Player Matchup

Ao Kuang
Ao Kuang
AzooTeUz
Ao Kuang
Level 99
God Stats
2W - 2L
1,808 SR
Queue Stats
63W - 61L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Nhimue
Danzaburou
Level 124
God Stats
3W - 4L
1,597 SR
Queue Stats
340W - 316L
1,471 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Odin6306
Cu Chulainn
Level 101
God Stats
18W - 13L
1,468 SR
Queue Stats
397W - 388L
1,427 Elo+
Solo
Serqet
Serqet
Washingtub4546
Serqet
Level 128
God Stats
1W - 2L
1,477 SR
Queue Stats
238W - 232L
1,505 Elo+
Party 1
Scylla
Scylla
urielperetz
Scylla
Level 87
God Stats
1W - 1L
1,449 SR
Queue Stats
136W - 133L
1,497 Elo+
Solo
Team Averages
Level 108
1,560 SR
1,486 Elo+

VS

Team Averages
Level 112
1,672 SR
1,547 Elo+
Achilles
Achilles
Azdalor
Achilles
Level 144
God Stats
3W - 0L
1,831 SR
Queue Stats
87W - 88L
1,575 Elo+
Party 2
Izanami
Izanami
Guizma
Izanami
Level 180
God Stats
11W - 8L
1,508 SR
Queue Stats
286W - 302L
1,400 Elo+
Solo
Loki
Loki
Sarethus12
Loki
Level 32
God Stats
12W - 3L
1,696 SR
Queue Stats
22W - 8L
1,651 Elo+
Party 2
Charon
Charon
lLocusl
Charon
Level 119
God Stats
1W - 0L
1,816 SR
Queue Stats
21W - 12L
1,599 Elo+
Party 2
Agni
Agni
xXJAMES2301Xx
Agni
Level 83
God Stats
2W - 0L
1,511 SR
Queue Stats
95W - 73L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AzooTeUz
Ao Kuang
12
4 / 1 / 0
7,067
707
6,904
8,390
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Nhimue
Danzaburou
9
0 / 1 / 1
5,209
521
5,025
6,619
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
Odin6306
Cu Chulainn
5
0 / 3 / 0
4,065
407
2,337
6,976
4,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 0 / 1
5,280
528
2,522
9,195
6,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
9
0 / 1 / 1
5,460
546
3,609
3,329
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Azdalor
Achilles
10
2 / 1 / 3
6,124
612
5,862
9,254
6,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Guizma
Izanami
8
0 / 0 / 1
5,085
509
5,056
4,886
1,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 1 / 0
6,264
626
3,286
6,203
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
lLocusl
Charon
7
0 / 1 / 1
4,370
437
4,950
7,667
5,533
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 1 / 0
5,253
525
375
4,260
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
6
6
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Azdalor
Achilles
2
1
3
3.5
L
Ao Kuang
AzooTeUz
Ao Kuang
4
1
0
4
W
Izanami
Guizma
Izanami
0
0
1
0.5
L
Danzaburou
Nhimue
Danzaburou
0
1
1
0.5
L
Cu Chulainn
Odin6306
Cu Chulainn
0
3
0
0
W
4
1
0
4
L
0
0
1
0.5
W
Charon
lLocusl
Charon
0
1
1
0.5
L
Scylla
0
1
1
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
19,529
34,509
Taken
32,270
17,029
Mitigated
16,684
10,840
Healing
12,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Azdalor
Achilles
5,862
2,328
0
2,580
9,254
6,079
0
4,726
4,105
0
37,491
L
Ao Kuang
AzooTeUz
Ao Kuang
6,904
2,196
0
2,300
8,390
3,095
0
30
8,090
59,035
1,085
W
Izanami
Guizma
Izanami
5,056
3,346
0
2,569
4,886
1,433
0
0
4,784
0
42,676
L
Danzaburou
Nhimue
Danzaburou
5,025
2,426
0
2,393
6,619
2,417
0
2,199
4,340
0
36,716
L
Cu Chulainn
Odin6306
Cu Chulainn
2,337
816
0
1,944
6,976
4,617
0
0
6,572
0
13,110
W
3,286
805
0
4,097
6,203
2,127
0
1,633
4,570
0
42,606
L
2,522
858
356
3,383
9,195
6,045
0
2,083
6,993
1,203
18,875
W
Charon
lLocusl
Charon
4,950
1,037
0
1,560
7,667
5,533
0
711
6,956
16,117
439
L
Scylla
3,609
176
0
464
3,329
855
48
375
2,909
31,896
0
W
375
0
0
1,538
4,260
1,512
0
3,237
1,023
28,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,081
Gold Earned
27,096
283
Minions Killed
281
0
Camps Cleared
0
909,161
Distance Traveled
961,337
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,124
612
50
5
0
191,887
2
L
Ao Kuang
7,067
707
92
9
0
202,301
0
W
Izanami
5,085
509
79
8
0
169,064
1
L
Danzaburou
5,209
521
61
6
0
189,382
1
L
Cu Chulainn
4,065
407
19
2
0
117,343
0
W
Loki
6,264
626
69
7
0
237,825
3
L
Serqet
5,280
528
43
4
0
208,812
2
W
Charon
4,370
437
19
2
0
188,226
2
L
Scylla
5,460
546
68
7
0
191,323
0
W
Agni
5,253
525
64
6
0
174,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role