Player Matchup

Hera
Hera
MoonPotatoh
Hera
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hel
Hel
Pyr0maniaK
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ReliableFever
Tsukuyomi
Level 159
God Stats
0W - 7L
1,065 SR
Queue Stats
175W - 196L
1,449 Elo+
Solo
Pele
Pele
Ripjaw93
Pele
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Scylla
Scylla
ViolentPK
Scylla
Level 127
God Stats
1W - 7L
1,170 SR
Queue Stats
359W - 350L
1,527 Elo+
Solo
Team Averages
Level 104
1,347 SR
1,453 Elo+

VS

Team Averages
Level 123
1,447 SR
1,575 Elo+
Yemoja
Yemoja
RanchxDressingx
Yemoja
Level 129
God Stats
2W - 1L
1,391 SR
Queue Stats
312W - 295L
1,550 Elo+
Solo
Cerberus
Cerberus
STONKSTOMOON197
Cerberus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,659 Elo+
Party 1
Agni
Agni
T0 THE M00N
Agni
Level 145
God Stats
4W - 0L
1,609 SR
Queue Stats
18W - 10L
1,631 Elo+
Party 1
He Bo
He Bo
llkiikell
He Bo
Level 149
God Stats
10W - 11L
1,521 SR
Queue Stats
966W - 942L
1,526 Elo+
Solo
Kuzenbo
Kuzenbo
smitegod1992
Kuzenbo
Level 83
God Stats
1W - 2L
1,214 SR
Queue Stats
550W - 558L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 5
8,895
635
8,462
13,034
9,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 2
8,347
596
6,499
6,000
2,517
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
ReliableFever
Tsukuyomi
17
2 / 7 / 6
9,658
690
11,861
17,426
7,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Pele
17
2 / 7 / 10
10,401
743
15,277
16,475
6,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
ViolentPK
Scylla
20
8 / 3 / 5
11,863
847
21,752
8,088
3,851
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 10
8,574
612
2,118
14,028
12,912
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
17
6 / 6 / 12
10,765
769
9,382
21,779
24,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 5 / 14
10,019
716
16,189
14,824
6,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
llkiikell
He Bo
20
12 / 2 / 11
11,881
849
20,337
13,253
6,293
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
smitegod1992
Kuzenbo
18
4 / 1 / 14
10,538
753
6,951
11,847
15,546
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
16
Kills
27
27
Deaths
16
28
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
2
3
2
1
W
1
2
10
3
L
Tsukuyomi
ReliableFever
Tsukuyomi
2
7
6
0.71
L
Pele
2
7
10
1
W
Cerberus
6
6
12
2
W
4
5
14
2.2
L
Scylla
ViolentPK
Scylla
8
3
5
3.5
W
He Bo
llkiikell
He Bo
12
2
11
8.75
W
Kuzenbo
smitegod1992
Kuzenbo
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,851
Damage
54,977
61,023
Taken
75,731
29,447
Mitigated
65,895
12,102
Healing
25,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,462
3,269
187
976
13,034
9,222
323
12,259
775
17,063
0
L
6,499
58
2,555
1,831
6,000
2,517
0
4,507
1,493
12,158
0
W
2,118
1,019
7,510
3,254
14,028
12,912
311
6,134
7,894
5,966
0
L
Tsukuyomi
ReliableFever
Tsukuyomi
11,861
2,492
552
2,321
17,426
7,593
0
15,309
2,117
0
31,205
L
Pele
15,277
2,266
0
2,857
16,475
6,264
0
15,040
1,435
0
30,562
W
Cerberus
9,382
575
1,496
3,730
21,779
24,658
374
9,849
11,930
21,864
0
W
16,189
868
1,795
1,680
14,824
6,486
337
9,758
5,066
33,497
0
L
Scylla
ViolentPK
Scylla
21,752
1,176
264
559
8,088
3,851
0
7,862
226
42,148
0
W
He Bo
llkiikell
He Bo
20,337
694
31
2,038
13,253
6,293
1,464
6,620
6,633
42,148
0
W
Kuzenbo
smitegod1992
Kuzenbo
6,951
2,748
1,768
2,340
11,847
15,546
487
4,352
7,495
18,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,164
Gold Earned
51,777
155
Minions Killed
152
0
Camps Cleared
0
1,150,361
Distance Traveled
1,180,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,895
635
17
1
0
232,883
0
L
Hel
8,347
596
16
1
0
140,342
0
W
Yemoja
8,574
612
9
1
0
202,611
0
L
Tsukuyomi
9,658
690
41
3
0
238,763
0
L
Pele
10,401
743
33
2
0
268,589
0
W
Cerberus
10,765
769
32
2
0
222,005
0
W
Agni
10,019
716
34
2
0
242,955
0
L
Scylla
11,863
847
48
3
0
269,784
0
W
He Bo
11,881
849
51
4
0
284,442
0
W
Kuzenbo
10,538
753
26
2
0
228,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role