Player Matchup

Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
TribunusMilitum
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,569 Elo+
Party 1
Tyr
Tyr
qyjvqamksfmalfas
Tyr
Level 52
God Stats
7W - 10L
1,515 SR
Queue Stats
183W - 158L
1,571 Elo+
Party 1
Team Averages
Level 94
1,505 SR
1,547 Elo+

VS

Team Averages
Level 113
1,548 SR
1,522 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Keltos1
Bacchus
Level 108
God Stats
5W - 2L
1,644 SR
Queue Stats
14W - 14L
1,625 Elo+
Party 2
Mercury
Mercury
Zackury
Mercury
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
8
0 / 8 / 1
6,610
661
4,948
12,111
4,504
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 3 / 1
7,720
772
3,861
5,797
2,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 5 / 1
7,344
734
5,226
11,637
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
10 / 0 / 6
10,063
1,006
12,246
6,301
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Keltos1
Bacchus
11
2 / 2 / 13
8,331
833
7,263
9,698
11,690
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Zackury
Mercury
12
4 / 1 / 10
8,796
880
6,772
6,001
2,287
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
3
Kills
16
16
Deaths
3
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
8
1
0.06
W
Sol
 
Sol
10
0
6
13
W
Bacchus
Keltos1
Bacchus
2
2
13
4.25
L
1
3
1
0.5
W
Mercury
Zackury
Mercury
4
1
10
9
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,035
Damage
26,281
29,545
Taken
22,000
17,471
Mitigated
16,519
6,415
Healing
6,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,948
3,155
184
1,204
12,111
4,504
0
7,938
4,173
0
19,236
W
Sol
 
Sol
12,246
4,456
0
4,154
6,301
2,542
2,246
761
5,425
52,380
3,048
W
Bacchus
Keltos1
Bacchus
7,263
970
0
1,758
9,698
11,690
145
2,157
7,262
17,782
0
L
3,861
649
1,745
2,087
5,797
2,252
0
3,813
1,984
29,624
0
W
Mercury
Zackury
Mercury
6,772
3,635
0
383
6,001
2,287
223
1,469
4,407
0
23,842
L
5,226
780
0
1,195
11,637
10,715
0
7,815
3,822
0
13,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,674
Gold Earned
27,190
94
Minions Killed
119
0
Camps Cleared
0
534,095
Distance Traveled
621,346
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,610
661
29
3
0
153,434
0
W
Sol
10,063
1,006
84
8
0
190,515
0
W
Bacchus
8,331
833
10
1
0
193,063
0
L
Hel
7,720
772
50
5
0
175,467
0
W
Mercury
8,796
880
25
3
0
237,768
3
L
Tyr
7,344
734
15
2
0
205,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role