Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Splean
Ix Chel
Level 149
God Stats
6W - 4L
1,655 SR
Queue Stats
396W - 372L
1,545 Elo+
Solo
Anubis
Anubis
killerkaj12
Anubis
Level 139
God Stats
10W - 13L
1,363 SR
Queue Stats
34W - 43L
1,479 Elo+
Solo
Ratatoskr
Ratatoskr
valdemar_volodya
Ratatoskr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 159L
1,414 Elo+
Solo
Bacchus
Bacchus
黑云奇侠
Bacchus
Level 100
God Stats
28W - 17L
1,651 SR
Queue Stats
480W - 462L
1,516 Elo+
Solo
Team Averages
Level 132
1,534 SR
1,491 Elo+

VS

Team Averages
Level 85
1,462 SR
1,439 Elo+
Da Ji
Da Ji
Alkatw4z
Da Ji
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,597 Elo+
Solo
Chaac
Chaac
MAKAHAMA
Chaac
Level 106
God Stats
3W - 1L
1,583 SR
Queue Stats
316W - 341L
1,488 Elo+
Solo
Janus
Janus
Sleepy_chopper0
Janus
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 36L
1,342 Elo+
Solo
Danzaburou
Danzaburou
drxxhazgrimxx
Danzaburou
Level 108
God Stats
1W - 1L
1,228 SR
Queue Stats
1W - 1L
1,251 Elo+
Solo
Bacchus
Bacchus
kologrimov
Bacchus
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 5L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
6 / 5 / 1
8,978
528
9,250
13,230
5,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Splean
Ix Chel
13
1 / 6 / 3
8,059
474
13,990
13,327
6,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
1 / 3 / 0
7,751
456
5,744
13,552
9,057
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
9
1 / 8 / 3
6,503
383
5,162
13,960
5,592
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
黑云奇侠
Bacchus
10
1 / 3 / 7
7,660
451
9,565
18,536
19,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alkatw4z
Da Ji
14
5 / 2 / 9
9,068
533
10,337
15,686
6,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
MAKAHAMA
Chaac
16
5 / 0 / 6
10,211
601
16,640
20,427
21,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 3 / 9
8,483
499
8,101
8,379
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
drxxhazgrimxx
Danzaburou
14
4 / 4 / 4
9,551
562
6,763
13,326
6,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
kologrimov
Bacchus
13
6 / 1 / 8
8,860
521
10,129
14,766
17,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
10
Kills
23
25
Deaths
10
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
5
1
1.3
W
Da Ji
Alkatw4z
Da Ji
5
2
9
4.75
W
Chaac
MAKAHAMA
Chaac
5
0
6
8
W
3
3
9
2.5
L
Ix Chel
Splean
Ix Chel
1
6
3
0.42
W
Danzaburou
drxxhazgrimxx
Danzaburou
4
4
4
1.5
L
Anubis
1
3
0
0.33
W
Bacchus
kologrimov
Bacchus
6
1
8
10
L
Ratatoskr
1
8
3
0.31
L
Bacchus
黑云奇侠
Bacchus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,711
Damage
51,970
72,605
Taken
72,584
46,253
Mitigated
54,230
15,841
Healing
20,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,250
6,228
0
1,988
13,230
5,362
1,050
2,936
10,190
0
68,134
W
Da Ji
Alkatw4z
Da Ji
10,337
2,275
0
2,359
15,686
6,661
237
4,899
10,787
0
56,220
W
Chaac
MAKAHAMA
Chaac
16,640
1,419
0
10,880
20,427
21,265
147
9,004
11,423
204
86,410
W
8,101
238
0
1,309
8,379
3,224
390
4,273
4,106
53,690
0
L
Ix Chel
Splean
Ix Chel
13,990
1,962
923
2,267
13,327
6,411
0
4,033
9,180
63,282
0
W
Danzaburou
drxxhazgrimxx
Danzaburou
6,763
2,133
0
3,319
13,326
6,002
1,419
5,105
8,221
0
61,621
L
Anubis
5,744
399
0
3,099
13,552
9,057
0
1,791
11,751
50,225
0
W
Bacchus
kologrimov
Bacchus
10,129
1,511
0
3,069
14,766
17,078
126
6,018
8,748
26,513
0
L
Ratatoskr
5,162
1,802
0
1,529
13,960
5,592
0
4,839
8,947
0
27,428
L
Bacchus
黑云奇侠
Bacchus
9,565
1,453
0
6,035
18,536
19,831
0
4,372
13,989
32,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,951
Gold Earned
46,173
349
Minions Killed
417
0
Camps Cleared
0
1,390,001
Distance Traveled
1,637,783
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,978
528
102
6
0
274,442
0
W
Da Ji
9,068
533
83
5
0
341,115
11
W
Chaac
10,211
601
127
7
0
314,472
1
W
Janus
8,483
499
93
5
0
332,217
4
L
Ix Chel
8,059
474
109
6
0
295,088
0
W
Danzaburou
9,551
562
92
5
0
297,108
1
L
Anubis
7,751
456
69
4
0
247,668
0
W
Bacchus
8,860
521
22
1
0
352,871
6
L
Ratatoskr
6,503
383
36
2
0
277,313
0
L
Bacchus
7,660
451
33
2
0
295,490
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role