Player Matchup

Neith
Neith
Acsidius
Neith
Level 66
God Stats
2W - 1L
1,602 SR
Queue Stats
11W - 24L
1,271 Elo+
Party 1
Merlin
Merlin
OffEarthh
Merlin
Level 66
God Stats
4W - 4L
1,594 SR
Queue Stats
64W - 78L
1,398 Elo+
Solo
Rama
Rama
SebastiánOro
Rama
Level 159
God Stats
6W - 2L
1,640 SR
Queue Stats
29W - 39L
1,398 Elo+
Party 1
Danzaburou
Danzaburou
Sweetmrcflcrap
Danzaburou
Level 47
God Stats
46W - 48L
1,476 SR
Queue Stats
100W - 140L
1,394 Elo+
Solo
Cupid
Cupid
UINiall
Cupid
Level 137
God Stats
14W - 22L
1,442 SR
Queue Stats
100W - 120L
1,423 Elo+
Solo
Team Averages
Level 95
1,551 SR
1,377 Elo+

VS

Team Averages
Level 89
1,484 SR
1,377 Elo+
Khepri
Khepri
Barcelona_Vic
Khepri
Level 147
God Stats
46W - 50L
1,540 SR
Queue Stats
1,891W - 2,052L
1,469 Elo+
Solo
Danzaburou
Danzaburou
SmashGoddess
Danzaburou
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,079 Elo+
Solo
Da Ji
Da Ji
bad_-papi
Da Ji
Level 144
God Stats
4W - 5L
1,324 SR
Queue Stats
174W - 171L
1,511 Elo+
Solo
Sol
Sol
jjnuggett
Sol
Level 60
God Stats
208W - 219L
1,555 SR
Queue Stats
223W - 258L
1,472 Elo+
Solo
Ix Chel
Ix Chel
yybnxx
Ix Chel
Level 44
God Stats
7W - 4L
1,500 SR
Queue Stats
94W - 107L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Acsidius
Neith
18
6 / 1 / 7
12,807
1,164
14,017
13,394
5,500
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
OffEarthh
Merlin
17
0 / 2 / 9
10,919
993
8,831
5,370
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
8 / 4 / 7
12,692
1,154
27,310
21,522
8,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Sweetmrcflcrap
Danzaburou
17
1 / 2 / 7
11,143
1,013
7,662
12,230
5,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cupid
UINiall
Cupid
17
3 / 1 / 7
11,570
1,052
10,155
9,892
4,249
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

231

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 2
10,900
991
3,798
7,762
7,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
SmashGoddess
Danzaburou
16
0 / 1 / 2
10,495
954
9,764
10,271
5,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
bad_-papi
Da Ji
17
8 / 4 / 1
13,038
1,185
13,910
12,021
8,806
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 7 / 3
11,363
1,033
14,501
21,609
12,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
yybnxx
Ix Chel
17
0 / 5 / 6
11,161
1,015
14,238
21,295
13,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
18
Kills
10
10
Deaths
18
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
Acsidius
Neith
6
1
7
9.5
L
0
1
2
1
W
Merlin
OffEarthh
Merlin
0
2
9
2.25
W
8
4
7
2.88
L
Danzaburou
SmashGoddess
Danzaburou
0
1
2
1
W
Danzaburou
Sweetmrcflcrap
Danzaburou
1
2
7
2.25
W
Cupid
UINiall
Cupid
3
1
7
6.5
L
Da Ji
bad_-papi
Da Ji
8
4
1
2.13
L
2
7
3
0.5
L
Ix Chel
yybnxx
Ix Chel
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,975
Damage
56,211
62,408
Taken
72,958
26,267
Mitigated
47,177
11,287
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Acsidius
Neith
14,017
8,566
0
2,415
13,394
5,500
0
7,235
4,826
0
43,856
L
3,798
128
0
409
7,762
7,047
0
466
7,296
15,711
0
W
Merlin
OffEarthh
Merlin
8,831
288
0
110
5,370
2,109
0
1,928
3,442
21,598
0
W
27,310
23,092
0
3,833
21,522
8,633
0
11,474
9,087
0
49,135
L
Danzaburou
SmashGoddess
Danzaburou
9,764
3,356
0
1,609
10,271
5,641
0
940
9,331
0
24,108
W
Danzaburou
Sweetmrcflcrap
Danzaburou
7,662
3,688
0
2,279
12,230
5,776
0
4,755
7,475
0
23,909
W
Cupid
UINiall
Cupid
10,155
5,662
948
1,702
9,892
4,249
0
6,263
3,629
0
36,028
L
Da Ji
bad_-papi
Da Ji
13,910
2,477
0
186
12,021
8,806
0
2,400
9,621
0
16,955
L
14,501
6,196
0
2,935
21,609
12,129
0
1,371
20,238
42,102
3,017
L
Ix Chel
yybnxx
Ix Chel
14,238
1,832
500
1,459
21,295
13,554
0
3,654
17,641
37,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,131
Gold Earned
56,957
246
Minions Killed
196
13
Camps Cleared
2
1,066,157
Distance Traveled
975,135
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,807
1,164
63
6
0
194,170
0
L
Khepri
10,900
991
23
2
0
182,159
0
W
Merlin
10,919
993
43
4
4
216,998
0
W
Rama
12,692
1,154
46
4
7
225,362
0
L
Danzaburou
10,495
954
35
3
1
224,900
0
W
Danzaburou
11,143
1,013
36
3
2
200,980
0
W
Cupid
11,570
1,052
58
5
0
228,647
0
L
Da Ji
13,038
1,185
3
0
0
206,908
0
L
Sol
11,363
1,033
74
7
1
178,918
0
L
Ix Chel
11,161
1,015
61
6
0
182,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role