Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Its_Carloss30
Bacchus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,564 Elo+
Solo
Hera
Hera
dawid232
Hera
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,717 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,556 Elo+

VS

Team Averages
Level 113
1,434 SR
1,510 Elo+
Ganesha
Ganesha
 
Ganesha
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
HughJ4ss
Rama
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Selotath
Guan Yu
Level 88
God Stats
0W - 2L
1,279 SR
Queue Stats
28W - 29L
1,509 Elo+
Solo
Anhur
Anhur
Sith Deymos
Anhur
Level 76
God Stats
0W - 2L
1,320 SR
Queue Stats
14W - 11L
1,553 Elo+
Solo
Mulan
Mulan
ZamboLie
Mulan
Level 87
God Stats
0W - 4L
1,572 SR
Queue Stats
53W - 52L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 0 / 5
6,467
1,078
3,729
4,147
2,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cernunnos
 
Cernunnos
12
1 / 1 / 5
6,421
1,070
11,533
5,778
2,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
 
Anhur
11
0 / 1 / 8
6,228
1,038
8,169
5,936
2,473
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
12
1 / 0 / 7
6,980
1,163
5,269
6,888
8,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hera
12
4 / 1 / 4
6,921
1,154
8,785
3,908
1,690
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 3
6,331
1,055
3,334
8,329
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
11
1 / 1 / 2
6,199
1,033
7,786
6,297
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
Selotath
Guan Yu
11
0 / 2 / 3
5,980
997
1,026
10,032
7,260
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 1 / 1
5,391
899
2,450
4,547
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mulan
ZamboLie
Mulan
11
2 / 3 / 1
6,068
1,011
6,528
10,505
10,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
8
Kills
3
3
Deaths
8
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
5
4.5
W
Cernunnos
 
Cernunnos
1
1
5
3.5
W
Anhur
 
Anhur
0
1
8
4
L
Ganesha
 
Ganesha
0
1
3
1.5
L
Rama
1
1
2
2
W
Bacchus
1
0
7
4.5
L
Guan Yu
Selotath
Guan Yu
0
2
3
0.75
L
0
1
1
0.5
L
Mulan
ZamboLie
Mulan
2
3
1
0.83
W
Hera
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,485
Damage
21,124
26,657
Taken
39,710
17,530
Mitigated
31,579
13,613
Healing
20,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,729
870
5,104
2,363
4,147
2,548
706
739
3,408
12,129
0
W
Cernunnos
 
Cernunnos
11,533
4,522
473
1,581
5,778
2,773
836
816
4,962
0
21,743
W
Anhur
 
Anhur
8,169
3,352
363
717
5,936
2,473
795
823
5,113
0
15,823
L
Ganesha
 
Ganesha
3,334
126
588
1,540
8,329
8,980
0
3,138
5,191
11,985
0
L
Rama
7,786
5,682
867
1,989
6,297
2,975
0
3,420
2,877
0
18,646
W
Bacchus
5,269
208
429
1,064
6,888
8,046
0
609
6,279
6,471
0
L
Guan Yu
Selotath
Guan Yu
1,026
194
4,531
3,243
10,032
7,260
0
4,041
5,991
0
2,686
L
2,450
484
713
1,617
4,547
1,774
0
1,793
2,754
0
9,026
L
Mulan
ZamboLie
Mulan
6,528
561
1,511
3,428
10,505
10,590
0
5,391
5,114
0
11,044
W
Hera
8,785
1,045
812
707
3,908
1,690
266
347
3,561
13,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,017
Gold Earned
29,969
75
Minions Killed
73
0
Camps Cleared
0
643,690
Distance Traveled
584,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,467
1,078
11
2
0
132,399
0
W
Cernunnos
6,421
1,070
22
4
0
123,965
0
W
Anhur
6,228
1,038
27
5
0
100,480
0
L
Ganesha
6,331
1,055
0
0
0
118,933
0
L
Rama
6,199
1,033
39
7
0
122,637
0
W
Bacchus
6,980
1,163
2
0
0
142,069
0
L
Guan Yu
5,980
997
3
1
0
133,097
0
L
Anhur
5,391
899
16
3
0
89,952
0
L
Mulan
6,068
1,011
15
3
0
119,939
0
W
Hera
6,921
1,154
13
2
0
144,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role