Player Matchup

Charon
Charon
PIMIENTOROJO
Charon
Level 7
God Stats
1W - 1L
1,471 SR
Queue Stats
1W - 2L
1,292 Elo+
Party 2
Ne Zha
Ne Zha
cucofd
Ne Zha
Level 125
God Stats
2W - 0L
1,527 SR
Queue Stats
46W - 28L
1,652 Elo+
Party 2
Cthulhu
Cthulhu
fIew
Cthulhu
Level 132
God Stats
1W - 0L
1,738 SR
Queue Stats
9W - 2L
1,862 Elo+
Party 2
Tsukuyomi
Tsukuyomi
legolas1069
Tsukuyomi
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,736 Elo+
Party 2
Zhong Kui
Zhong Kui
Бзик
Zhong Kui
Level 156
God Stats
7W - 9L
1,320 SR
Queue Stats
248W - 267L
1,358 Elo+
Solo
Team Averages
Level 102
1,511 SR
1,580 Elo+

VS

Team Averages
Level 104
1,503 SR
1,535 Elo+
Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
CodΣx
Kumbhakarna
Level 158
God Stats
4W - 8L
1,435 SR
Queue Stats
309W - 312L
1,516 Elo+
Solo
Bastet
Bastet
Hrestovik
Bastet
Level 88
God Stats
2W - 2L
1,715 SR
Queue Stats
15W - 8L
1,651 Elo+
Party 1
Baron Samedi
Baron Samedi
JustHiko
Baron Samedi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,559 Elo+
Party 1
Ix Chel
Ix Chel
Szgeri
Ix Chel
Level 96
God Stats
2W - 5L
1,365 SR
Queue Stats
3W - 8L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
1 / 1 / 6
7,481
1,247
4,701
6,233
5,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
cucofd
Ne Zha
12
3 / 1 / 4
7,690
1,282
9,248
4,248
2,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
fIew
Cthulhu
12
4 / 2 / 5
7,719
1,287
8,014
7,611
7,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
legolas1069
Tsukuyomi
12
0 / 2 / 5
6,391
1,065
3,870
4,865
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Бзик
Zhong Kui
12
1 / 2 / 4
6,639
1,107
5,739
5,317
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

350

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
5 / 1 / 2
8,088
1,348
4,885
6,582
2,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kumbhakarna
CodΣx
Kumbhakarna
9
0 / 0 / 0
4,026
671
0
205
95
Bastet
Hrestovik
Bastet
12
2 / 3 / 5
7,113
1,186
5,139
10,993
4,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
JustHiko
Baron Samedi
11
1 / 2 / 4
6,576
1,096
4,915
7,611
3,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
Szgeri
Ix Chel
12
0 / 3 / 6
6,557
1,093
7,779
8,531
3,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
9
Kills
8
8
Deaths
9
24
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
5
1
2
6
L
Kumbhakarna
CodΣx
Kumbhakarna
0
0
0
0
L
Bastet
Hrestovik
Bastet
2
3
5
1.5
L
Baron Samedi
JustHiko
Baron Samedi
1
2
4
1.5
W
Charon
1
1
6
4
L
Ix Chel
Szgeri
Ix Chel
0
3
6
1
W
Ne Zha
cucofd
Ne Zha
3
1
4
5
W
Cthulhu
fIew
Cthulhu
4
2
5
3.25
W
Tsukuyomi
legolas1069
Tsukuyomi
0
2
5
1.25
W
Zhong Kui
Бзик
Zhong Kui
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,572
Damage
22,718
28,274
Taken
33,922
20,994
Mitigated
13,407
4,799
Healing
5,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,885
2,459
0
1,003
6,582
2,369
0
2,895
3,613
0
23,776
L
Kumbhakarna
CodΣx
Kumbhakarna
0
0
0
0
205
95
0
205
0
0
0
L
Bastet
Hrestovik
Bastet
5,139
1,025
0
837
10,993
4,167
0
5,352
5,379
0
11,271
L
Baron Samedi
JustHiko
Baron Samedi
4,915
261
961
381
7,611
3,606
0
4,923
2,560
10,568
0
W
Charon
4,701
650
0
1,166
6,233
5,542
0
3,364
2,869
7,720
0
L
Ix Chel
Szgeri
Ix Chel
7,779
1,173
683
1,288
8,531
3,170
0
4,108
4,266
20,276
0
W
Ne Zha
cucofd
Ne Zha
9,248
1,723
0
916
4,248
2,001
0
1,319
2,929
0
26,935
W
Cthulhu
fIew
Cthulhu
8,014
974
129
1,164
7,611
7,029
0
4,355
3,256
17,700
350
W
Tsukuyomi
legolas1069
Tsukuyomi
3,870
871
0
242
4,865
2,148
0
1,289
3,576
0
14,339
W
Zhong Kui
Бзик
Zhong Kui
5,739
554
0
1,182
5,317
4,274
0
2,367
2,950
14,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,920
Gold Earned
32,360
121
Minions Killed
102
7
Camps Cleared
5
612,656
Distance Traveled
475,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,088
1,348
47
8
4
114,785
0
L
Kumbhakarna
4,026
671
0
0
0
109
0
L
Bastet
7,113
1,186
11
2
0
129,145
0
L
Baron Samedi
6,576
1,096
13
2
0
119,379
0
W
Charon
7,481
1,247
9
2
0
119,235
0
L
Ix Chel
6,557
1,093
31
5
1
112,268
0
W
Ne Zha
7,690
1,282
39
7
4
138,737
0
W
Cthulhu
7,719
1,287
30
5
0
122,064
0
W
Tsukuyomi
6,391
1,065
27
5
0
121,251
0
W
Zhong Kui
6,639
1,107
16
3
3
111,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role