Player Matchup

Sylvanus
Sylvanus
AchillesHeals
Sylvanus
Level 150
God Stats
2W - 1L
1,701 SR
Queue Stats
274W - 274L
1,504 Elo+
Solo
Cthulhu
Cthulhu
Gnikhet
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 178L
1,495 Elo+
Solo
Janus
Janus
InforcerZero23
Janus
Level 158
God Stats
18W - 34L
1,390 SR
Queue Stats
479W - 785L
1,438 Elo+
Party 2
Serqet
Serqet
Jazze Senpai
Serqet
Level 127
God Stats
6W - 15L
1,409 SR
Queue Stats
863W - 1,076L
1,430 Elo+
Party 2
Cernunnos
Cernunnos
snakeeyes226328
Cernunnos
Level 67
God Stats
24W - 30L
1,459 SR
Queue Stats
166W - 181L
1,462 Elo+
Party 2
Team Averages
Level 126
1,492 SR
1,466 Elo+

VS

Team Averages
Level 103
1,630 SR
1,492 Elo+
Anubis
Anubis
CoolioFoolio
Anubis
Level 157
God Stats
3W - 4L
1,739 SR
Queue Stats
11W - 10L
1,502 Elo+
Party 1
Yemoja
Yemoja
Puerto_Fuego
Yemoja
Level 8
God Stats
4W - 2L
1,969 SR
Queue Stats
4W - 2L
1,701 Elo+
Party 1
Cernunnos
Cernunnos
llxFEAREDxll
Cernunnos
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,281 Elo+
Solo
Nox
Nox
loscoxxz
Nox
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,492 Elo+
Solo
Nemesis
Nemesis
zNath
Nemesis
Level 84
God Stats
19W - 20L
1,440 SR
Queue Stats
122W - 102L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AchillesHeals
Sylvanus
12
2 / 3 / 2
7,959
468
3,702
15,155
13,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
Gnikhet
Cthulhu
12
1 / 4 / 0
7,224
425
4,273
12,200
7,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 6 / 3
8,561
504
9,336
11,498
3,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
13
2 / 2 / 1
7,834
461
783
8,162
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
snakeeyes226328
Cernunnos
12
2 / 4 / 3
8,028
472
10,679
14,649
5,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
11 / 2 / 4
11,484
676
21,100
16,952
12,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
14
1 / 1 / 8
7,993
470
6,008
9,503
7,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
llxFEAREDxll
Cernunnos
13
2 / 3 / 1
7,894
464
8,830
12,580
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 1
10,137
596
6,554
9,327
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
zNath
Nemesis
17
2 / 0 / 3
9,597
565
4,007
11,784
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
8
Kills
19
19
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AchillesHeals
Sylvanus
2
3
2
1
W
Anubis
11
2
4
6.5
L
Cthulhu
Gnikhet
Cthulhu
1
4
0
0.25
L
1
6
3
0.42
L
Serqet
2
2
1
1.25
W
Yemoja
1
1
8
5
W
Cernunnos
llxFEAREDxll
Cernunnos
2
3
1
0.83
W
3
2
1
1.75
L
Cernunnos
snakeeyes226328
Cernunnos
2
4
3
0.88
W
Nemesis
zNath
Nemesis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,773
Damage
46,499
61,664
Taken
60,146
33,319
Mitigated
34,942
13,200
Healing
18,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AchillesHeals
Sylvanus
3,702
898
1,448
4,635
15,155
13,849
0
7,493
7,662
23,904
0
W
Anubis
21,100
1,922
0
9,040
16,952
12,966
212
6,373
9,813
100,573
0
L
Cthulhu
Gnikhet
Cthulhu
4,273
224
0
3,352
12,200
7,713
0
8,098
4,102
36,237
0
L
9,336
41
0
594
11,498
3,677
0
8,437
3,061
68,493
504
L
Serqet
783
74
0
445
8,162
2,725
0
3,344
4,818
0
40,921
W
Yemoja
6,008
1,190
2,039
377
9,503
7,676
194
1,964
7,523
23,249
0
W
Cernunnos
llxFEAREDxll
Cernunnos
8,830
3,377
0
4,608
12,580
5,004
98
3,314
9,196
0
59,384
W
6,554
802
0
500
9,327
4,331
900
2,495
6,660
85,220
0
L
Cernunnos
snakeeyes226328
Cernunnos
10,679
5,153
0
2,726
14,649
5,355
0
6,290
8,359
0
61,702
W
Nemesis
zNath
Nemesis
4,007
1,245
0
1,893
11,784
4,965
1,686
1,891
9,748
0
100,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,606
Gold Earned
47,105
393
Minions Killed
558
0
Camps Cleared
0
1,425,379
Distance Traveled
1,706,492
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,959
468
34
2
0
291,427
3
W
Anubis
11,484
676
146
9
0
298,162
1
L
Cthulhu
7,224
425
67
4
0
259,407
0
L
Janus
8,561
504
122
7
0
304,275
0
L
Serqet
7,834
461
59
3
0
273,611
0
W
Yemoja
7,993
470
26
2
0
332,182
0
W
Cernunnos
7,894
464
97
6
0
313,091
0
W
Nox
10,137
596
151
9
0
340,999
0
L
Cernunnos
8,028
472
111
7
0
296,659
0
W
Nemesis
9,597
565
138
8
0
422,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role