 127
God Stats
0W - 1L
1,095 SR
Queue Stats
10W - 9L
1,506 Elo+
Party 1
Poseidon
Poseidon
MMidanii
Poseidon
Level 144
God Stats
1W - 8L
1,260 SR
Queue Stats
240W - 247L
1,471 Elo+
Solo
Sylvanus
Sylvanus
NOgameNOlife720
Sylvanus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crasher457
Sylvanus
11
0 / 1 / 3
6,390
913
2,745
7,919
6,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
HandyKlaus
Hercules
13
3 / 1 / 2
7,136
1,019
6,032
11,214
10,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

He Bo
IDyxI
He Bo
10
0 / 2 / 3
6,171
882
3,959
4,402
1,729
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Kardinallx
Xing Tian
13
3 / 1 / 3
7,589
1,084
3,281
12,012
7,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 3
6,367
910
5,402
4,861
2,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 1 / 1
6,219
888
6,669
7,369
4,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Persephone
Hispano66669999
Persephone
13
1 / 1 / 6
6,919
988
11,305
4,570
1,894
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 0
4,724
675
0
502
135
Poseidon
MMidanii
Poseidon
12
3 / 3 / 4
6,567
938
8,294
5,132
2,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
12
0 / 1 / 6
6,433
919
4,162
5,774
5,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
6
Kills
7
7
Deaths
6
14
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
1
1
3.5
W
Sylvanus
Crasher457
Sylvanus
0
1
3
1.5
W
Hercules
HandyKlaus
Hercules
3
1
2
4
L
Persephone
Hispano66669999
Persephone
1
1
6
4
W
He Bo
IDyxI
He Bo
0
2
3
0.75
W
Xing Tian
Kardinallx
Xing Tian
3
1
3
4.5
L
0
0
0
0
L
Poseidon
MMidanii
Poseidon
3
3
4
1.67
L
Sylvanus
0
1
6
3
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,419
Damage
30,430
40,408
Taken
23,347
28,848
Mitigated
13,550
23,248
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,669
1,185
260
3,317
7,369
4,202
0
4,951
2,038
0
7,627
W
Sylvanus
Crasher457
Sylvanus
2,745
475
5,344
4,059
7,919
6,543
260
4,880
2,997
5,032
0
W
Hercules
HandyKlaus
Hercules
6,032
1,554
1,129
5,959
11,214
10,308
0
4,592
6,503
0
11,518
L
Persephone
Hispano66669999
Persephone
11,305
745
0
348
4,570
1,894
0
2,621
1,817
24,547
0
W
He Bo
IDyxI
He Bo
3,959
433
122
101
4,402
1,729
430
3,876
526
13,970
0
W
Xing Tian
Kardinallx
Xing Tian
3,281
510
1,211
4,076
12,012
7,681
250
7,838
4,093
6,755
0
L
0
0
0
0
502
135
0
502
0
0
0
L
Poseidon
MMidanii
Poseidon
8,294
661
47
144
5,132
2,310
0
3,353
1,689
20,401
0
L
Sylvanus
4,162
1,164
3,819
2,693
5,774
5,009
0
3,960
1,723
5,093
0
W
5,402
263
849
398
4,861
2,587
480
2,575
2,203
14,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,653
Gold Earned
30,862
80
Minions Killed
74
0
Camps Cleared
0
744,601
Distance Traveled
503,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,219
888
5
1
0
122,059
0
W
Sylvanus
6,390
913
10
1
0
145,258
0
W
Hercules
7,136
1,019
12
2
0
158,385
0
L
Persephone
6,919
988
37
5
0
128,973
0
W
He Bo
6,171
882
22
3
0
137,542
0
W
Xing Tian
7,589
1,084
6
1
0
147,455
0
L
Tyr
4,724
675
0
0
0
0
0
L
Poseidon
6,567
938
28
4
0
126,884
0
L
Sylvanus
6,433
919
4
1
0
125,383
0
W
Janus
6,367
910
30
4
0
155,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role