Player Matchup

Bacchus
Bacchus
Ke1kyo
Bacchus
Level 28
God Stats
0W - 3L
1,386 SR
Queue Stats
12W - 49L
1,070 Elo+
Party 1
Fenrir
Fenrir
Mr klxcher
Fenrir
Level 26
God Stats
3W - 6L
1,227 SR
Queue Stats
4W - 22L
1,034 Elo+
Party 1
Merlin
Merlin
Viz Reaper
Merlin
Level 45
God Stats
1W - 13L
1,265 SR
Queue Stats
11W - 50L
1,039 Elo+
Party 1
Team Averages
Level 33
1,293 SR
1,048 Elo+

VS

Team Averages
Level 103
1,483 SR
1,502 Elo+
Jing Wei
Jing Wei
Gobane
Jing Wei
Level 157
God Stats
2W - 2L
1,507 SR
Queue Stats
107W - 99L
1,527 Elo+
Party 2
Amaterasu
Amaterasu
Zanzumak
Amaterasu
Level 128
God Stats
3W - 2L
1,391 SR
Queue Stats
73W - 65L
1,504 Elo+
Party 2
Ra
Ra
libussy
Ra
Level 25
God Stats
4W - 2L
1,550 SR
Queue Stats
28W - 25L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ke1kyo
Bacchus
11
0 / 5 / 3
8,881
634
5,893
16,456
22,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Mr klxcher
Fenrir
13
5 / 6 / 0
10,151
725
7,548
17,285
11,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Viz Reaper
Merlin
13
1 / 3 / 3
9,549
682
8,177
9,745
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gobane
Jing Wei
17
12 / 0 / 2
13,202
943
24,048
9,043
3,812
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Zanzumak
Amaterasu
13
2 / 3 / 9
11,170
798
7,423
15,969
13,578
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 3 / 5
9,982
713
5,295
7,169
2,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
6
Kills
14
14
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Gobane
Jing Wei
12
0
2
13
L
Bacchus
Ke1kyo
Bacchus
0
5
3
0.3
L
Fenrir
Mr klxcher
Fenrir
5
6
0
0.83
L
Merlin
Viz Reaper
Merlin
1
3
3
0.83
W
Amaterasu
Zanzumak
Amaterasu
2
3
9
2.17
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,618
Damage
36,766
43,486
Taken
32,181
38,844
Mitigated
20,099
3,243
Healing
9,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Gobane
Jing Wei
24,048
22,179
0
1,872
9,043
3,812
2,358
5,083
3,960
0
81,377
L
Bacchus
Ke1kyo
Bacchus
5,893
597
0
590
16,456
22,860
0
2,306
14,150
18,549
0
L
Fenrir
Mr klxcher
Fenrir
7,548
1,618
0
2,213
17,285
11,445
0
2,338
14,947
0
23,691
L
Merlin
Viz Reaper
Merlin
8,177
528
0
440
9,745
4,539
0
1,025
8,720
47,749
0
W
Amaterasu
Zanzumak
Amaterasu
7,423
3,310
0
5,205
15,969
13,578
21
5,881
10,088
0
43,208
W
5,295
1,243
1,219
1,675
7,169
2,709
446
3,744
3,425
25,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,581
Gold Earned
34,354
119
Minions Killed
178
0
Camps Cleared
0
697,805
Distance Traveled
742,430
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,202
943
94
7
0
275,083
0
L
Bacchus
8,881
634
11
1
0
224,127
0
L
Fenrir
10,151
725
34
2
0
250,833
0
L
Merlin
9,549
682
74
5
0
222,845
0
W
Amaterasu
11,170
798
56
4
0
251,738
0
W
Ra
9,982
713
28
2
0
215,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role