Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Andypower1994
He Bo
Level 143
God Stats
3W - 0L
1,533 SR
Queue Stats
157W - 154L
1,524 Elo+
Party 1
Awilix
Awilix
JackyM0on
Awilix
Level 109
God Stats
1W - 5L
1,133 SR
Queue Stats
67W - 61L
1,517 Elo+
Party 1
Tyr
Tyr
superchinote94
Tyr
Level 79
God Stats
8W - 13L
1,322 SR
Queue Stats
152W - 141L
1,487 Elo+
Solo
Hachiman
Hachiman
thehunterr345
Hachiman
Level 89
God Stats
1W - 4L
1,579 SR
Queue Stats
67W - 66L
1,404 Elo+
Solo
Team Averages
Level 106
1,413 SR
1,486 Elo+

VS

Team Averages
Level 112
1,501 SR
1,457 Elo+
Maui
Maui
Barghest6
Maui
Level 86
God Stats
7W - 5L
1,584 SR
Queue Stats
19W - 31L
1,329 Elo+
Solo
Charybdis
Charybdis
KingLegionx001x
Charybdis
Level 109
God Stats
3W - 2L
1,865 SR
Queue Stats
369W - 321L
1,527 Elo+
Solo
Odin
Odin
Paul Crudd 1990
Odin
Level 192
God Stats
2W - 6L
1,392 SR
Queue Stats
585W - 566L
1,504 Elo+
Solo
Nemesis
Nemesis
SiicK NellZ
Nemesis
Level 45
God Stats
0W - 3L
1,218 SR
Queue Stats
47W - 61L
1,382 Elo+
Solo
Vulcan
Vulcan
victorious05
Vulcan
Level 127
God Stats
3W - 6L
1,448 SR
Queue Stats
1,021W - 985L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 5
6,932
462
5,159
12,957
13,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
0 / 1 / 4
8,547
570
5,293
5,581
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
JackyM0on
Awilix
15
10 / 0 / 1
9,252
617
8,102
8,742
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 0 / 1
8,705
580
4,657
14,737
10,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
thehunterr345
Hachiman
12
0 / 1 / 3
7,008
467
7,505
8,115
2,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 1 / 3
7,185
479
3,157
9,880
9,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
KingLegionx001x
Charybdis
11
1 / 3 / 1
6,908
461
9,881
9,792
4,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 0
7,757
517
8,605
9,324
11,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
SiicK NellZ
Nemesis
12
2 / 3 / 1
7,078
472
4,600
9,642
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
13
1 / 3 / 0
8,076
538
4,003
7,269
2,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
4
4
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
5
1.25
W
0
1
4
2
L
Maui
0
1
3
1.5
W
Awilix
JackyM0on
Awilix
10
0
1
10.5
L
Charybdis
KingLegionx001x
Charybdis
1
3
1
0.5
L
0
1
0
0
L
Nemesis
SiicK NellZ
Nemesis
2
3
1
0.83
W
1
0
1
1.5
W
Hachiman
thehunterr345
Hachiman
0
1
3
1.5
L
Vulcan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,716
Damage
30,246
50,132
Taken
45,907
31,847
Mitigated
31,539
15,411
Healing
10,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,159
1,101
0
3,697
12,957
13,300
0
2,177
10,780
21,545
0
W
5,293
106
0
710
5,581
1,908
1,771
2,751
2,694
71,330
0
L
Maui
3,157
1,050
0
2,805
9,880
9,400
78
1,881
7,999
17,734
0
W
Awilix
JackyM0on
Awilix
8,102
2,915
0
500
8,742
3,588
0
1,106
7,518
0
74,784
L
Charybdis
KingLegionx001x
Charybdis
9,881
6,023
0
3,164
9,792
4,152
370
2,730
7,062
0
65,504
L
8,605
1,217
0
2,773
9,324
11,293
0
0
9,324
0
56,857
L
Nemesis
SiicK NellZ
Nemesis
4,600
1,638
0
1,134
9,642
3,867
0
1,494
8,148
0
48,148
W
4,657
367
0
7,109
14,737
10,150
0
0
13,364
0
70,180
W
Hachiman
thehunterr345
Hachiman
7,505
4,382
0
3,395
8,115
2,901
0
948
7,167
0
61,253
L
Vulcan
4,003
1,649
0
630
7,269
2,827
0
4,347
2,922
62,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,444
Gold Earned
37,004
491
Minions Killed
448
0
Camps Cleared
0
1,497,574
Distance Traveled
1,407,086
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,932
462
28
2
0
287,039
0
W
He Bo
8,547
570
133
9
0
300,475
3
L
Maui
7,185
479
29
2
0
267,530
2
W
Awilix
9,252
617
95
6
0
352,843
4
L
Charybdis
6,908
461
122
8
0
254,554
0
L
Odin
7,757
517
97
6
0
286,664
2
L
Nemesis
7,078
472
70
5
0
325,976
0
W
Tyr
8,705
580
130
9
0
303,423
3
W
Hachiman
7,008
467
105
7
0
253,794
0
L
Vulcan
8,076
538
130
9
0
272,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role