Player Matchup

Ishtar
Ishtar
Platinum III
 
Ishtar
Platinum III
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum II
Daatsito
Achilles
Platinum II
Level 141
God Stats
4W - 9L
1,528 SR
Queue Stats
178W - 178L
1,912 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
MenjaXddd
Kuzenbo
Diamond V
Level 106
God Stats
1W - 4L
1,493 SR
Queue Stats
312W - 292L
1,974 MMR
Solo
Thanatos
Thanatos
Diamond V
TheRisingDragon
Thanatos
Diamond V
Level 164
God Stats
34W - 37L
1,583 SR
Queue Stats
429W - 410L
1,995 MMR
Solo
Hel
Hel
Platinum I
Uberec
Hel
Platinum I
Level 157
God Stats
0W - 2L
1,284 SR
Queue Stats
230W - 236L
1,980 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,478 SR
1,872 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 148
1,539 SR
1,952 MMR
Serqet
Serqet
Diamond V
AgentZ101
Serqet
Diamond V
Level 155
God Stats
2W - 3L
1,606 SR
Queue Stats
152W - 144L
1,898 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
KillzToRemember
Sun Wukong
Platinum V
Level 157
God Stats
3W - 5L
1,507 SR
Queue Stats
122W - 111L
1,848 MMR
Solo
Tiamat
Tiamat
Diamond V
Renshinn
Tiamat
Diamond V
Level 95
God Stats
4W - 3L
1,678 SR
Queue Stats
267W - 249L
2,031 MMR
Party 1
Maui
Maui
Platinum I
SamuraiSwishers
Maui
Platinum I
Level 150
God Stats
1W - 1L
1,699 SR
Queue Stats
83W - 69L
2,010 MMR
Solo
Chernobog
Chernobog
Diamond V
shadow-hedhehog
Chernobog
Diamond V
Level 183
God Stats
2W - 1L
1,206 SR
Queue Stats
290W - 276L
1,974 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 4 / 1
6,126
557
7,053
7,897
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Daatsito
Achilles
10
0 / 2 / 0
6,178
562
6,233
12,189
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kuzenbo
MenjaXddd
Kuzenbo
8
0 / 2 / 1
5,072
461
2,271
9,524
7,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
10
2 / 2 / 0
6,004
546
6,395
10,608
3,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hel
Uberec
Hel
11
1 / 2 / 0
6,188
563
4,534
6,429
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Ao KuangThorMaman Brigitte

VS

Bans
AthenaSusanoKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AgentZ101
Serqet
12
4 / 0 / 4
6,439
585
5,667
7,999
3,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
KillzToRemember
Sun Wukong
11
3 / 1 / 1
6,808
619
7,965
10,864
7,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Renshinn
Tiamat
11
3 / 0 / 3
6,266
570
6,339
5,415
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 5
5,736
521
2,580
9,735
7,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
shadow-hedhehog
Chernobog
12
2 / 1 / 3
6,459
587
4,009
7,369
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
12
12
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
4
1
0.13
W
Serqet
AgentZ101
Serqet
4
0
4
6
L
Achilles
Daatsito
Achilles
0
2
0
0
W
Sun Wukong
KillzToRemember
Sun Wukong
3
1
1
3.5
L
Kuzenbo
MenjaXddd
Kuzenbo
0
2
1
0.25
W
Tiamat
Renshinn
Tiamat
3
0
3
4.5
W
0
1
5
2.5
L
Thanatos
2
2
0
1
L
Hel
Uberec
Hel
1
2
0
0.5
W
Chernobog
shadow-hedhehog
Chernobog
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,486
Damage
26,560
46,647
Taken
41,382
25,043
Mitigated
24,603
18,343
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,053
4,290
0
2,049
7,897
2,698
643
465
7,385
0
45,236
W
Serqet
AgentZ101
Serqet
5,667
1,334
0
1,089
7,999
3,142
0
1,140
6,749
0
46,620
L
Achilles
Daatsito
Achilles
6,233
1,065
0
3,898
12,189
9,334
0
280
10,863
0
40,630
W
Sun Wukong
KillzToRemember
Sun Wukong
7,965
1,558
0
4,514
10,864
7,924
0
423
9,477
0
44,278
L
Kuzenbo
MenjaXddd
Kuzenbo
2,271
736
0
1,839
9,524
7,068
45
1,815
7,637
14,910
0
W
Tiamat
Renshinn
Tiamat
6,339
758
0
2,061
5,415
3,050
0
2,119
3,151
54,391
44
W
2,580
530
0
1,595
9,735
7,673
0
2,514
7,052
14,707
0
L
Thanatos
6,395
1,714
0
6,323
10,608
3,905
0
3,819
6,717
0
44,876
L
Hel
Uberec
Hel
4,534
413
1,170
3,064
6,429
2,038
0
2,540
3,889
50,755
0
W
Chernobog
shadow-hedhehog
Chernobog
4,009
2,705
0
2,361
7,369
2,814
0
221
7,148
0
50,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
31,708
362
Minions Killed
353
0
Camps Cleared
0
1,134,043
Distance Traveled
1,174,084
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,126
557
81
7
0
187,012
0
W
Serqet
6,439
585
73
7
0
277,218
1
L
Achilles
6,178
562
79
7
0
213,109
3
W
Sun Wukong
6,808
619
75
7
0
221,086
2
L
Kuzenbo
5,072
461
15
1
0
232,151
0
W
Tiamat
6,266
570
99
9
0
226,201
2
W
Maui
5,736
521
25
2
0
225,765
1
L
Thanatos
6,004
546
80
7
0
271,114
0
L
Hel
6,188
563
107
10
0
230,657
1
W
Chernobog
6,459
587
81
7
0
223,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role