Player Matchup

Neith
Neith
 
Neith
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
AngeryPanda13
Fafnir
Level 89
God Stats
3W - 6L
1,379 SR
Queue Stats
23W - 24L
1,441 Elo+
Solo
Chronos
Chronos
HIZERST
Chronos
Level 27
God Stats
0W - 3L
1,331 SR
Queue Stats
27W - 34L
1,457 Elo+
Solo
Mulan
Mulan
isekaimasheen
Mulan
Level 45
God Stats
4W - 7L
1,310 SR
Queue Stats
61W - 69L
1,440 Elo+
Solo
Sol
Sol
zAsire
Sol
Level 69
God Stats
0W - 2L
1,209 SR
Queue Stats
35W - 52L
1,267 Elo+
Party 1
Team Averages
Level 57
1,346 SR
1,421 Elo+

VS

Team Averages
Level 35
1,402 SR
1,410 Elo+
Sol
Sol
DojaKitty
Sol
Level 45
God Stats
1W - 0L
1,256 SR
Queue Stats
5W - 4L
1,371 Elo+
Solo
Thor
Thor
MikeHawksMall999
Thor
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 120L
1,502 Elo+
Solo
Charybdis
Charybdis
ProdigyKajun
Charybdis
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 6L
1,388 Elo+
Solo
Vulcan
Vulcan
XXcelesXX14
Vulcan
Level 18
God Stats
5W - 1L
1,534 SR
Queue Stats
7W - 6L
1,332 Elo+
Solo
King Arthur
King Arthur
Yάng
King Arthur
Level 40
God Stats
2W - 4L
1,220 SR
Queue Stats
113W - 115L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 0 / 0
5,651
706
2,302
5,620
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 5 / 0
6,539
817
3,908
14,654
14,504
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
HIZERST
Chronos
14
0 / 2 / 2
7,017
877
4,985
7,107
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 2 / 2
6,777
847
5,279
10,657
6,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
zAsire
Sol
10
0 / 5 / 1
5,866
733
5,748
6,591
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
7,599
950
5,886
6,376
2,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 0 / 4
7,126
891
8,260
7,196
3,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
ProdigyKajun
Charybdis
13
1 / 1 / 7
7,122
890
5,571
6,576
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vulcan
14
3 / 2 / 8
7,763
970
14,378
4,973
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Yάng
King Arthur
13
2 / 0 / 8
7,295
912
5,712
6,273
4,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
43
3
Kills
14
14
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
2
5
0
0.4
W
4
0
2
5
L
Chronos
HIZERST
Chronos
0
2
2
0.5
W
4
0
4
6
W
Charybdis
ProdigyKajun
Charybdis
1
1
7
4.5
W
Vulcan
3
2
8
3.5
W
King Arthur
Yάng
King Arthur
2
0
8
6
L
1
2
2
1
L
Sol
zAsire
Sol
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,222
Damage
39,807
44,629
Taken
31,394
27,984
Mitigated
15,839
7,011
Healing
6,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,302
1,026
0
387
5,620
1,840
0
3,767
1,811
0
7,378
L
3,908
1,246
253
2,806
14,654
14,504
0
4,863
9,373
7,209
0
W
5,886
1,692
0
1,375
6,376
2,700
803
4,371
2,005
19,280
87
L
Chronos
HIZERST
Chronos
4,985
1,856
0
1,639
7,107
3,056
0
4,166
2,856
30,968
0
W
8,260
2,139
0
2,243
7,196
3,611
0
3,202
3,994
0
14,550
W
Charybdis
ProdigyKajun
Charybdis
5,571
3,174
0
2,003
6,576
2,720
1,728
2,756
3,820
0
21,139
W
Vulcan
14,378
8,106
327
184
4,973
2,113
172
2,284
2,689
34,898
0
W
King Arthur
Yάng
King Arthur
5,712
882
0
285
6,273
4,695
90
1,814
4,459
0
18,341
L
5,279
318
0
936
10,657
6,021
0
4,078
6,376
138
20,325
L
Sol
zAsire
Sol
5,748
2,202
0
990
6,591
2,563
0
3,362
3,078
12,111
1,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,850
Gold Earned
36,905
141
Minions Killed
184
0
Camps Cleared
0
700,033
Distance Traveled
848,123
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,651
706
12
2
0
113,033
0
L
Fafnir
6,539
817
6
1
0
161,436
2
W
Sol
7,599
950
40
5
0
147,357
0
L
Chronos
7,017
877
76
10
0
153,972
0
W
Thor
7,126
891
13
2
0
171,494
0
W
Charybdis
7,122
890
43
5
0
158,683
0
W
Vulcan
7,763
970
56
7
0
173,048
0
W
King Arthur
7,295
912
32
4
0
197,541
0
L
Mulan
6,777
847
34
4
0
157,499
0
L
Sol
5,866
733
13
2
0
114,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role