Player Matchup

Vulcan
Vulcan
Diamond II
DeadNox33
Vulcan
Diamond II
Level 145
God Stats
7W - 5L
1,692 SR
Queue Stats
77W - 69L
2,424 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond II
MasterNecron
Kuzenbo
Diamond II
Level 95
God Stats
1W - 3L
1,094 SR
Queue Stats
55W - 37L
2,489 MMR
Party 2
Odin
Odin
Platinum I
rewwow
Odin
Platinum I
Level 120
God Stats
1W - 0L
1,715 SR
Queue Stats
35W - 25L
2,094 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,500 SR
2,336 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 121
1,540 SR
1,719 MMR
Cthulhu
Cthulhu
Platinum II
 
Cthulhu
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Platinum II
II NjS II
Xbalanque
Platinum II
Level 108
God Stats
2W - 1L
1,468 SR
Queue Stats
34W - 38L
1,913 MMR
Party 1
Chang'e
Chang'e
Gold IV
Raares
Chang'e
Gold IV
Level 147
God Stats
1W - 3L
1,651 SR
Queue Stats
16W - 16L
1,744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DeadNox33
Vulcan
16
10 / 0 / 6
12,790
914
21,442
7,191
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
MasterNecron
Kuzenbo
14
3 / 1 / 13
11,129
795
10,612
19,045
26,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Odin
rewwow
Odin
14
3 / 1 / 10
10,869
776
10,785
15,958
16,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
PersephoneThothAchillesScyllaCharon

VS

Bans
DiscordiaMorgan Le FayAnhurBaron SamediHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 2
8,952
639
10,776
14,981
17,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Xbalanque
II NjS II
Xbalanque
12
2 / 5 / 0
9,456
675
10,230
15,648
5,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Raares
Chang'e
11
0 / 9 / 2
9,131
652
8,188
16,830
6,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
2
2
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
2
0.5
W
Vulcan
DeadNox33
Vulcan
10
0
6
13
L
Xbalanque
II NjS II
Xbalanque
2
5
0
0.4
W
Kuzenbo
MasterNecron
Kuzenbo
3
1
13
9.5
L
Chang'e
Raares
Chang'e
0
9
2
0.11
W
Odin
rewwow
Odin
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,839
Damage
29,194
42,194
Taken
47,459
46,101
Mitigated
29,105
6,751
Healing
8,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
10,776
522
233
1,162
14,981
17,143
0
9,181
5,472
44,189
0
W
Vulcan
DeadNox33
Vulcan
21,442
5,245
0
1,156
7,191
3,370
1,750
4,032
2,907
99,054
0
L
Xbalanque
II NjS II
Xbalanque
10,230
4,086
0
1,659
15,648
5,662
0
11,145
4,145
0
35,942
W
Kuzenbo
MasterNecron
Kuzenbo
10,612
3,360
0
3,454
19,045
26,605
234
7,881
10,293
21,100
0
L
Chang'e
Raares
Chang'e
8,188
969
1,688
3,521
16,830
6,300
0
10,716
5,476
36,169
0
W
Odin
rewwow
Odin
10,785
1,329
0
2,141
15,958
16,126
266
5,410
9,847
0
36,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
27,539
180
Minions Killed
181
0
Camps Cleared
0
874,497
Distance Traveled
691,773
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,952
639
53
4
0
268,172
1
W
Vulcan
12,790
914
133
10
0
304,074
0
L
Xbalanque
9,456
675
59
4
0
224,786
0
W
Kuzenbo
11,129
795
19
1
0
293,356
0
L
Chang'e
9,131
652
69
5
0
198,815
2
W
Odin
10,869
776
28
2
0
277,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role