Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
KazumiKiss
Bacchus
Level 103
God Stats
6W - 4L
1,616 SR
Queue Stats
321W - 322L
1,417 Elo+
Party 2
Anhur
Anhur
M1n1mag1
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 263L
1,429 Elo+
Party 2
Achilles
Achilles
Vroomy69
Achilles
Level 123
God Stats
14W - 10L
1,643 SR
Queue Stats
384W - 391L
1,445 Elo+
Party 2
Team Averages
Level 97
1,552 SR
1,458 Elo+

VS

Team Averages
Level 95
1,609 SR
1,475 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
MikoDaBoy
Nox
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,447 Elo+
Party 1
Chaac
Chaac
Pantteri46
Chaac
Level 66
God Stats
5W - 4L
1,579 SR
Queue Stats
149W - 139L
1,491 Elo+
Party 3
Cernunnos
Cernunnos
kociarz11
Cernunnos
Level 129
God Stats
2W - 1L
1,703 SR
Queue Stats
31W - 44L
1,411 Elo+
Solo
Serqet
Serqet
parasmies
Serqet
Level 129
God Stats
21W - 5L
1,764 SR
Queue Stats
179W - 170L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
1 / 2 / 0
5,273
527
1,739
5,883
3,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
 
Ao Kuang
8
0 / 3 / 0
4,590
459
2,467
8,635
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KazumiKiss
Bacchus
7
0 / 1 / 0
4,615
462
1,631
8,539
5,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
M1n1mag1
Anhur
8
0 / 1 / 0
4,784
478
738
5,848
2,135
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Vroomy69
Achilles
9
0 / 4 / 0
5,129
513
5,323
10,272
4,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
2 / 0 / 1
5,567
557
4,794
3,762
2,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 0
4,936
494
2,856
1,787
642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
11
2 / 0 / 2
6,589
659
5,327
9,234
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
kociarz11
Cernunnos
12
1 / 1 / 4
6,642
664
6,397
6,473
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
parasmies
Serqet
12
6 / 0 / 1
6,734
673
4,587
4,725
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
11
11
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
0
0.5
L
Ao Kuang
 
Ao Kuang
0
3
0
0
W
Cthulhu
 
Cthulhu
2
0
1
2.5
L
Bacchus
KazumiKiss
Bacchus
0
1
0
0
L
Anhur
M1n1mag1
Anhur
0
1
0
0
W
0
0
0
0
W
Chaac
2
0
2
3
L
Achilles
Vroomy69
Achilles
0
4
0
0
W
Cernunnos
kociarz11
Cernunnos
1
1
4
3
W
Serqet
parasmies
Serqet
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,898
Damage
23,961
39,177
Taken
25,981
18,981
Mitigated
14,319
10,350
Healing
13,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,739
456
0
798
5,883
3,605
264
249
5,634
26,469
0
L
Ao Kuang
 
Ao Kuang
2,467
628
0
1,247
8,635
2,506
0
420
8,090
31,234
0
W
Cthulhu
 
Cthulhu
4,794
385
933
950
3,762
2,156
0
1,485
2,277
25,659
0
L
Bacchus
KazumiKiss
Bacchus
1,631
46
0
3,299
8,539
5,849
0
3,741
4,798
9,662
0
L
Anhur
M1n1mag1
Anhur
738
454
0
2,144
5,848
2,135
0
3,240
2,608
0
29,172
W
2,856
212
0
74
1,787
642
0
731
1,056
20,946
0
W
Chaac
5,327
753
0
4,370
9,234
7,080
0
927
7,698
0
34,012
L
Achilles
Vroomy69
Achilles
5,323
1,396
0
2,862
10,272
4,886
0
0
9,320
0
29,576
W
Cernunnos
kociarz11
Cernunnos
6,397
3,355
0
3,333
6,473
2,569
1,303
2,303
4,170
0
56,303
W
Serqet
parasmies
Serqet
4,587
683
0
3,591
4,725
1,872
0
391
4,298
0
44,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,391
Gold Earned
30,468
239
Minions Killed
312
0
Camps Cleared
0
944,731
Distance Traveled
936,239
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,273
527
69
7
0
187,843
0
L
Ao Kuang
4,590
459
49
5
0
214,267
0
W
Cthulhu
5,567
557
32
3
0
198,762
0
L
Bacchus
4,615
462
17
2
0
202,618
2
L
Anhur
4,784
478
51
5
0
172,566
0
W
Nox
4,936
494
48
5
0
179,685
0
W
Chaac
6,589
659
65
7
0
163,125
2
L
Achilles
5,129
513
53
5
0
167,437
0
W
Cernunnos
6,642
664
92
9
0
159,710
0
W
Serqet
6,734
673
75
8
0
234,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role