Player Matchup

Thanatos
Thanatos
CocosteguiTats
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,235 Elo+
Party 2
Sobek
Sobek
Coukko
Sobek
Level 47
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 6L
1,235 Elo+
Party 2
Anhur
Anhur
Meliodas_1240
Anhur
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
18W - 34L
1,338 Elo+
Solo
Nu Wa
Nu Wa
Zeb51
Nu Wa
Level 108
God Stats
10W - 10L
1,457 SR
Queue Stats
27W - 17L
1,467 Elo+
Solo
Ymir
Ymir
gyurcitoth
Ymir
Level 63
God Stats
4W - 8L
1,181 SR
Queue Stats
172W - 183L
1,388 Elo+
Solo
Team Averages
Level 58
1,390 SR
1,333 Elo+

VS

Team Averages
Level 79
1,524 SR
1,447 Elo+
Scylla
Scylla
Desastreus
Scylla
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 35L
1,442 Elo+
Solo
Medusa
Medusa
FURQANN
Medusa
Level 56
God Stats
47W - 35L
1,482 SR
Queue Stats
179W - 189L
1,397 Elo+
Party 1
Pele
Pele
MensHealtH
Pele
Level 76
God Stats
9W - 5L
1,434 SR
Queue Stats
194W - 170L
1,449 Elo+
Party 1
Nox
Nox
Meradel
Nox
Level 86
God Stats
23W - 21L
1,500 SR
Queue Stats
102W - 101L
1,436 Elo+
Solo
Osiris
Osiris
SupeRTouMi o
Osiris
Level 136
God Stats
2W - 5L
1,704 SR
Queue Stats
235W - 241L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
1 / 3 / 0
4,963
496
1,684
7,648
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Coukko
Sobek
6
0 / 1 / 1
4,502
450
1,591
6,225
4,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 4 / 0
4,546
455
2,643
6,346
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
Zeb51
Nu Wa
10
0 / 0 / 0
5,684
568
3,092
3,576
1,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,596
560
5,027
11,059
6,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Desastreus
Scylla
9
0 / 0 / 0
4,758
476
2,413
4,032
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
FURQANN
Medusa
9
2 / 1 / 5
5,516
552
6,380
6,320
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 0 / 1
5,974
597
4,162
7,351
2,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
8
2 / 0 / 4
5,500
550
3,093
4,773
1,981
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
10
3 / 1 / 0
6,249
625
6,910
8,234
7,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
11
11
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
1
3
0
0.33
L
Sobek
Coukko
Sobek
0
1
1
0.5
W
Scylla
Desastreus
Scylla
0
0
0
0
W
Medusa
FURQANN
Medusa
2
1
5
4.5
L
0
4
0
0
W
4
0
1
4.5
W
Nox
2
0
4
4
W
Osiris
3
1
0
3
L
Nu Wa
Zeb51
Nu Wa
0
0
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,037
Damage
22,958
34,854
Taken
30,710
17,209
Mitigated
15,106
9,144
Healing
11,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
1,684
394
0
3,808
7,648
2,730
0
838
6,778
0
26,750
L
Sobek
Coukko
Sobek
1,591
179
0
815
6,225
4,770
0
758
5,467
8,582
0
W
Scylla
Desastreus
Scylla
2,413
0
0
1,161
4,032
1,268
0
1,597
2,435
32,055
0
W
Medusa
FURQANN
Medusa
6,380
2,980
0
1,493
6,320
1,849
0
991
5,329
0
33,034
L
2,643
1,623
0
890
6,346
1,990
0
1,425
4,921
0
21,464
W
4,162
1,064
0
4,565
7,351
2,501
0
1,353
5,998
0
42,504
W
Nox
3,093
367
161
1,760
4,773
1,981
0
1,283
3,490
14,763
0
W
Osiris
6,910
2,262
0
2,280
8,234
7,507
0
4,195
4,039
0
39,002
L
Nu Wa
Zeb51
Nu Wa
3,092
1,324
0
640
3,576
1,180
104
2,197
1,123
42,344
0
L
5,027
2,581
0
2,991
11,059
6,539
0
0
10,258
32,058
2,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,291
Gold Earned
27,997
222
Minions Killed
256
0
Camps Cleared
0
942,302
Distance Traveled
1,008,469
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,963
496
42
4
0
216,529
0
L
Sobek
4,502
450
8
1
0
184,812
0
W
Scylla
4,758
476
61
6
0
193,868
0
W
Medusa
5,516
552
49
5
0
185,944
0
L
Anhur
4,546
455
34
3
0
179,364
0
W
Pele
5,974
597
70
7
0
247,093
0
W
Nox
5,500
550
21
2
0
206,551
3
W
Osiris
6,249
625
55
6
0
175,013
1
L
Nu Wa
5,684
568
81
8
0
203,503
0
L
Ymir
5,596
560
57
6
0
158,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role