Player Matchup

Jing Wei
Jing Wei
BigSassySloth
Jing Wei
Level 69
God Stats
1W - 2L
1,465 SR
Queue Stats
30W - 21L
1,525 Elo+
Solo
Ra
Ra
C-Minus1
Ra
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,565 Elo+
Solo
Sylvanus
Sylvanus
RomeoB4B4
Sylvanus
Level 148
God Stats
4W - 6L
1,554 SR
Queue Stats
349W - 245L
1,721 Elo+
Solo
Team Averages
Level 97
1,506 SR
1,604 Elo+

VS

Team Averages
Level 126
1,480 SR
1,447 Elo+
Zeus
Zeus
M5a5e
Zeus
Level 129
God Stats
54W - 58L
1,488 SR
Queue Stats
192W - 198L
1,443 Elo+
Solo
Bastet
Bastet
PAPASALADTIME
Bastet
Level 113
God Stats
15W - 20L
1,426 SR
Queue Stats
59W - 74L
1,418 Elo+
Solo
Bacchus
Bacchus
neighbor1995
Bacchus
Level 135
God Stats
4W - 8L
1,526 SR
Queue Stats
229W - 227L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigSassySloth
Jing Wei
10
0 / 2 / 1
7,267
661
4,622
9,475
3,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
1 / 4 / 1
7,603
691
3,172
6,166
1,783
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
RomeoB4B4
Sylvanus
9
1 / 3 / 1
7,419
674
6,864
10,644
9,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
M5a5e
Zeus
12
4 / 1 / 4
8,830
803
7,114
6,318
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
4 / 1 / 3
8,481
771
8,354
8,112
2,928
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
neighbor1995
Bacchus
12
1 / 0 / 7
8,135
740
5,615
8,039
7,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
9
9
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BigSassySloth
Jing Wei
0
2
1
0.25
L
1
4
1
0.38
W
Zeus
M5a5e
Zeus
4
1
4
6
W
4
1
3
5.5
L
Sylvanus
RomeoB4B4
Sylvanus
1
3
1
0.5
W
Bacchus
neighbor1995
Bacchus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,658
Damage
21,083
26,285
Taken
22,469
14,552
Mitigated
12,902
6,416
Healing
6,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BigSassySloth
Jing Wei
4,622
3,967
0
1,941
9,475
3,141
0
5,039
4,436
0
29,652
L
3,172
184
1,283
256
6,166
1,783
0
2,943
3,223
25,909
0
W
Zeus
M5a5e
Zeus
7,114
1,427
0
996
6,318
2,274
869
2,870
3,261
49,032
0
W
8,354
1,913
0
4,698
8,112
2,928
723
3,343
4,555
0
20,191
L
Sylvanus
RomeoB4B4
Sylvanus
6,864
437
780
2,156
10,644
9,628
0
5,335
5,309
10,897
482
W
Bacchus
neighbor1995
Bacchus
5,615
342
0
500
8,039
7,700
0
2,631
4,877
17,408
132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,289
Gold Earned
25,446
101
Minions Killed
118
0
Camps Cleared
0
549,721
Distance Traveled
641,292
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,267
661
61
6
0
207,925
0
L
Ra
7,603
691
32
3
0
159,895
0
W
Zeus
8,830
803
80
7
0
192,198
1
W
Bastet
8,481
771
23
2
0
214,593
0
L
Sylvanus
7,419
674
8
1
0
181,901
0
W
Bacchus
8,135
740
15
1
0
234,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role