Player Matchup

Geb
Geb
Silver II
arbaleto
Geb
Silver II
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,704 MMR
Party 2
Mulan
Mulan
Silver I
beburi
Mulan
Silver I
Level 125
God Stats
1W - 0L
1,352 SR
Queue Stats
9W - 7L
1,801 MMR
Party 2
Ix Chel
Ix Chel
Gold II
giokso3
Ix Chel
Gold II
Level 137
God Stats
4W - 2L
1,548 SR
Queue Stats
18W - 18L
1,841 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,467 SR
1,782 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,775 SR
1,507 MMR
Xbalanque
Xbalanque
Silver II
KafaYamultan
Xbalanque
Silver II
Level 127
God Stats
0W - 1L
1,703 SR
Queue Stats
8W - 12L
1,527 MMR
Solo
Sobek
Sobek
Gold IV
Rhaizel
Sobek
Gold IV
Level 80
God Stats
1W - 1L
1,732 SR
Queue Stats
23W - 26L
1,497 MMR
Party 1
Hera
Hera
Gold IV
laotilla
Hera
Gold IV
Level 81
God Stats
3W - 1L
1,891 SR
Queue Stats
23W - 26L
1,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 12
8,578
780
6,292
14,499
14,610
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mulan
beburi
Mulan
11
3 / 3 / 11
8,979
816
8,662
14,737
13,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
giokso3
Ix Chel
13
13 / 1 / 2
10,785
980
14,321
9,055
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Ao KuangThothPersephoneAnubisAchilles

VS

Bans
Hou YiAgniPoseidonBaron SamediHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
KafaYamultan
Xbalanque
9
4 / 5 / 0
8,059
733
9,874
10,016
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Rhaizel
Sobek
9
0 / 5 / 5
7,549
686
6,626
14,876
15,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
11
1 / 6 / 3
8,195
745
10,044
8,470
3,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
16
Kills
5
5
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
KafaYamultan
Xbalanque
4
5
0
0.8
L
Sobek
Rhaizel
Sobek
0
5
5
0.5
W
0
1
12
6
W
Mulan
beburi
Mulan
3
3
11
2.83
W
Ix Chel
giokso3
Ix Chel
13
1
2
14
L
Hera
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,275
Damage
26,544
38,291
Taken
33,362
32,688
Mitigated
22,800
8,392
Healing
3,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
KafaYamultan
Xbalanque
9,874
6,908
0
1,366
10,016
4,041
0
7,014
2,778
0
21,901
L
Sobek
Rhaizel
Sobek
6,626
1,364
0
2,102
14,876
15,083
0
8,022
6,311
13,615
0
W
6,292
1,160
0
1,432
14,499
14,610
0
5,994
8,505
25,391
0
W
Mulan
beburi
Mulan
8,662
1,643
0
2,901
14,737
13,957
0
6,394
8,343
0
18,461
W
Ix Chel
giokso3
Ix Chel
14,321
1,971
2,016
2,043
9,055
4,121
394
4,465
4,590
50,147
0
L
Hera
10,044
2,567
0
0
8,470
3,676
0
5,681
2,501
42,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
23,803
121
Minions Killed
95
0
Camps Cleared
0
710,660
Distance Traveled
548,140
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,059
733
23
2
0
136,312
0
L
Sobek
7,549
686
6
1
0
217,693
0
W
Geb
8,578
780
21
2
0
243,153
0
W
Mulan
8,979
816
18
2
0
221,858
1
W
Ix Chel
10,785
980
82
7
0
245,649
0
L
Hera
8,195
745
66
6
0
194,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role